Dave Carter's Championship Golf 2004 was awesome!
In 2004, Dave Carter introduced us to golf on RPG Maker. Why not travel down memory lane and check the game out?
RANDOM GAMES
ABOUT
RPG Maker 2
System: Sony Playstation 2
US Release: October 27, 2003
System: Sony Playstation 2
US Release: October 27, 2003
The sequel to the popular RPG Maker, RPG Maker 2 (also called RM2 or RPGM2) was the second RPG Maker brought to the United States by Agetec. RPG Maker 2 the first 3D RPG Maker, featuring a character editor, map creation tools, visual FX editor, script editor, and monster animation.
Note: Change the ".xps" (Xport) extention of the saves to ".max" if you have a Max Drive or ".sps" if you have a Sharkport. The three extentions are interchangeable.
NEWS
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A user on youtube named Leonomai just posted a video showcasing custom music in RPG Maker 2. Draygone posted on the Mag with this information:
The video itself is after the jump. The music sounds pretty damn good and feels like it's always been a part of the game. RPG Maker 2 is truly a beast.
Draygone wrote:
This is pretty significant, considering RPGM2 doesn't have a music editor or importer. All it has is a group of instrumental sound effects.
The video itself is after the jump. The music sounds pretty damn good and feels like it's always been a part of the game. RPG Maker 2 is truly a beast.
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So I felt like trying out that Mario game-hacking I've seen done in various Youtube videos. You know, like that "Mario Frustration" game with the invisible coin blocks and near-impossible jumps. I downloaded two editors, one for Super Mario Bros 2 called "SMB2 Transmogrificator", the other for Super Mario World called "Lunar Magic". SMB2 Transmogrificator is the one I was interested in, as it seemed that SMB2 is the least-popular Mario game to get hacked.
So, after a few days checking out what it's capable of, what's my opinion of it?
So, after a few days checking out what it's capable of, what's my opinion of it?
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Villains are the cornerstones of good games. Stories are created from conflict and the villain supports that conflict. If you have a weak villain, you'll have a weak story. It is, regrettably, very easy to make a lackluster villain. This is especially true when you work backwards and create a villain out of a need, for the plot. The three things that a good villain needs are: plausibility, emotional attachment, and spotlight.
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As you read this, me and SK are playing through Final Fantasy Tactics Advance. Got it on a big screen and are just chillin'. Well, SK is finding out for the first time how retarded the laws function of this game is. In fact, some really really unfortunate things have been happening to him in this game due to the laws.
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At the beginning of RPG Maker's 2 debut, many people were toying with it, hoping they could find some way to get over the, well, really crappy menu system and battle system. Since that time, it has happened numerous times, and in various ways. One of the earlier ones was the Action Battle system, and was displayed in a game called Zelda: Link's Adventure.
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Not too long ago, the RPG Maker Pavilion had a special feature featuring the RPG Maker we should've had, RPG Tsukuru 4. For those not in the know, it was the RPGM between our RPG Maker 1 and 2. We got Japan's RPG Tsukuru 3 for our RPGM1 instead due to RPGT4's team dispersing, which would've left Agetec, our guys who have been bringing us the console RPG Makers, without any help in localization.
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Over the course of the year 2007, RPG Maker magazine (the Mag) has undergone some changes. And while some were for the good, it seems as though for every good aspect that came into light, at least two aspects of ill intent would raise their ugly head to the community. And all you are left to do is figure out why.
Well, let's try and see if we can't do just that.
Well, let's try and see if we can't do just that.
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Community Relations agent The Gnasher interviewed one of the very few members of the RPG Maker Magazine site who hold the title of Magonian Legend, Lantis. Lantis is known in the community for his work (together with SarahsKnight) in the game "Secret of Everyone: Arc Arath", for RPGM1, and for his unusual views on relationships. The following is the full interview, unmodified (except for very minor grammatical corrections), which took place between June 28 and July 6th 2007 through Private Messages in the forum.
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With the recent release of RPG Maker 2, many wannabe game makers are taking on the task of creating their ultimate masterpieces. I had the opportunity to chat with one of these game makers and pick his brain a bit about what he is attempting with the new system. His name is Josh Schwartzkopf but many people know him as merely "Velcro". And over a lengthy conversation on AOL Instant Messenger, this interviewer had the chance to find out what is in the works for Velcro.