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Daniel's Quest III is a polished, traditional fantasy game that will leave you satisfied. The story of DQIII follows Daniel, the family man with a mission from the King of Nevernear to recover the Stone of Destiny, the artifact of the Lord of Truth. Stolen by a mysterious foe, Daniel must traverse the wide, open landscape of Nevernear, explore caves, and defeat numerous foes in order to regain the artifact and something even more precious...
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Yes, it is I, DuelExpert with my second review. But this time it's a review of another person's game. The most hyped up review has finally arrived.
"10,000 years ago, the evil entity known as Creolder came to power in the parallel worlds of Exia and Revenia. Only one man stood against him, and after months of searching, acquired the one weapon capable of beating Creolder, the legendary Zone Blade. After a lengthy battle, the man used the Zone Blade's power to exile Creolder into the silent zone, the Relchum Abyss.
"10,000 years ago, the evil entity known as Creolder came to power in the parallel worlds of Exia and Revenia. Only one man stood against him, and after months of searching, acquired the one weapon capable of beating Creolder, the legendary Zone Blade. After a lengthy battle, the man used the Zone Blade's power to exile Creolder into the silent zone, the Relchum Abyss.
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I originally played it way back when it first came out but I never got farther then the third card. I just put the game down and moved on to other things. This time I vowed to play the game from beginning to end. It's always important to play other's games so you get a deeper understanding of what has been done, and how each games comes together.
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Oh my, so Omni is officially a pervert. One play through and you'll loose all innocence.
The game itself is based largely on an anime called Devil Hunter Monoko. I've never seen the anime myself but in my experience I can see that what Omni's produced is most likely close to the what the plot would be like (devil slaying, sex talk, and all that teen girl Asian anime crap).
The game itself is based largely on an anime called Devil Hunter Monoko. I've never seen the anime myself but in my experience I can see that what Omni's produced is most likely close to the what the plot would be like (devil slaying, sex talk, and all that teen girl Asian anime crap).
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.
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