Review: Patrick's Journey
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Patrick's Journey, the RPG made by Monkey Brothers' creator Hedrum, is a traditional RPG with a not-so-traditional story. It is a first attempt at a full game, and it shows. However, much promise and fun is found in this game.
Although not expertly crafted, it is by no means a bad game. Have there been better? Yes. But there have also been worse: a LOT worse. And a lot of those.
The story of this Journey concerns a man named Patrick (surprise!). He likes to play power games, which although confusing, seems to be they like to show brute force against foes. I guess this explains the experience system'? Anyway, Patrick is off playing a power game with a few of his friends when he finds out a girl, who is into witchcraft, has obtained a dark and ominous power from an unseen, evil force. Woohoo!
Although plain in some areas, especially early in the game, the quality of Journey increases as the game goes on. There are some systems implemented, such as a party switching system and minigames. The story has a somewhat unique backround to it. There are also custom graphics, but they are few.The minigames are plain and not as complex as the RPGMaker system allows. But that does not stop it from being fun; especially for hardcore roleplayers. And despite the unique story, it is told in a mundane way. It is kind of fun to know that when you notice the poor dialogue in the game, so do the characters in the game itself!
Secret areas, treasure, bosses, and minigames label this adventure. There is nothing new, and everything is very simple, but fun. I have no complaints.Besides the simplicity of the minigames (for instance, the fishing game is only a few sound effects and then getting a random item), there are no complaints here. We may have seen these before, but that doesn't put the fun factor down any.
No visible bugs in this game. It seems to go alright from beginning to end.No bugs, but there are a few grammar issues and spelling errors. This is forgiveable. There was also a saved game on the GME file, but that has not bearance on the game's performance.
Although the battle system is a tad unbalanced at first, it evens out as the game progresses. Although this game is hard, it never gets TOO hard. In fact, once you buy the equipment it gets rather easy. However, the constant status ailments get to be quite the nuisance.The battle system was fine for me, but may be a bit difficult for some. You are constantly put into status ailments, which may derail the fun. But, it is all part of the RPG experience. The story and dialogue also become monotonous, and are actually amateurish at times.
A fun game despite an amateur story and simple mechanics. That describes Patrick's Journey in a nutshell. Have you seen it before in some form or another? Probably, but this game is good enough to experience one more time. Unless you think Power Games are for nerds. Hey, some of the in-game characters do!
Although not expertly crafted, it is by no means a bad game. Have there been better? Yes. But there have also been worse: a LOT worse. And a lot of those.
The story of this Journey concerns a man named Patrick (surprise!). He likes to play power games, which although confusing, seems to be they like to show brute force against foes. I guess this explains the experience system'? Anyway, Patrick is off playing a power game with a few of his friends when he finds out a girl, who is into witchcraft, has obtained a dark and ominous power from an unseen, evil force. Woohoo!
Although plain in some areas, especially early in the game, the quality of Journey increases as the game goes on. There are some systems implemented, such as a party switching system and minigames. The story has a somewhat unique backround to it. There are also custom graphics, but they are few.The minigames are plain and not as complex as the RPGMaker system allows. But that does not stop it from being fun; especially for hardcore roleplayers. And despite the unique story, it is told in a mundane way. It is kind of fun to know that when you notice the poor dialogue in the game, so do the characters in the game itself!
Secret areas, treasure, bosses, and minigames label this adventure. There is nothing new, and everything is very simple, but fun. I have no complaints.Besides the simplicity of the minigames (for instance, the fishing game is only a few sound effects and then getting a random item), there are no complaints here. We may have seen these before, but that doesn't put the fun factor down any.
No visible bugs in this game. It seems to go alright from beginning to end.No bugs, but there are a few grammar issues and spelling errors. This is forgiveable. There was also a saved game on the GME file, but that has not bearance on the game's performance.
Although the battle system is a tad unbalanced at first, it evens out as the game progresses. Although this game is hard, it never gets TOO hard. In fact, once you buy the equipment it gets rather easy. However, the constant status ailments get to be quite the nuisance.The battle system was fine for me, but may be a bit difficult for some. You are constantly put into status ailments, which may derail the fun. But, it is all part of the RPG experience. The story and dialogue also become monotonous, and are actually amateurish at times.
A fun game despite an amateur story and simple mechanics. That describes Patrick's Journey in a nutshell. Have you seen it before in some form or another? Probably, but this game is good enough to experience one more time. Unless you think Power Games are for nerds. Hey, some of the in-game characters do!
- tags:
- patricks-journey