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PostPosted: September 10th, 2005, 3:54 pm 
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What are the color options for the Birdman model? Can you make his feathers black, so he looks like a raven?

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PostPosted: September 11th, 2005, 4:01 pm 
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I think I've tagged everyone's questions from here, I think.

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PostPosted: September 11th, 2005, 11:30 pm 
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Awesome site. I have two questions....

How does time flow? (Day & Night and the Seasons). Is this handled though Events or is affected by the flow of time in the game?

Is there a way to make monsters visible in the Field and in Dungeons?


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PostPosted: September 12th, 2005, 1:54 pm 
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What are the color options for the treant? Does it change the wood texture on his body, or does it change the leaves on him? Or both?

Thanks for doing this, Ixzion!

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PostPosted: September 12th, 2005, 6:23 pm 
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How much can you do with the keyboard. Is it like RPG Maker 2 were you still had to click on stuff with the controller or can you use the arrow keys and enter to get into things. Pretty much can you do more with it in rpg maker 3 than you could in rpg maker 2.

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PostPosted: September 12th, 2005, 7:55 pm 
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Valk said that it could work with the hold option, instead of rapidly tapping the buttons.


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PostPosted: September 12th, 2005, 11:56 pm 
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oh that makes things much nicer. My keyboard will probably last longer too.

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PostPosted: September 13th, 2005, 9:30 pm 
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What actions can the characters do during an event (hand, jump, punch forward, ect.) ?

And , if you choose to make one party member leave and a new one join the party, can you make it so that the new member is the SAME level as the old one?


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PostPosted: September 16th, 2005, 6:31 pm 
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Now that we all have the game we will begin answering questions. I will post answers here as well as at the RPGMM official headlines.


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PostPosted: September 16th, 2005, 6:34 pm 
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Dreamknight wrote:
Now that we all have the game we will begin answering questions. I will post answers here as well as at the RPGMM official headlines.


Yep.

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PostPosted: September 18th, 2005, 12:15 pm 
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Remind me again... is it possible to manually move NPCs or something that looks like an NPC? So if the "Hero" was in a throne room talking to a king, could a soldier enter the room from a doorway and deliver a message to the king?

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PostPosted: September 18th, 2005, 9:49 pm 
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Okay I know you've said cut scenes are pretty much limited to Fire Emblem/FFT style, but I'd like to knw if you can make characters or avatars gain different expressions? I mean, like let's say a fortune teller just totally burned your character and crushed his hopes and dreams, can the hero have an expression of being bummed out besides just a "..." text?


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PostPosted: September 18th, 2005, 10:28 pm 
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Shinpachi wrote:
Okay I know you've said cut scenes are pretty much limited to Fire Emblem/FFT style, but I'd like to knw if you can make characters or avatars gain different expressions? I mean, like let's say a fortune teller just totally burned your character and crushed his hopes and dreams, can the hero have an expression of being bummed out besides just a "..." text?


I went through, and no, you don't have that option. However, you are not limited to one style of headshot, there are various from drawn, to a comical style, to anime.

Hope that helps. :)

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PostPosted: September 19th, 2005, 7:30 am 
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Shucks, I liked how they looked in Tales of Symphonia. Guess that means the dialogue will have to be colorful enough to show emotions.


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PostPosted: September 20th, 2005, 8:51 pm 
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i wanna know more about the feild generator and the town/dungeon generators also id like to see some mor pics but if you dont have the time i understand


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PostPosted: October 31st, 2005, 11:05 pm 
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How do I keep events from repeating themselves???


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PostPosted: November 1st, 2005, 12:42 am 
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Are you using an auto-event or what?

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PostPosted: November 1st, 2005, 5:05 pm 
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It's a basic event in "layout".But when I test the game i run into the event and it happens but everytime i run into it it happens again.


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PostPosted: November 1st, 2005, 6:45 pm 
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Change the mode on the event.

Let's say you have 2 Modes. 1 has the event you want to happen, then 2 has the "don't happen again" thing.

So, in Mode 1, switch the mode of the event to 2. That should fix it.

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PostPosted: November 1st, 2005, 7:55 pm 
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This is the one for ps2 right?

Where does it say "do not happen again"?


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