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PostPosted: February 18th, 2008, 2:16 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
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Ok I beat the game.. But there's still two things I have not done yet. I'm looking to get the Zodiark.

Also in the mines there's a boss with a metal razor wheel that I ran from earlier in the game. How do I go back to him to kill him?

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PostPosted: February 18th, 2008, 2:25 pm 
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Kittykicker wrote:
Ok I beat the game.. But there's still two things I have not done yet. I'm looking to get the Zodiark.

Also in the mines there's a boss with a metal razor wheel that I ran from earlier in the game. How do I go back to him to kill him?


With the second one, you can't. Those guys were mercenaries that were hired to kill you, and i think you kill them later. You probably already killed them.

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PostPosted: February 18th, 2008, 4:55 pm 
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No I did not. Because when I'm in the mines I can see them from far away. But I can't get to them. The gate is blocking my path.

And In the Hene mines I need to meet someone to open the path there too. But no one showed.

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PostPosted: February 18th, 2008, 5:50 pm 
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Ok.. Im at a gate.. It says I need the "site 3 key" to open.

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PostPosted: February 18th, 2008, 6:07 pm 
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Antlion Infestation mark

"The petitioner gives you the Site 3 Key which is used to unlock a special area of the Lhusu Mines. Head there now (northeast exit from Bhujerba). Run all the way up to the north end where Site 3 is marked on your map and use the key there."

you should already of used the key if you finished all the marks. if not then your going to have to do all the marks in order to access other monsters and such. antlion was a mark you could only do if you did one of the other marks before it, so if you dont see the mark then you need to start doing some past marks (including the ones the clan moogle gives you).


that razorwheel boss was 4 of those bounty hunter guys and you cant go back and defeat him later (if you beat him right there you dont get anything special anyway). there is a mark you can do where you have a final show down with those guys, but that isnt in the mines. if gates are blocking your way here then you need to find the control switches to open them, which are located at different spots, check a guide for the location, again ill point to gamefaqs since they have nicely detailed maps to show you where.

here is the gamefaq's guide, just to speed up your search.

http://www.gamefaqs.com/console/ps2/file/459841/45867


edit: as for the guy you need to meet i think its the same problem i had where he didnt show. make sure you accepted the mission and then reenter the screen (warping in by crystal doesnt make him show up i believe) by exiting down a tunnel and then immediately return back to the previous screen.

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PostPosted: February 19th, 2008, 12:50 pm 
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Thanks alot. I got the site 3 key. Now I need the site 11key.
:)

Any ideas on how to get the Zodiark Esper?

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PostPosted: February 19th, 2008, 1:59 pm 
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yes, you have to get 10 other espers (i forgot how many are in the game but i think there is 12, either way you need them all). talk to the guy in the warrior camp place, the place that has a chief south of the plains. then head to hene mines and where you fought the big boss in there at the end there should be a spiral thing to climb. then you have to navigate the retarded difficult path and find the esper at the end, and the esper itself isnt easy. if you havent done all the marks yet id do those first and go well prepared, the mine extension was quite a challenge.

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PostPosted: February 19th, 2008, 2:37 pm 
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Oh!!!!! So I been going to the Hene mines from the Woods. You want me to go to where the main boss battle was? Hmmm. Yeah because I have all the Espers. And I did talk to the guy in the Jahara. He said there would be a guy waiting. But I can't find him.

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PostPosted: February 19th, 2008, 2:44 pm 
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Availability: Gain 10 Espers and finish "The Mind Flayer" hunt.

Make sure to have a Black Mask (must have) for each member of your party along
with a Rubber Suit (optional) for each one. It's good to have some Bubble
Belts and Bowline Sashes for each party member as well. Talk to Geomancer
Yugelu in Jahara once your party has beaten 10 Espers. He mentions that he
will send a Garif Warrior to unlock a secret part of the Henne Mines. Teleport
to the Henne Mines via the orange save crystal in Jahara.

~~ Stage Shaft ~~

This is the final save point your party will get before fighting the Esper,
Zodiark. I know, I know. Walk down the path in the Henne Mines that leads to
the Ore Seperation where the party fought Tiamat.

~~ Ore Seperation ~~

The gate off to the right (east) side of this area is now unlocked. Enter the
new path.

~~ Phase 2 Dig ~~

If the party is below level 65, you better equip some Bubble Belts because up
ahead there are plenty of level 65+ Abysteels that will gang up very quickly.
If you have any light elemental weapons (Excalibur, Holy Lance) then equip them
to have a much easier time against the Abysteels. Excalibur will really tear
these bats a new one, so I recommend that you have it with you or go back to
The Great Crystal and get it (See location at the end of Ultima section).
Continue down the path and use Float to get over the trap. Go all the way to
the east. Beware the Gizamaluk mixed with Abysteels. Use Blizzaga on the
Giazamaluk. Grab the ++HENNE CANDLE++ from the urn to the right in order to
show the secret areas on the Henne Mines map. Go ahead and press Select.
Yeah, when Yugelu said "deep in the Henne Mines" he wasn't kidding.

Venture further south. When you reach the corridors, let the Abysteels come to
your party and DO NOT let them gang up too much. Look for chests off to the
sides while moving down the tunnels. The chest blend in well with the walls.
If you keep heading west down the long western path and your party will run
into another Gizamaluk in the far southwest - there will be a dead end to the
left. There is a water pail on the right wall as you walk down the dead end
with a Discarded Paper inside, hinting at the many treasures inside the Henne
Mines. Come back out of the southwest portion and run down the other path to
the south further to the east. This will lead the party into some tunnels that
are not on the map. Keep moving along these tunnels (either way) to reach the
entrance to the next area.

