We go by a 100% scale, which is divided into 4 categories. Each
category's maximum potential is 25%. Easy. Now for an in-depth look.
Presentation
It's the representation of all the eye candy of the piece. Do the
visuals, sound and other effects really make your game stand out?
Features
This section represents the extras that really make your game
stand out. Do you have mini-games, CBSs (Custom Battle System)
or a nifty gameplay system? Here's where all of that comes into
account.
Debugging
This can be the easiest category to rack up points or the fastest
way to lose them. Make sure you proofread for grammatical errors,
fix looping event chains and making your product as professional
as can be.
Fun
Nothing else in the world matters in the reviewing process as
much as fun. If someone doesn't have fun playing your game, it
really doesn't matter what you make.
After reviewing, we then take those scores and round them up to
the nearest quarter of a point. For example, if the game gets a
score of 88%, then that score is rounded up to 9.0, which means
getting a RPGMM Silver Award.
Review Scoring System |
25-23% - Excellent
22-20 - Great
19-17 - Good
16-13 - Lacking
12-9 - Poor
8-5 - Bad
4-0 - Abysmal
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10.0-9.5: Gold Award
9.25-8.75: Silver Award
8.5-8.0: Bronze Award
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Types of Games
(Games may be more than one type)
2-Player A game that allows two people to play.
Action A game that focuses on movement and reflexes to overcome
obstacles.
Card Game A game that uses playing cards as a means to
progressing through the game.
Comedy A game that features humorous aspects.
Horror A game that attempts to frighten the player.
Platformer A game that creates obstacles and platforms for a
player to navigate through, usually by jumping.
Puzzle A game that tests a players deductive skills.
Sports A game that either replicates real-world sports or creates
a new type of sports game.
Traditional Fantasy A game that utilizes known RPG mechanics in
its workings and concentrates on non-realistic characters and/or story.
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