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RPGMM Digest Issue 4
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By: Ixzion | Published: October 29, 2009 22:00 pm | RPG Maker
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This is the fourth issue of RPG Maker Magazine Digest. Enjoy it below.

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Duel's Favorite Emporium
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By: Duel | Published: August 5, 2008 22:00 pm | RPG Maker
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When it comes to making RPG's, I'm all over the idea. But when it comes to playing others, I'm up a stream without a life jacket.

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Duel's Favorite Emporium 2
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By: Duel | Published: August 29, 2008 22:00 pm | RPG Maker
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Done playing every game in the Game Vault? Hungry FOR MORE?

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We RPG Makers Got It Good
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By: ErikaFuzzbottom | Published: January 10, 2009 22:00 pm | RPG Maker
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.

So, after a few days checking out what it's capable of, what's my opinion of it?

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Spoom's RPG How-to: Better Villains
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By: KingSpoom | Published: January 2, 2009 22:00 pm | RPG Maker
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.

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