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PostPosted: December 21st, 2007, 5:32 pm 
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Joined: April 20th, 2007, 6:19 pm

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in past games ive fielded ive had a split map where there is two continents but i found those styles over done and boring so this time i choose a more one continent style with a lot more shore lines.

a few days ago i decided to draw out the map using grid paper and trying to be as close to accurate as i could be. i then traced it from that messy sheet to a regular piece of paper (not blank paper because im cheap). i then took a photo of that picture and uploaded it to paint, redrew the lines as accurately as i could then put it here.

with this template i can better see how my world is situated, better plan out where each place should go and have a good idea of where topographical regions are to prevent inconsistencies. this is very important since the time frame of my game is across 2300 years in which global warming happens as well as natural human development (deforestation, environmental damages causing erosion ect).

i strongly recommend people have a hard map of their world as part of their creation package. having a single glance map is handy in planing and gives you a better idea of how your world comes together.

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