~~ Crossover C ~~

This area is fairly straightforward if you look at the map. Hecteyes will drop
from the ceiling near the middle of this railway tunnel. Equip Bowline Sashes
to avoid confuse (Phantasmal Gaze) and be ready to cure Disease (Pox). These
things are very dangerous when fighting more than one at a level below 70, so
be very careful about standing in between them because they have an attack
similar to the Jellies where they hit from all sides. Equip Rubber Suits when
they start to cast Thundaga. Use Blizzaga on them since they are weak to ice.
They will actually run from the party when they reach HP critical. They will
lead the party further into the mines so don't always follow since more enemies
may be lurking ahead. The first gate to the southwest is closed so go through
the gate to the west.

~~ Pithead Junction C ~~

Ah, a switch. I do have a very fond memory of triggering all those Jellies
from our first venture into the Henne Mines don't you? Don't press that
switch. If you press it, 9 Abysteel bats will fall from the ceiling and attack
the party! Pressing the switch will also seal off the way that the party needs
to go in the next area.

~~ Phase 2 Shaft ~~

Head to the east. There will be many Hecteyes and Abysteels so try to fight
them in small numbers if possible. There is a group further to the east (3
Abysteels and 3 Hecteyes) that you should either run by or lead a few of them
out at a time to deal with them.

~~ Special Charter Shaft ~~

An occasional Necrofiend will spawn from +-----------------------------------+
the death of an enemy in this portion of | This area is your best chance to |
the mines. They're not that much of a | gain multiple Ribbons via a chest |
threat if your party is equipped with | in this area. Ribbons make the |
Bowline Sashes to ward off their | wearer immune to most status |
Phantasmal Gaze and Black Mask to absorb | effects. See the "Ribbon" |
their Maser Eye attack. When your party | listing under Accessories in the |
reaches the secret path in the southeast | List section. |
(not on the map), the first of many Etéms | [AC01] |
will show up in the tunnel ahead. These +-----------------------------------+
enemies are highly dangerous in numbers
and they will ambush you easily in this area. Sometimes they will remain
transparent and only attack while others are attacking, so you could be
fighting two Etéms then have two more suddenly appear.

Keep Bowline Sashes and Black Mask equipped since they have a high probability
of spawning a Necrofiend. They will Stop the party, cast Disease, cast Darkga,
and drain the party's MP with Annul. They also like to cast Death frequently
(coutdown version and instant) as well as use Dimensional Rift which is instant
death. Watch them like a hawk when they attack and equip a Power Armlet to
ward off their Stop. I would recommend that you equip each of your main party
members with a powerful weapon while heading through here, no matter the
character. Equip the Holy Lance, Excalibur, and the Zodiac Spear or Ragnarok
if you have them. The Etéms drop Soul Powders which you will need two of for
Empyreal Souls at the Bazaar. Do not try to run through this area, or the
Etéms will finish your party fast. All the other areas on the way to Zodiark
can be run through, but not this one - unless you're lucky.

In the middle of the long path in the east take a left (go north) and move down
the hidden path. When you reach the area on the map once again, you'll have a
choice of going left, right, or straight ahead (north). Keep going north until
you reach the far north end and then turn to the left (west) to find a "Glowing
Object" on the ground. This is actually the treasure that the Discarded Paper
from ealier was hinting at. Examine it more closely to find ++3 BACCHUS'S
WINES and 2 MEGALIXIRS++ buried under the dirt floor. Keep in mind that you
can return to this area and find a chest with the most powerful gun weapon
inside. You MUST open the chest while the Diamond Armlet is equipped as an
accessory to receive the ++FOMALHAUT++. I would recommend that you come back
to this area after you defeat Zodiark to get the chest. It will appear
randomly like all chest but it has a 100% chance of having that weapon unless
your party opens it without the Diamond Armlet equipped - it will only contain
Dark Matter if that is the case.

Go back to the intersection and move down the right tunnel (heading west).
Take the next right (heading north). You will wind up along a small strip
visible on the map when your party turns left again. The path to the west in
this upper north portion will lead directly to Zodiark. Like I said, there is
no save crystal before you fight this horrid beast.

~~ Special Charter Dig ~~

Zodiark is there!

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PostPosted: February 19th, 2008, 4:49 pm 
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Thanks a whole bunch! I found what I been doing wrong. Not only was I in the wrong part of the cave. But I did not notice the gate to the east. And I needed to talk to the guy in Jahara right before going. Because if I did another task first it would have not triggered the event. :)

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PostPosted: February 19th, 2008, 7:15 pm 
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Did you get him, yet? I never got Zodiark, because I kept dieing before I got to him. The one time I did make it he killed me when I couldn't even see his health bar anymore. It was so cheap I stopped playing!

I have a question of my own. How do you unlock Yeizmat (or however you spell it) to fight. I've done all marks and what not. The only thing I can think of is having all summons. Any suggestions?

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PostPosted: February 22nd, 2008, 3:13 pm 
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you have to beat the 25mil hp boss thats in those runes. once you do you then unlock the 50mil hp boss, Yeizmat.

talk to your clan moogle, he will give you the "mark" but only if youve done every single mark, including some hidden ones i think. check out an actual guide for greater info then that.

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