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PostPosted: October 3rd, 2005, 12:04 pm 
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Joined: October 3rd, 2005, 11:51 am

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hi, i got rpgm3 a few days ago and am working on my game, but a couple things keep bugging me..

1)my land is so much higher than the sea... i switch the field elevation setting to low from average but its still that same.. rivers look like deep canyons, beaches look like cliffs. is the smoothening tool in V-mode the ONLY way to make the realistic landscapes i'm looking for?

2)when i place towns/dungeons on the field map, they too appear on a huge mound at least the size of my character, sometimes bigger (even the cave entrances do this)... how do i make these level with the ground.

3)are there bridges?

...i dunno, that last one is crappy... but help me please
thanks.


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PostPosted: October 3rd, 2005, 11:15 pm 
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Joined: May 18th, 2005, 7:00 pm

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I know that your questions were basically answered at gamefaqs, but I'll add to it.

You can lower the elevation or use the smooth tool to lower the land to the water.

You can make natural bridges using the tools, but there are not bridge items.


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PostPosted: October 4th, 2005, 2:34 am 
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Joined: September 29th, 2005, 2:16 am

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Well, about the sea: The smothing tool is the only way I see to make beaches, but I think is a great tool, just pratice with it, and with the cliff rounded, not the left shaped cliff. (hope you understood, sorry of not :( )
About the towns on the Field map: The way thwy do this was useful, I know don't lok exactly pretty, but I recommend you lower a lot the city, if you see cliffs under the town is because the town isn't in a plain area, juat look for it, or make it on the editor of the map.


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PostPosted: October 11th, 2005, 9:26 pm 
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Joined: May 18th, 2005, 4:18 pm

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Actually I think part of the problem is that part of the town model is a big clump of dirt underneath.

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