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Crystal Shores
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DETAILS
 Rating - Teen

Platform
RPG Maker

Developer(s)
KarrLordofChaos

Genre(s)
Fantasy

Published
October 31, 2008

Latest Update
October 15, 2013
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Editor

N/A

This score is based on 0 Editor reviews.

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SUMMARY
Four people from four periods of time fight to resolve their inner demons; whether it's discovering ones place in the world, reconciling past mistakes, desiring normalcy, or realizing the value of humanity. Though separated by time, deep undercurrents link their struggle to discover why humanity failed.

Throughout the game the player learns how each layer of time, each historical event affects the central theme of change, regret, and choice. Even with firm knowledge of the past are you able to change what has happened, come to grips with what is happening, or be able to make hard choices that could alter or even erase your own existence?

The greatest difficulty may not be changing the past, but changing the past within you.

Card Three Released!

Some of what's in the 3 chapters.

Minigames:
-card flip game
-Tekken style fighting game that not as good as takes
-pokerish (10 card, nothing more complex then a house i think)
-hi low game that works with the pokerish game to increase your bet
-propositions for some fun jobs a la tactics that will reward you
-make a fake report and earn a prize
-several kinds of smash or avoid stuff mini games and one cannon shot avoiding thingy

Big Features
-You can swap from the into card (bonus features) from the main character select and the end of each card. This allows you to access a party re equip section, a party switch place to be able to equip everyone, a place to spend complete keys for great loot (like ff4 legendary weapon room?), and a multi stat item equipping room. Each card you complete will unlock a new feature for a total of 8 features to unlock.

-You of course can select to play any of the 4 members of the main story arc in any order you want. I will tell you now that this has massive ramifications on how your game experience is because of plot and the items you get in one playthrough. In the future I could complicate it further by having exclusive scenes depending on the order of your choice but that's for the future.

-The magic duplicator doors that everyone likes is still outrageously rich but also balanced to not give insane items unless you sacrifice for them. In other words the duplicator keys will not always be enough to loot every item.

-I have a cheater set for anyone who hates battles so they can play the game with instant victory battles to speed up the game. There is only one point that has a random battles in the game and I clearly mention it in game so you can avoid battles if you want too. If you lose a battle there is increasing penalties but the game still reserves the right to hit you with a bad pun or some shenanigans.

-Every enemy has different choices depending if you beat them or not. Some enemies are well worth not defeating (loosing to them) while others offer you a great reward if you have the tenacity to beat them.

-Contrary to previous thoughts the choices in my game do make an impact. Its not very noticeable now and admittedly Ive used the decisions you made only a few times but some NPCs do say different things and certain scenes are different too. As the later cards come out you will see the ramifications in plain sight.

-Plenty of interactive events. I have lavished events on anything that looked like it would be good to add a comment on. You can find treasure in hidden places, a funny note about a stump, or learn the back history of a displaced society. Your characters talk and make comments on things too so you will feel their personality. Click on everything and you will most likely be rewarded for your effort.

-Custom sprites like nothing you have ever seen. I have already made a crapload of sprites and the list is going to climb. Enjoy my creations.

-A great and innovative map set. I've put a lot of effort into my custom maps and I've worked hard to make sure my stock maps are personalized and interactive too. I've been creative with map layers and what items can be seen as.

-The wholes things open and unlocked so you can just poke it open and take a gander at how I did it. You wana know how I did something then just check it out for yourself and try to make it on your own.

If you find a bug or even if you play the game then please post at the forums and I'll fix it. I love feedback and I do make improvements based on suggestions. Also if you want to be in my game then post in my forum as well under the appropriate topic. Enjoy the game!
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Stats

Release Date: October 31, 2008
Latest Update: October 31, 2008

Filesize: 301 KB
Downloads: 486

Memory Cards: 0
Memory Card Slot: 0
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