Like what you see? Join the community!

  

Main » Magazine » RPG Maker » Nano-Bot
Nano-Bot
1,031 views
0
By: Feros | Published: September 10, 2007 22:00 pm | RPG Maker
Rating

0


Yes, this is the same "Nano Bot" made by the talented Dave Carter that one the RPG Maker Pavilion contest. Saying that, I knew it had to be good. One, it's made by Dave carter, very well known for his awesome games. Two, It uses an improved version of Dave's platformer engine for RPGM, and three, its passed Valkysas' test and came out victorious in the Final RPGM Contest at the RPG Maker Pavilion. I couldn't wait to try out Nano Bot.<br>
<br>




I was simply amazed at the level of detail that Dave put into Nano Bot. The stages were superb (especially the mainframe) and functional. And the custom characters graphics nearly made me fall out of my chair.None, presentation was as near to flawless as possible on RPG Maker.

There is one feature that everyone is sure to notice when they fire up Nano Bot, the amazing platformer engine. Dave has done it again, but this time even better. The tiny robot can cling to the ceiling, climb ropes, and much more. Simply stunning.Though I hate to say this, while great fun all the way through, the objectives of collecting energons may get a little repetitive. I do like the way you have to use your brain to get to them, but maybe in the sequel you should consider different items then energons all the way through?

I say this in almost every review I give; most RPG Maker games are crawling with bugs and glitches. Once again, Dave has pulled through for us and eliminated almost all of these.I did notice that twice through the game, a weird glitch caused me to be able to walk on air at random places; this in turn caused me to lose my life. :P

If I could give this category 5000/25 I would. Nano Bot is by far one of the most enjoyable games I have had the privilege of playing on RPGM. I could play through this game countless times and still not get bored. Great job!Nope, no negatives!



  • tags:
Leave A Comment
You must be registered to leave a comment
Comments (0)