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Yes, it is I, DuelExpert with my second review. But this time it's a review of another person's game. The most hyped up review has finally arrived.
"10,000 years ago, the evil entity known as Creolder came to power in the parallel worlds of Exia and Revenia. Only one man stood against him, and after months of searching, acquired the one weapon capable of beating Creolder, the legendary Zone Blade. After a lengthy battle, the man used the Zone Blade's power to exile Creolder into the silent zone, the Relchum Abyss.
"10,000 years ago, the evil entity known as Creolder came to power in the parallel worlds of Exia and Revenia. Only one man stood against him, and after months of searching, acquired the one weapon capable of beating Creolder, the legendary Zone Blade. After a lengthy battle, the man used the Zone Blade's power to exile Creolder into the silent zone, the Relchum Abyss.
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I originally played it way back when it first came out but I never got farther then the third card. I just put the game down and moved on to other things. This time I vowed to play the game from beginning to end. It's always important to play other's games so you get a deeper understanding of what has been done, and how each games comes together.
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Oh my, so Omni is officially a pervert. One play through and you'll loose all innocence.
The game itself is based largely on an anime called Devil Hunter Monoko. I've never seen the anime myself but in my experience I can see that what Omni's produced is most likely close to the what the plot would be like (devil slaying, sex talk, and all that teen girl Asian anime crap).
The game itself is based largely on an anime called Devil Hunter Monoko. I've never seen the anime myself but in my experience I can see that what Omni's produced is most likely close to the what the plot would be like (devil slaying, sex talk, and all that teen girl Asian anime crap).
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.
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In 1996, the SNES was given a game. That game was Star Ocean. To you now, that might ring some bells, but back then it wasn't so common. The first instance of the name was probably heard for you back in almost 2000 as Star Ocean: The second Story for the Playstaion. Star Ocean: The Secaond Story (read: Star Ocean 2) was one of the best RPGs back in the day, at least around my ring of friends as the game offered may new and very complex gaming elements. Let me take a moment to go over a few of them.