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PostPosted: March 4th, 2008, 7:43 pm 
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I'm from Pavilionboards. And I came here to tell you about my game. It may seem jumbled because I am copying and pasting my original posts.
[hr]
Yes. I actually plan on doing this with RPGM 3. Imperialism is not an RPG but yet a strategy game. There is no story at all, besides the one you write by your actions. That said I'll get straight to the gameplay. Provided I explain a bit first.

Very short back story: You are an explorer. Commanded by the king to claim the new found land in his name. You are to set up colonies, and provide a living situation for the settlers.

Gameplay: I'll start with the basics. At the very start of the game, you arrive to the new land. You must find a place to set up camp, and soon build a town. You must harvest resources such as lumber, water, iron, crystal/silver/gold mines. Every month you must send a requested amount of these resources to your king. If you don't meet to your villagers needs and wants your requested quota may not be ready in time. However filling there needs and wants is not easy. While balancing one town, you may not be able to get everything you need, while balancing the town perfect. It may be time to set up a new fort to meet the kings demands. Be careful where you venture for caves and forests may contain tribes of "savage" natives. They will attack if you build to close. If you are unhappy with how much the king demands you are optioned to rebel, but you better be prepared. A rebellion wont go unnoticed. If your people are unhappy they will rebel.

Gameplay Break Down:
Small Villages take 10 days to build.
Villages take 15 days to build
Forts take 20 days to build
Towns take a month to build
Cities take 2 months to build
Castles take 3 months to build.
Camps take 1 day to build.
Mines take 10 days to build
Lumber/Mining camps take 5 days to build.

(this was a reply to someones post)
You can do a lot in one day. At the start of every day You get an event that will run by your towns stats which is lumber, gold, iron. Building progress and all of taht important stuff. Then you will have to confront a problem. Ex:

Poor Villager:
Sir, I have a request of you. If you could lend my family some (object).

If you lend him whatever he wants his work will be better and his thoughts positive. However you will get more questions. But you lsoe those objects.

Rich Villager:
Sir. I request you give me more land. It would be very good if I could have the lot so and so live in.

Each side is win and lose. However, you can actually learn about the villagers and figure out about them to help base you decisions.

Then you get forecast , rain, sunny, cloudy.

Then you'll get news. Ex: King creates new law. Ex2: Some natives have been found lurking near by. Ex3: Lumber camp has been unproductive. Something must be wrong.

Then you go out explore. Find some items. Talk to people. And live your life. You do what you want. Then you go to sleep and the next day starts.


Now here is what you were asking. Ore, gold, lumber, etc. Are not items. They are figured out through variables, and presented to you in your towns status report. With RPGM 3 there will eb some struggles. But with creativity I can pass them.

(Another reply)
That's a decent idea Obright ( Don't know how to make that special O thing ). But I thought I would set up so for every lumber camp you own you get [5x](y)=L. 5= units of wood each ( Upgrades for this also) X= number of workers. Y= Average hapiness. And L = lumber of course. So if I had 5 workers with a hapiness level (1-10) of 3 They would make.

5x5x3=75. They would make 75 units of lumber. And the max amount or wokers would be from 5-10

Well, first off I got to give Obright his credit. Because on his RPG he is working on " Tree Of Life? ". The artist career, it shows him go up to a rock. Then it asks if he would liek to carve it. He clicks "yes" and then it's that stone face rock. That type of style will be found in my game. You find a pile of lumber, then you go and build stuff with it. You can make signs and statues out of trees and rocks. Every day the items on the map change. Meaning there's soemthign new to do or find each day.

Your villages pay a tax to you every two weeks. You get to set the tax to whatever rate you want. This is something were you can't get to greedy or passive. If somebody breaks the law, you pick there punishment. Jail, fine, Public Mockery, Or nothing.

On thing I also defitinally can't leave out is the fact other countries are exploring the area. However I don't plan on them appearing and poppign up all the time. It would seem to ruin the vibe of the game. I was going to make the countries real ones, But then it wouldn't feel right if I didn't make every thing accurate.

Last night I was working the map abit. I still wasn't quite right when I play tested it. However I think doing some work in the lay out editer can fix that.

Technology: This should of been mentioned early, for it very important. You can upgrade or reaserch technology. Ex: Let's say your crew mines this basic formula. [5(x)](y)=M So five would be the average of what they mined times by number of workers (x) and hapiness (y). Then you upgrade there pickaxes. The your formula will become

[7(x)](y)=M

So let's jsut see the difference this will make if I set the variables to 5 each.

[5(5)](5)= 125 Units of Ore
[7(5)](5)= 175 Units of Ore

As you can see the differance is almost huge. You can updrade things from Animals to Your Towns Defense.

Original Topic = http://www.pavilionboards.com/forum/sho ... post368863


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PostPosted: March 4th, 2008, 7:57 pm 
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Read this at the Pav. Good luck, seems really cool.


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PostPosted: March 5th, 2008, 10:21 am 
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Duel wrote:
Read this at the Pav. Good luck, seems really cool.


Yeah, at the Pav it got quite alot of questions and posters. I don't know if it's because my post was huge, or if because I'm new. I think I may just stick to the Pav. :\


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PostPosted: March 5th, 2008, 11:01 am 
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This sounds indeed cool. I don't think the lack of posts is for the lack of interest, tho, so don't let it get you down.

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PostPosted: March 5th, 2008, 11:37 am 
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Indeed, this sounds very cool if it all works right.

The only thing I would add is maybe a 'hang/kill' option for crimes. It'd be cool to have that option for players, although it could carry heavy consequences.

I'd give the Mag a chance before you make any desicions like that :lol

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PostPosted: March 5th, 2008, 12:22 pm 
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It's definitely not a lack of interest. It's just that you posted it in the wrong forum. :p

This does sound like a very ambitious project, though. I am a fan of strategy games myself, so I'm looking forward to how you can use the genre on RM3.

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PostPosted: March 5th, 2008, 7:19 pm 
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Thanks for the posts :)

Quote:
The only thing I would add is maybe a 'hang/kill' option for crimes. It'd be cool to have that option for players, although it could carry heavy consequences.


I haven't yet got to that coding, but that could very well be in there.


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PostPosted: March 7th, 2008, 11:06 pm 
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I must say, I would love to see this finished. This sounds very creative and more ambitious than most other games on the system. I will head to the pav to read more on this for sure, but that's not to say you shouldn't post it here as well of course.

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PostPosted: March 18th, 2008, 9:54 am 
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My brother had stole my PS2. I just got it back though. So I'll get working on this agian.


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PostPosted: March 22nd, 2008, 1:31 am 
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Wow, he stole it? Not literally, I hope?

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