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Review: DOOR: THE GAME
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By: Ixzion | Published: September 3, 2007 22:00 pm | RPG Maker
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Valkysas is no stranger to making "games" that make you wonder "Why God, why?" DOOR: THE GAME is no exception. So, what is DOOR: THE GAME? Quite frankly, I'm not sure. Though the developer calls it a "Door Simulation".

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Yes, I did ask him if he made this while he was high (read: Smitpok), but he assured me that he wasn't intoxicated in any fashion while making this game. Anyway, the main goal is to try to find the door on each level. The catch is that each level is a 65x65 grid of repeating tiles only. There are no landmarks at all. And, once you find the door, it can either send you backwards or forwards (where you actually want to go). On top of that, it always sends you to a random place on the map. That's really the whole game in a nutshell. Oh, can you find the zombies?

There are graphics.There's only the main character and repeating tiles. Repeat that to yourself. Look at the pictures and see it. That's all there is.

The game features lots of doors.It's just doors. DOORS.

Best part of the game. At least the doors worked.Bad punctuation and very little of anything.

The first door was interesting. After, not interesting at all.I would rather play Legend.


I believe this game was created as a punishment for the sins of all RPG Maker developers. Please do not play this game. Now, I know how when someone says "don't do something", that makes you want to do it. But don't. Please don't. I'm serious.

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