RPG Maker Music Editor
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SUMMARY
It's here! A game as great as DOOR: THE GAME, Watch Grass Grow, and Wait In Line. The RPG Maker Music Editor is everything you would want in the ways of changing classic RPG Maker 1 tracks.
Up and down changes categories and left and right changes the value of those categories.
Red: Change track.
Green: Change volume.
Yellow: Change tempo.
Purple: Change reverb.
It's even themed after the soon-to-be-released Secret of Everyone: Arc Arath! Imagine what you can do with this. Using this kind of system: You, in game, could customize and edit music to your liking before you even go into a dungeon or town! Now THAT'S customization.
But seriously, I was bored the other day and wanted to make a custom menu. And it actually is a pretty easy way to see how custom menus work in RPG Maker 1. Load this up in the editor (I never told the system data what the scenario data was, so you can't even load it up in game) and poke around in there to see kind of how it works. I'm not really a fan of the garbage game genre, but this I believe is some what constructive and could help you get a grasp on how to get these kinds of things going in your own RM1 games. Just chock this up as another concept demo like the world map and forced game over demos I did.
Up and down changes categories and left and right changes the value of those categories.
Red: Change track.
Green: Change volume.
Yellow: Change tempo.
Purple: Change reverb.
It's even themed after the soon-to-be-released Secret of Everyone: Arc Arath! Imagine what you can do with this. Using this kind of system: You, in game, could customize and edit music to your liking before you even go into a dungeon or town! Now THAT'S customization.
But seriously, I was bored the other day and wanted to make a custom menu. And it actually is a pretty easy way to see how custom menus work in RPG Maker 1. Load this up in the editor (I never told the system data what the scenario data was, so you can't even load it up in game) and poke around in there to see kind of how it works. I'm not really a fan of the garbage game genre, but this I believe is some what constructive and could help you get a grasp on how to get these kinds of things going in your own RM1 games. Just chock this up as another concept demo like the world map and forced game over demos I did.
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