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RANDOM GAMES
miniature mayhem
Miniature Mayhem

Developer

dragaron

Release

June 30, 2005
defenders of light 2
Defenders of Light 2

Developer

shawnforbes

Release

March 31, 2005
shawnopoly demo
Shawnopoly (Demo)

Developer

shawnforbes

Release

January 15, 2014
ABOUT
RPG Maker 2
System: Sony Playstation 2
US Release: October 27, 2003

The sequel to the popular RPG Maker, RPG Maker 2 (also called RM2 or RPGM2) was the second RPG Maker brought to the United States by Agetec. RPG Maker 2 the first 3D RPG Maker, featuring a character editor, map creation tools, visual FX editor, script editor, and monster animation.


Note: Change the ".xps" (Xport) extention of the saves to ".max" if you have a Max Drive or ".sps" if you have a Sharkport. The three extentions are interchangeable.

NEWS
RPG Maker MV Announced
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By: insultobot | Published: August 6, 2015 18:41 pm | RPG Maker
Rating

2


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Draygone shared with us the fact that a new RPG Maker is in development titled RPG Maker MX. The most exciting part is that it will support touch screen controls. This will be coming to PC,HTML, Mac, Android, and iOS later this year. More info and video below.

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Custom Music done with RPG Maker 2 effects.
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By: Ixzion | Published: May 11, 2014 11:39 am | RPG Maker
Rating

3


A user on youtube named Leonomai just posted a video showcasing custom music in RPG Maker 2. Draygone posted on the Mag with this information:
Draygone wrote:
This is pretty significant, considering RPGM2 doesn't have a music editor or importer. All it has is a group of instrumental sound effects.

The video itself is after the jump. The music sounds pretty damn good and feels like it's always been a part of the game. RPG Maker 2 is truly a beast.


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RPG Tsukuru 4 - A Brief Review
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By: Duel | Published: January 8, 2014 01:03 am | RPG Maker
Rating

4


Duelpro's thoughts on RPG Tsukuru 4.

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RPGMM Digest Issue 4
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1
By: Ixzion | Published: October 29, 2009 22:00 pm | RPG Maker
Rating

1


This is the fourth issue of RPG Maker Magazine Digest. Enjoy it below.

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RPGMM Digest Issue 3
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By: Ixzion | Published: July 24, 2009 22:00 pm | RPG Maker
Rating

0


This is the third issue of RPG Maker Magazine Digest. Enjoy it below.

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Balancing Your Game - Beyond the Numbers
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By: KarrLordofChaos | Published: February 5, 2009 22:00 pm | RPG Maker
Rating

2


Many great games have fallen because they failed at one aspect, one aspect so important and often neglected that the success of a game is made and broken by its execution. That which I speak is balancing; balancing battles to be specific.

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We RPG Makers Got It Good
3,662 views
1
By: ErikaFuzzbottom | Published: January 10, 2009 22:00 pm | RPG Maker
Rating

1


So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.

So, after a few days checking out what it's capable of, what's my opinion of it?

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Spoom's RPG How-to: Better Villains
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By: KingSpoom | Published: January 2, 2009 22:00 pm | RPG Maker
Rating

0


Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.

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RPGMM Digest Issue 2
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By: Ixzion | Published: December 23, 2008 22:00 pm | RPG Maker
Rating

0


This is the second issue of RPG Maker Magazine Digest. Enjoy it below.

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RPGMM Digest Issue 1
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By: Ixzion | Published: September 26, 2008 22:00 pm | RPG Maker
Rating

0


This is the first issue of RPG Maker Magazine Digest. Enjoy it below.

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Duel's Favorite Emporium 2
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By: Duel | Published: August 29, 2008 22:00 pm | RPG Maker
Rating

0


Done playing every game in the Game Vault? Hungry FOR MORE?

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Duel's Favorite Emporium
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0
By: Duel | Published: August 5, 2008 22:00 pm | RPG Maker
Rating

0


When it comes to making RPG's, I'm all over the idea. But when it comes to playing others, I'm up a stream without a life jacket.

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Lantis and SK's Top Dumbest RPG Game Elements
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By: Lantis | Published: May 16, 2008 22:00 pm | RPG Maker
Rating

0


As you read this, me and SK are playing through Final Fantasy Tactics Advance. Got it on a big screen and are just chillin'. Well, SK is finding out for the first time how retarded the laws function of this game is. In fact, some really really unfortunate things have been happening to him in this game due to the laws.

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Review: Legend of Zelda: Link's Adventure, The
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By: doyleman | Published: April 10, 2008 22:00 pm | RPG Maker
Rating

0


At the beginning of RPG Maker's 2 debut, many people were toying with it, hoping they could find some way to get over the, well, really crappy menu system and battle system. Since that time, it has happened numerous times, and in various ways. One of the earlier ones was the Action Battle system, and was displayed in a game called Zelda: Link's Adventure.

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RPG Tsukuru 4: Where Could It Go?
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By: ErikaFuzzbottom | Published: March 26, 2008 22:00 pm | RPG Maker
Rating

0


Not too long ago, the RPG Maker Pavilion had a special feature featuring the RPG Maker we should've had, RPG Tsukuru 4. For those not in the know, it was the RPGM between our RPG Maker 1 and 2. We got Japan's RPG Tsukuru 3 for our RPGM1 instead due to RPGT4's team dispersing, which would've left Agetec, our guys who have been bringing us the console RPG Makers, without any help in localization.

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License Hunter Exclusive Preview
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By: Ixzion | Published: February 25, 2008 22:00 pm | RPG Maker
Rating

0


The Mag got an exclusive preview of the award-winning game, License Hunter, created by the man called TAKE for RPG Maker 2. The following article is just a mirror for the site that he created to show off his work:

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The Mag is dead
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0
By: Lantis | Published: December 26, 2007 22:00 pm | RPG Maker
Rating

0


Over the course of the year 2007, RPG Maker magazine (the Mag) has undergone some changes. And while some were for the good, it seems as though for every good aspect that came into light, at least two aspects of ill intent would raise their ugly head to the community. And all you are left to do is figure out why.

Well, let's try and see if we can't do just that.

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Promising Games of 2008
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By: Ixzion | Published: December 10, 2007 22:00 pm | RPG Maker
Rating

0


As we get nearer to 2008, we can look back and notice that there wasn't especially much output from the RPG Maker community. Well, at least in the thought of full game releases.

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Magonian Interview - Lantis
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By: TheGnasher | Published: September 19, 2007 22:00 pm | RPG Maker
Rating

1


Community Relations agent The Gnasher interviewed one of the very few members of the RPG Maker Magazine site who hold the title of Magonian Legend, Lantis. Lantis is known in the community for his work (together with SarahsKnight) in the game "Secret of Everyone: Arc Arath", for RPGM1, and for his unusual views on relationships. The following is the full interview, unmodified (except for very minor grammatical corrections), which took place between June 28 and July 6th 2007 through Private Messages in the forum.

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Preview: Return to Purgatory
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By: Ixzion | Published: September 10, 2007 22:00 pm | RPG Maker
Rating

0


With the recent release of RPG Maker 2, many wannabe game makers are taking on the task of creating their ultimate masterpieces. I had the opportunity to chat with one of these game makers and pick his brain a bit about what he is attempting with the new system. His name is Josh Schwartzkopf but many people know him as merely "Velcro". And over a lengthy conversation on AOL Instant Messenger, this interviewer had the chance to find out what is in the works for Velcro.

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