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 Issue Index
Issue 3.2 Articles: Make your games alive!

Last issue, we put up the question Do you rate games on RPGMM's Data Center? The results of that poll are as follows:

  • 80% of readers (8 votes) said that they never vote.

  • 10% of readers (1 vote) said that they do vote occasionally.

  • And finally, 10% of readers (1 vote) said they vote and vote often!



    Ad -- Pagerron
    Game: Daniel's Quest III
    Platform: RPG Maker 3


    In the middle of the night, Daniel is awoken from dreams of glories past by a messenger from the King. He is whisked away from his wife and baby to the palace where King Donald tells him the horrible news that the Stone of Destiny has been stolen. After accepting to help in the recovery of this stone of protection, Daniel comes to find that his wife, Christy, would much rather have him stay home and honor his marriage vows to her than go questing around Nevernear to find the Stone. She reluctantly agrees to let him go, with the understanding that Daniel will not forget her and their one-year-old baby Victoria.

    Will Daniel have to choose between his family and his world of Nevernear? What has happened to the pages of the Book of Eternity in the Nevernear church? Those Oldenpots, what might be hidden inside? and Who is Samuel the Sage? You will find out in November when you play as Daniel Haney in "Daniel's Quest III" (for RPG Maker 3).
  • Looks to me like a sewer. Make your games alive?

    Yes, make your games come to life. An RPG is much more than just lines of text and monster battles! Engulf the player into your world (like this nice area from Hippy Hunt 2 by bigfoot721). Don't know where to begin?

    RPGMM can help! Take heed of the game design tips below and make your mark!
    Graphic Design Tips
  • Instead of making all of your houses symmetrical, give them shapes and designs. In the real world, houses look different, so try to apply that to your games. It not only makes your game look better and more realistic, but it also serves as a natural landmark for your players to remember areas in the game that they may have to come back to. A good example would be this picture from Cursed Desires by Vonwert.

    House really looks like its there.
  • If designing an outdoor area, don't skimp on the foliage! Who goes outside and sees acres of flat grass with no hills or dirt and a few sparse trees here and there? Use trees, rocks, create lakes, set up fields of multicolored flowers, make uneven fields, and really whatever you can to really make the area seem active (or set up your graphics to make it look desolate, like Ixzion did for Survival X).

    How spooky.

    Dialogue Tips
  • Usually, in RPG Maker games, the characters a player talk to never move during the conversation. This is quite odd, especially in longer conversations. Instead of standing for long stretches of time listening to a person speak, try sometimes to make the non-player character (NPC) move around a little. If the NPC is talking about how much they like the water, then why not make them turn toward the lake or, if they're inside, let them gaze out of the window?

  • Embellish your dialogue! Instead of constantly using the same words over and over (heh), why not mix it up a little? Perhaps, if someone is hungry, instead of making them say "I'm hungry", why not say "My stomach is growling" instead? As RPGs are almost literally books that you can play through, it helps to keep the pages of text as fresh as possible.

    Character Balance Tips
  • Many developers, when starting out creating their various masterpieces, want their character dealing out gigantic portions of damage. While this is certainly one way to go about it, it does make the balancing of weapons, defense, and hit points harder to balance. Why not try this method? Set all of the stat caps for your characters and enemies to 10. Go through the entire game and balance the attacks based on a 10 scale. Then, once you're finished, just add zeroes to the end to get bigger, balanced attacks. Save the headache.

  • Almost every developer is familiar with the (in?)famous 35-point rule (dividing 35 stat points between the categories). I propose the 18-point rule instead. Imagine having level gains spread evenly over, say, 7 categories and then there would be 4 points left to boost certain attributes.

    Closing Statements
    Hopefully, these tips will help make your games better, or at least give you a few ideas and inspirations. Whatever you do, breathe into your world as much imagination and realism as you can. Get to it!
  • Pavilion News Corner

    The RPG Maker Pavilion is in the middle of deciding its summer contest! As of press time, the contest vote seems to be in favor of: all RPG Makers allowed, all types of genres allowed.

    Valkysas, head honcho of the Pavilion, does give a warning to the ones using RPG Maker XP: "All XP games submitted for the contest will be checked. If you submit something made with anything that isn't Enterbrain's legal english release, not only will your contest entry be rejected, but you'll be banned as well.



    RPGMM Guide Update

    Need a helping hand? Staffy has one for you! He has an update to the RPG Maker 1 for Newbies guide! Check it out here:

    Part Three



    RPGMM Rumor Mill
    If you heard it here, it could probably be true. Maybe.

  • To start off, we have reports from informant Mrs. Pigwhistle that RPG Maker Magazine creator Ixzion is currently in talks with Lobston Press and Distribution Co., (the same printers that real-deal magazines like GamePro uses) to take RPG Maker Magazine not only to printing presses, but GLOBAL! According to Pigwhistle, the whole operation would be fully backed and funded by Agetec with sales from RPG Maker 3. RPG Maker Magazine would be circulated in 15 countries worldwide.

  • After Sony's announcement that the Playstation 3 would cost $499 (or $599, if you want the better package), many in the RM community were concerned about which system the next RPG Maker would be on. However, it seems that one Enterbrain employee let it slip to an Agetec employee that: "RPGTsukuru 5 will be on PS2"! This is a momentous occassion for the RM community! RPGMM is glad that our Agetec connection allowed us to bring you this exclusive information.

  • Last, but not least, it appears that there will be finally be an end to some classic RPG Maker demoes, the right way. Rumored games for completion include "Police State (RM1)", "Acre-age (RM1)", "[Radiant Darkness] (RM1)", "Tuataria (RM2)", "Remote Control 2 (RM1)", "Anormia: Pandable's Rising (RM3)" and many more. Is this the resurrection of RPG Maker?
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