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Howdy guys. This is the second part in the series of introducing people to the overall concepts behind the new sections of the Mag. Today, we'll be covering the LP Archive!
If you need a step-by-step breakdown of how to use the tools, please see the Site FAQ.
If you need a step-by-step breakdown of how to use the tools, please see the Site FAQ.
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Hey guys. This is the first in a series designed to help ease people into the new RPGM Magazine. There are a load of new features in each section and it could be a bit daunting. So this is a eye-in-the-sky view of the overall concepts underlying the Magazine section of the site.
If you need a step-by-step breakdown of how to use the tools, please see the Site FAQ.
If you need a step-by-step breakdown of how to use the tools, please see the Site FAQ.
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Siren's Reef is the direct sequel to the early RPG Maker 3 hit, Whispers in the Woods. It took nearly 3 years to get this game out and, for the most part, Siren's Reef delivers another glorious helping of Vonwert's signature well-developed storylines and puzzle gameplay. The game is one of the most ambitious ones developed for the system, too, with multiple endings and paths through the game.
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Daniel's Quest III is a polished, traditional fantasy game that will leave you satisfied. The story of DQIII follows Daniel, the family man with a mission from the King of Nevernear to recover the Stone of Destiny, the artifact of the Lord of Truth. Stolen by a mysterious foe, Daniel must traverse the wide, open landscape of Nevernear, explore caves, and defeat numerous foes in order to regain the artifact and something even more precious...
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This is a list of cliches that were compiled in 2003 by RPG Maker Magazine and the forum of VGR.
The Big List of RPG Cliches
Avoid as many as you can if making an RPG!
For Word version, type this in your address bar:
Click here for Word version
^Looks better in it, too.
The Big List of RPG Cliches
Avoid as many as you can if making an RPG!
For Word version, type this in your address bar:
Click here for Word version
^Looks better in it, too.
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You are Agent Mitchell Conners of United States Special Operations Command, who's on mission is to uncover an underground narcotics ring who recent reports have disclosed that they have been working on a hallucinogenic stimulant called "Wait in Line" that is 20x more addictive than heroin. You have to help Agent Conners through over a dozen levels of intricate booby traps and enemy gunfire, all while rescuing the only witness to a confirmed drug transaction, the demure, sexy Eliza Felon. Throw in a couple of wacky sidekicks and you have the best and most action-packed RPG Maker game of all time.
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With the recent release of RPG Maker 2, many wannabe game makers are taking on the task of creating their ultimate masterpieces. I had the opportunity to chat with one of these game makers and pick his brain a bit about what he is attempting with the new system. His name is Josh Schwartzkopf but many people know him as merely "Velcro". And over a lengthy conversation on AOL Instant Messenger, this interviewer had the chance to find out what is in the works for Velcro.
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Sushi Samurai GO!! is the telling of a quite strange tale of two people named Sushi and Pudding who quest to stop Evil Legolas and his master, Maester Biff from taking over the world. Or should I say crazy tale? If you thought Alice in Wonderland was trippy, then let me tell you that you've seen nothin' yet.
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