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RPG Maker News (viewing 1-20 of 30 items)
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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Over the course of the year 2007, RPG Maker magazine (the Mag) has undergone some changes. And while some were for the good, it seems as though for every good aspect that came into light, at least two aspects of ill intent would raise their ugly head to the community. And all you are left to do is figure out why.
Well, let's try and see if we can't do just that.
Well, let's try and see if we can't do just that.
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The RPG Maker series is one of the best things to ever hit the gaming scene. In the 6 years since its arrival on the Playstation, it has been used to create dozens upon dozens of different games and concepts. Creative juices have flowed, and the dreams of gamers who have wanted to create their own unique masterpieces have been manifested.
Though RPG Maker is a fantastic tool, it is also a limited one. Developers have struggled for years against the base set of tools given in the RPG Maker titles and have found and used countless tricks to manipulate the software into creating some of the greatest user-made software in RPG Maker history.
This article, written in celebration of RPGMM's 100,000th hit, is designed to showcase just a sliver of the magnitude of talent that dwells in the RPG Maker community. While few people ever agree with lists, this is only the opinion of one mere mortal (Ixzion). Make sure to read our reviews and our user ratings to find the best games out there by developers! Some developers, when the game told them "Hey, you can't do that!", spit in the game's face and told RPG Maker that it better do what they want. RPG Maker then complied with their demands and that how these games came into being. True story.
Or maybe not. Still, these games break the rules, and that's all that matters.
Though RPG Maker is a fantastic tool, it is also a limited one. Developers have struggled for years against the base set of tools given in the RPG Maker titles and have found and used countless tricks to manipulate the software into creating some of the greatest user-made software in RPG Maker history.
This article, written in celebration of RPGMM's 100,000th hit, is designed to showcase just a sliver of the magnitude of talent that dwells in the RPG Maker community. While few people ever agree with lists, this is only the opinion of one mere mortal (Ixzion). Make sure to read our reviews and our user ratings to find the best games out there by developers! Some developers, when the game told them "Hey, you can't do that!", spit in the game's face and told RPG Maker that it better do what they want. RPG Maker then complied with their demands and that how these games came into being. True story.
Or maybe not. Still, these games break the rules, and that's all that matters.
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.
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Well, the 2006 RPG Maker Magazine Awards have finally come to an end. It was a long time in the making, but thanks to the entire RPG Maker community helping in the nominations and voting, we were able able to finish this massive event!
The Awards, nominated and voted on by the actual community, are given to the games, produced within the last year, and their creators in recognition of their mutual excellence in the field of RPG Maker.
The Awards, nominated and voted on by the actual community, are given to the games, produced within the last year, and their creators in recognition of their mutual excellence in the field of RPG Maker.
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Not too long ago, the RPG Maker Pavilion had a special feature featuring the RPG Maker we should've had, RPG Tsukuru 4. For those not in the know, it was the RPGM between our RPG Maker 1 and 2. We got Japan's RPG Tsukuru 3 for our RPGM1 instead due to RPGT4's team dispersing, which would've left Agetec, our guys who have been bringing us the console RPG Makers, without any help in localization.
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Jester's Hunt is a collect-a-thon adventure inspired by Banjo-Kazooie, and was released for RPG Maker 1 back in August 2003. Also, I made it. Is it weird for me to review my own game? Maybe. But after what I did to the game in my recent let's play of it, it's probably safe to say that this is not going to be a biased review.
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Generic Quest 8 is an RPG featuring a turn-based custom battle system on RPG Maker 1. CBSs are hard to come by on this Maker, as it's a rather limited game creation tool, having originally released in Japan in 1997. But a rather bored Lantis felt like tinkering with RPGM1, with this being the result, and he asked me to take a look at it. I wound up playing the game for the premiere of my 7th season of let's plays. Was it an impressive way to begin the new season, or was Lantis in way over his head when he created this? Let's find out.
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My first preview was a little bit harsh, says everybody who commented on it, so I'm gonna try to be a little bit more optimistic whilst pointing things out. Kinda silly of me to expect a demo to come close to matching the quality of a finished product. I for some reason just expect high standards for all releases, demo or otherwise.
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Well, this was my first preview for a game, and I didn't know what I was getting into when I started playing the demo Mencara Revelle. And, as I'm sure you can already guess, I was pleasantly surprised with the game. But the whole sense of being in a deadbeat, sad, low town really gave a slighty spooky and creepy atmosphere
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