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Dave Carter has just raised the bar for RPG Maker 2. Not only did he make a near-carbon copy of a classic puzzle game (Crystal Castles) in his first release, but he also enhanced his platforming engine first seen in Fu-Fu The Acid-Trip Bunny! The result is SD Paradise, a campy Platform/RPG where you take on the role of Sid Grisly, local souvenir dealer. Because of the predestined eruption of Mt. Volcanon, Sid is recruited to stop it by any means necessary.
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The RPG Maker series is one of the best things to ever hit the gaming scene. In the 6 years since its arrival on the Playstation, it has been used to create dozens upon dozens of different games and concepts. Creative juices have flowed, and the dreams of gamers who have wanted to create their own unique masterpieces have been manifested.
Though RPG Maker is a fantastic tool, it is also a limited one. Developers have struggled for years against the base set of tools given in the RPG Maker titles and have found and used countless tricks to manipulate the software into creating some of the greatest user-made software in RPG Maker history.
This article, written in celebration of RPGMM's 100,000th hit, is designed to showcase just a sliver of the magnitude of talent that dwells in the RPG Maker community. While few people ever agree with lists, this is only the opinion of one mere mortal (Ixzion). Make sure to read our reviews and our user ratings to find the best games out there by developers! Some developers, when the game told them "Hey, you can't do that!", spit in the game's face and told RPG Maker that it better do what they want. RPG Maker then complied with their demands and that how these games came into being. True story.
Or maybe not. Still, these games break the rules, and that's all that matters.
Though RPG Maker is a fantastic tool, it is also a limited one. Developers have struggled for years against the base set of tools given in the RPG Maker titles and have found and used countless tricks to manipulate the software into creating some of the greatest user-made software in RPG Maker history.
This article, written in celebration of RPGMM's 100,000th hit, is designed to showcase just a sliver of the magnitude of talent that dwells in the RPG Maker community. While few people ever agree with lists, this is only the opinion of one mere mortal (Ixzion). Make sure to read our reviews and our user ratings to find the best games out there by developers! Some developers, when the game told them "Hey, you can't do that!", spit in the game's face and told RPG Maker that it better do what they want. RPG Maker then complied with their demands and that how these games came into being. True story.
Or maybe not. Still, these games break the rules, and that's all that matters.
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Well, the 2006 RPG Maker Magazine Awards have finally come to an end. It was a long time in the making, but thanks to the entire RPG Maker community helping in the nominations and voting, we were able able to finish this massive event!
The Awards, nominated and voted on by the actual community, are given to the games, produced within the last year, and their creators in recognition of their mutual excellence in the field of RPG Maker.
The Awards, nominated and voted on by the actual community, are given to the games, produced within the last year, and their creators in recognition of their mutual excellence in the field of RPG Maker.
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Everyone who's has gotten to know RPG Maker has usually botched a game or two. That's not saying anything more than experience. And we can see from Dragon's Edge that this never to be released game is just a stepping stone for something much greater. And the simple fact that this game was never completed shows that the developer is striving for something greater.
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My first preview was a little bit harsh, says everybody who commented on it, so I'm gonna try to be a little bit more optimistic whilst pointing things out. Kinda silly of me to expect a demo to come close to matching the quality of a finished product. I for some reason just expect high standards for all releases, demo or otherwise.
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Well, this was my first preview for a game, and I didn't know what I was getting into when I started playing the demo Mencara Revelle. And, as I'm sure you can already guess, I was pleasantly surprised with the game. But the whole sense of being in a deadbeat, sad, low town really gave a slighty spooky and creepy atmosphere