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RPG Maker News (viewing 1-20 of 30 items)
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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The next game to be previewed is "Arc Arath", by Lantis. Arc Arath (Formerly known as Secret of Everyone) is a big, grand adventure that will span multiple cards and is sure to be a delight for anyone looking for an epic quest. This is a re-make of the game of the former name that was never released.
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Well, this was my first preview for a game, and I didn't know what I was getting into when I started playing the demo Mencara Revelle. And, as I'm sure you can already guess, I was pleasantly surprised with the game. But the whole sense of being in a deadbeat, sad, low town really gave a slighty spooky and creepy atmosphere
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My first preview was a little bit harsh, says everybody who commented on it, so I'm gonna try to be a little bit more optimistic whilst pointing things out. Kinda silly of me to expect a demo to come close to matching the quality of a finished product. I for some reason just expect high standards for all releases, demo or otherwise.
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Everyone who's has gotten to know RPG Maker has usually botched a game or two. That's not saying anything more than experience. And we can see from Dragon's Edge that this never to be released game is just a stepping stone for something much greater. And the simple fact that this game was never completed shows that the developer is striving for something greater.
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Community Relations agent The Gnasher interviewed one of the very few members of the RPG Maker Magazine site who hold the title of Magonian Legend, Lantis. Lantis is known in the community for his work (together with SarahsKnight) in the game "Secret of Everyone: Arc Arath", for RPGM1, and for his unusual views on relationships. The following is the full interview, unmodified (except for very minor grammatical corrections), which took place between June 28 and July 6th 2007 through Private Messages in the forum.
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Over the course of the year 2007, RPG Maker magazine (the Mag) has undergone some changes. And while some were for the good, it seems as though for every good aspect that came into light, at least two aspects of ill intent would raise their ugly head to the community. And all you are left to do is figure out why.
Well, let's try and see if we can't do just that.
Well, let's try and see if we can't do just that.
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