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 Issue Index
Issue 4.3 Previews: 1 New Preview
Previews

Click on a picture to see the preview.

Rincar
Rincar
From Guarionex

Preview Criteria
RPG Maker Magazine Glossary
Usually starting with a new, unreleased-to-the-public demo submitted to an official RPGMM previewer, previews are meant to showcase the said game’s pros and cons (with the intention of allowing the developer to address those concerns) and allow readers to get inside the head of other community developers.

A RPG Maker Magazine preview is broken into 3 distinct parts:

• Overview – The overview can be brief or lengthy, but it mainly deals with a general look of the overall content and materials.

• Developer Interview – One half of the big meat of a preview, the developer interview is where our previewers pick apart the brain of the developer and try to get information and answers about various parts of the game being developed. It also introduces the developer to the public.

• Previewer Impressions – The other big half of a preview, the previewer impressions are where the previewer weighs in with his or her opinion on the game in question at this point in time. The opinion may point out some errors, but its main purpose is to evaluate the potential of the game. The impression should not be taken as a barometer of the game’s final presentation. Please look at reviews for concrete opinions.

Types of Games
(Games may be more than one type)

2-Player – A game that allows two people to play.

Action – A game that focuses on movement and reflexes to overcome obstacles.

Card Game – A game that uses playing cards as a means to progressing through the game.

Comedy – A game that features humorous aspects.

Horror – A game that attempts to frighten the player.

Platformer – A game that creates obstacles and platforms for a player to navigate through, usually by jumping.

Puzzle – A game that tests a player’s deductive skills.

Sports – A game that either replicates real-world sports or creates a new type of sports game.

Traditional Fantasy – A game that utilizes known RPG mechanics in its workings and concentrates on non-realistic characters and/or story.



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