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Issue 2.3 Editorial: RPG Maker 3 and XP: What do you think?
RPG Maker 3 and XP: What do you think?

For this issue, the RPGMM staff was asked to divulge their thoughts about the release of RPG Maker 3 and RPG Maker XP.

The responses have been varied and some...flavorful. Check out what we thought to the right.

Ixzion
Webmaster, Chief Reviewer and Editor
Likes: Earthbound, Rap, Decent People
Dislikes: Hard work, but gets by anyway.
Motto: If the going gets tough, QUIT.

This is what we needed. The return of RPG Maker, in splendid form, and in a pair. RPG Maker 3 and XP are exactly what we needed. In fact, I think that RPG Maker 3 is easily the second best console version, and XP, well, is amazingly customizable.

However, I don't have time to learn another language to make the kind of ground-breaking title for XP, so I'm sticking with 3. This game was so easy, I created a demo in 24 hours. It was a crappy demo, but it was a demo, nonetheless. That testifies to the core strength of RM3: ease. (Almost) Anything you want to do, in non-blurry, early-PS2 graphics. The only downside is the lack of customization. If this game had only the amount of options that RM1 had, I would say that the crown had been taken. Alas, it's not. But it's good at what it does: helping you create a fantasy RPG that looks pretty decent.

Now, as the big man, I can't just touch on the editorial topic. I have to branch off and talk about other things. First off on the list, how do you guys like the new look? I tried to get it as sleek and cool as I could, to reflect a metamorphisis in the state of the Mag. We have come up over 3 and a half years to become a force in the RPG Maker community. Recognized as the Official Magazine of RPG Maker and as a site on Agetec's RPG Maker 3 mini-site. To come from the being the the site that would "die within 6 months" to being such the information resource site that it is today is really something.

Another thing I want to touch on is Development Studios. I'm planning on giving all developers with the Mag some nice new tools for their studios. If it's possible, I will be giving out subdomains, FTPs, and 10MB of space to anyone interested. There is more information on Page 3 (Articles).

In other news, OD's Weapon Trick video logged over 1000 downloads in a month and a half. Now, I'd say that some people are just downloading the video over and over again, but where's everyone else? Sign up for our forums and join in the asshatery!

Finally, I'd like to thank everyone who's made the Mag what it is today: all of our readers. If you guys didn't come here and keep visiting us, we wouldn't be nearly as motivated to put stuff like this together. Enjoy the issue!


Fayorei
Head Previewer, Long-Time Magonian
Likes: Videogames, Art, Love
Dislikes: Idiots
Motto: Personism.

Sadly, and you may find it mean- I think RPGM3 seems to be like the gimp brother of RMXP for now. People pass it up just because of limited customizability. I think the two are good in two entirely different ways.

RPGM3 is awesome for the beginner, who wants to get into the RPG Maker series. Also, there have been many bypasses already to memory and some cosmetic things, such as having a little girl wield an axe and sword. I really think RPGM3 suffers for not creating a character model for each one of the styles of portraits... some of them look nothing like the character. I also think the movement needs improved. Why? The characters look like they have a load in his or her pants while running. I just believe it could have been done better. Then again, the interface is extremely simple, and perfect for medieval styled ventures into the fantasy world. The main reason it suffers is the lack of the ability to create your own character model, why that feature hasn't been there since RPGM1 is a mystery to me.

RPGMXP is definately what people are eating up if they want to customize. You could make a game in any setting on the hardware. BUT, it isn't as easy to use as RPGM3 for everyone. The learning curve is higher. Not to mention that this one has a heavier price tag.

Final note- I judge an RPG by its story, not its graphics. Still, it would have been nice for Enterbrain to take a hint and add more features to be customized graphically and musically in RPGM3. This is why people are turning to RPGMXP. What stands out about this team is that you can learn basic RPG Maker commands in RPGM3, and then transfer to RPGMXP. I think that's very helpful.

My final note- just because you make a game in RMXP doesn't mean it won't suck, and if you make a game in RPGM3 it doesn't mean it will suck.


Oblivion Dragon
Head Reviewer, HoS Apprentice
Likes: Videogames, Art, Love
Dislikes: Idiots
Motto: Personism.

RPG Maker 3 and RPG Maker XP....definitely two completely ends of the spectrum. Both makers have their advantages and disadvantages, and can be used for a variety of different purposes.

RPGM3, while still more limited than XP by a long shot, is the best maker I have played thus far. The graphics are a HUGE step up from the previous titles and the system is far easier to get the hang of. Some have said that this is a bad thing...an easier system must mean poorly made games right? Not necessarily. In my eyes, the ease of RPGM3 allows the creator to flesh out a great story and events with relative ease, instead of frustrating themselves so much trying to get ONE thing right, that they just quit working on their game.

RPGMXP, while I prefer RPGM3, is still an amazing tool. Although I myself would hardly ever use it, the RSS allows for IMMENSE customization never before seen in an RPG Maker title. That comes with a catch though, if you want to make something good in RSS, you better be experienced in the programming, or be prepared to pull y our hair out. With RPGXP's release, the U.S. has finally received its first (and hopefully not last) PC RPGM. A legal PC release has been sought after for years, and now that it has finally happened, does RPGMXP deliver? You bet it does. With the users direct control over Images, Characters, Sounds (and with RSS, practically ANYTHING), RPGMXP is one of the top ranking Makers to date.

Reki
Head of Forums
Likes: Cheese
Dislikes: All
Motto: ...

I like pie.


Taizongames
Previewer
Likes: Drawing
Dislikes: Nosy People
Motto: Whip it. Good.

I think RPG Maker XP will be better for more experienced users instead of beginners. RPGM 3 is a userfriendly game for the hardcore RPGM1 fans. Basically I say that RPG Maker XP is most likely like RPG Maker 2.


Chrssy
Graphic Artist
Likes: Stuff?
Dislikes: Repeating things
Motto: Eh.

Never played it. But, just lookin at RPGM 3, makes me think it's too much into the medieval theme. I like to see a wider variety of themes like something to do in space! or underwater or something..


lilwilddude
Reviewer
Likes: Hamsterboy
Dislikes: WoW (kidding)
Motto: See below.

Beware of pie fool! also, I think RPGM3 sucks. Plain and simple.

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