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The story has you play as one of two orphans. You can choose to play as either Victor or Zoey. You play through their life as a child to adult. After the beginning you can pretty much choose what you wanted to do. Obright gave a great amount of freedom to the player. You can help reopen Max's shops, become a musician, become an artist and sculpt statues all over, become a cook, go on archeology digs, become a clergyman, and many other things.
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At the beginning of RPG Maker's 2 debut, many people were toying with it, hoping they could find some way to get over the, well, really crappy menu system and battle system. Since that time, it has happened numerous times, and in various ways. One of the earlier ones was the Action Battle system, and was displayed in a game called Zelda: Link's Adventure.
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Not too long ago, the RPG Maker Pavilion had a special feature featuring the RPG Maker we should've had, RPG Tsukuru 4. For those not in the know, it was the RPGM between our RPG Maker 1 and 2. We got Japan's RPG Tsukuru 3 for our RPGM1 instead due to RPGT4's team dispersing, which would've left Agetec, our guys who have been bringing us the console RPG Makers, without any help in localization.
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Over the course of the year 2007, RPG Maker magazine (the Mag) has undergone some changes. And while some were for the good, it seems as though for every good aspect that came into light, at least two aspects of ill intent would raise their ugly head to the community. And all you are left to do is figure out why.
Well, let's try and see if we can't do just that.
Well, let's try and see if we can't do just that.
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