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PostPosted: January 7th, 2008, 9:05 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
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I'm always running after whatever I want to work on, and most everyone is doing the same thing. A surprisely seldom asked question is what you guys look for in a user-created RPGM game.

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PostPosted: January 7th, 2008, 9:54 pm 
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I mainly look for it to be PLAYABLE. I remember in my time when I played RPGM games more often, I'd run into a glitch that would make the game unplayable after that point. This is really, really bad obviously.

I look for the text to at least make sense. I'm not a grammar/spelling nazi, but it's always good to understand what someone is trying to express.

I enjoy decent map design. It doesn't need to be spectacular for me, just not overly simple, or boring.

Game balance- I ran into this problem often in RPGM1 games... people who would have the encounter rate up way too high, and to further aggravation the enemies are too hard. This or a game-ending glitch pretty much would seal the deal for me to not want to play through the game anymore- unless of course, I was doing previewer work back in my day and HAD to at least try.

As you can see, story, characters, and all that jazz really isn't up there. I do like creativity, but I think a story with a 17-year-old male protagonist with amnesia and a destroyed hometown can be made acceptable by just putting some care into the game.:)

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PostPosted: January 7th, 2008, 10:11 pm 
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The very first thing I do when I download a game is look at a couple of their maps. If the map is well down you can generally say theyput some effort into it, generally.
Otherwise I look more to the story. I guess I see RPG's as a means of story telling. Because all I have is RPGM3 I look more for uniqueness. I don't really look to the battle's, but it's always nice when they actually take the time to try and make it better.


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PostPosted: January 7th, 2008, 10:13 pm 
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A game that knows no limits. Crazy Skating, Bingo's F'ed uo quest, Bin Laden Quest. No epic dramatic story. Just over-the-top action and fun.


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PostPosted: January 9th, 2008, 5:30 pm 
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I look at effort. Games that push the boundaries of what the tool is made for. If I hear that a game is very epic compared to most RPGM games, I'm interested. If I hear that the game has stunning graphics and design, I'm intrested. If I hear the game has really cool gimmicks like a dog sled race, I'm interested. Come on, people, show us what you can really do.

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PostPosted: January 10th, 2008, 3:13 am 
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I look for a game in which the gamemaker is doing their best job making the game they want to make. I don't care if it is the most original or the least original, the most glitchy or the least glitchy, the longest or the shortest. I simply want to see a completed action that shows how they are thinking.

Now what I would prefer to play largely is based on it being relatively fun or interesting, and sufficiently playable (it's not good if I have to figure out that a critical event didn't trigger but I could care less about misspellings, noncritical events improperly triggering, etc. as I am not looking for these games to be anything other than a means for amateur communication). I however am more impressed with the more professional the game is, I am not simply "looking" for it in a user created game. The best way of saying it is that RPGMs are blank paper and the user can either finely detail a masterpiece or simply sketch ideas. I welcome both completely.

I would prefer that the user create a game of whatever length they deem appropriate, but as my goal is to play as many of these games as possible (literally every game for RPGM3 to some extent by someday), I am biased toward a preference for games that communicate as briefly as possible.

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PostPosted: March 7th, 2008, 11:51 am 
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Funny, the opinions are all over the place.

I'd like to hear more about what you look for.

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PostPosted: March 7th, 2008, 12:38 pm 
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I hate storylines which are based from other works. I mean, using references is okay. But taking direct storylines is just boring and a total waste of creativity. I am turned off to games that base entire character plots off of books/animes/movies.

Also, I like a good balance of custom pre-made maps (RM1). And the custom ones had better look better than just some random blocks thrown together. I want to feel like I'm actually in a world... you know, the way RPGs are suppose to feel.

And I also like game time. I don't much care for a game that can be played in a single sitting. At least RPGs anyway. I mean, come one. RPGs are suppose to be long. Zelda for NES was the first game to let you save... and for a good reason. You couldn't beat it in one sitting. And all of these other RPGs that we make should follow suit. And yes, that takes a long time to do, much more than a few months... there's no way to pull off a game of RPG calibur in a few month.

One of the most important thing, other than an original story, is battle. Battle is dire to the game... simply because you'll be doing alot of it. It has to be balanced and fun. You can't just sit there and normally attack your way through it. Also, it's retarded to have only one spell that's worth casting. Which pretty much leads me to RM1's magic class. The magic class system makes up most of how interesting battle can be. And the sad thing is, only Return to Exia has used it. Granted, the elements weren't named, but it was still there. Also, I like to see unique fights. And I don't mean bosses who have just a strong attack that's different from normal enemies. I mean, fights were you have to use a competely different strategy to win. (IE: A boss who's magic spell is so powerful that you need reflect to deal propper damage, or maybe a boss who's mp is low and has a uber magic spell you can cancel by MP draining, ect). If you can be creative with battle, then you'll have a game that's fun to play.

And I like games that are more serious in tone. It seems that most the games out today are pretty much 'cram as much humor in as possible but somehow still claim it to be a serious game'.

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PostPosted: March 7th, 2008, 2:16 pm 
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So, in short Lantis, everything that you hated about my game? :lol

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PostPosted: March 7th, 2008, 2:35 pm 
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I made no such refference. There's nothing in your game that's negetive that isn't in just about any other game out there.

But we aren't pofessionals, I guess.

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PostPosted: March 7th, 2008, 9:27 pm 
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I personally would like to see a truly traditional Fantasy-RPG. Lantis is right. There are just too many attempts at wit and not enough serious rpg's. I want a solid 10-20 hr experience that focuses on story and 1-2 aspects of gameplay.

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PostPosted: March 7th, 2008, 10:19 pm 
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That's what I've been looking for as well in an RPGM game. That's also what my aim for Holy-Chaos has been. Just take things back to the basics, but polish everything up.

Length doesn't mean much to me in a game. I'll play as long as I'm being entertained. Attention to detail is another thing I look for in a game. Raiders was a prime example of how interactive dungeons and stuff can be.

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