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Generic Quest 8 is an RPG featuring a turn-based custom battle system on RPG Maker 1. CBSs are hard to come by on this Maker, as it's a rather limited game creation tool, having originally released in Japan in 1997. But a rather bored Lantis felt like tinkering with RPGM1, with this being the result, and he asked me to take a look at it. I wound up playing the game for the premiere of my 7th season of let's plays. Was it an impressive way to begin the new season, or was Lantis in way over his head when he created this? Let's find out.
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Jester's Hunt is a collect-a-thon adventure inspired by Banjo-Kazooie, and was released for RPG Maker 1 back in August 2003. Also, I made it. Is it weird for me to review my own game? Maybe. But after what I did to the game in my recent let's play of it, it's probably safe to say that this is not going to be a biased review.
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I've mentioned this multiple times in my let's play of this game, but Super Mario 3D World is my new favorite Mario game. Heck, the entire point of the let's play was to show why I loved the game. But in case you don't have the time to watch a 15-hour LP, here's a much shorter rundown.
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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Not too long ago, the RPG Maker Pavilion had a special feature featuring the RPG Maker we should've had, RPG Tsukuru 4. For those not in the know, it was the RPGM between our RPG Maker 1 and 2. We got Japan's RPG Tsukuru 3 for our RPGM1 instead due to RPGT4's team dispersing, which would've left Agetec, our guys who have been bringing us the console RPG Makers, without any help in localization.
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My first preview was a little bit harsh, says everybody who commented on it, so I'm gonna try to be a little bit more optimistic whilst pointing things out. Kinda silly of me to expect a demo to come close to matching the quality of a finished product. I for some reason just expect high standards for all releases, demo or otherwise.
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