Review: Fu-Fu The Acid-Trip Bunny
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1,703 views
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I always wanted to play this game but I've never given it the time - until today. It lived up to its hype and here I'll tell you why!
Here's my breakdown:
I enjoyed the introductory story on how the bunny got to be the star of a game (and that the whole thing was based off a real comic is pretty swell too). The whole concept was like one big acid trip *cough*
-The game play itself was smooth and fun. The system didn't penalize you for dying too harshly and the battles where easy enough.
-I managed to find everything in the first levels, even after a few deaths from the game's evil mystery boxes.
-There where tons of interesting ideas for levels and graphics used to facilitate the theme were well arranged.
-Crisp, this is how a game should be!
-Dave did a good job as usual with the graphics and in creating something that is truly different than the RPG's that the software is famous for. To play something not designed to be an epic good vs bad was a nice change.
-The tutorial was excellent - so many games lack a straightforward explanation of how to play the game that it's worth commenting on. We don't need to know how to attack monsters or anything else that's RPG Maker related, we need to know stuff that isn't in every RPG game, like the jump system in this game, or class systems and black smiting in other games.
-As a platformer this game has all the trimmings. You couldn't add another feature to this game without taking away from the game play.
-Woot!
-Everything was polished up until the only bug I found. The only problem I encountered was a fairly major bug at the first boss where I hit a mystery block and I attacked the boss yet the game froze there. I couldn't access my inventory or move or do anything. It was like it was a continuous loop of wait. So avoid the first box on the left hand side, it will crash your game.
The game is a riot, plenty of fun to be had! You'll play it again and again providing you save before tacking the boss battle.-Woot!
I strongly recommend any of Mr. Carter's games, he's one of the few designers to consistently produce blockbuster games early in his career. Any designer worth his salt should check out the top scoring games, those games are the bar to which all other games are measured.
Here's my breakdown:
I enjoyed the introductory story on how the bunny got to be the star of a game (and that the whole thing was based off a real comic is pretty swell too). The whole concept was like one big acid trip *cough*
-The game play itself was smooth and fun. The system didn't penalize you for dying too harshly and the battles where easy enough.
-I managed to find everything in the first levels, even after a few deaths from the game's evil mystery boxes.
-There where tons of interesting ideas for levels and graphics used to facilitate the theme were well arranged.
-Crisp, this is how a game should be!
-Dave did a good job as usual with the graphics and in creating something that is truly different than the RPG's that the software is famous for. To play something not designed to be an epic good vs bad was a nice change.
-The tutorial was excellent - so many games lack a straightforward explanation of how to play the game that it's worth commenting on. We don't need to know how to attack monsters or anything else that's RPG Maker related, we need to know stuff that isn't in every RPG game, like the jump system in this game, or class systems and black smiting in other games.
-As a platformer this game has all the trimmings. You couldn't add another feature to this game without taking away from the game play.
-Woot!
-Everything was polished up until the only bug I found. The only problem I encountered was a fairly major bug at the first boss where I hit a mystery block and I attacked the boss yet the game froze there. I couldn't access my inventory or move or do anything. It was like it was a continuous loop of wait. So avoid the first box on the left hand side, it will crash your game.
The game is a riot, plenty of fun to be had! You'll play it again and again providing you save before tacking the boss battle.-Woot!
I strongly recommend any of Mr. Carter's games, he's one of the few designers to consistently produce blockbuster games early in his career. Any designer worth his salt should check out the top scoring games, those games are the bar to which all other games are measured.