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PostPosted: July 5th, 2007, 2:31 pm 
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When I was walking down the hall today at work, I saw 3 people oncoming in a row: guy-girl-guy with a fourth person, a tall guy walking right behind the girl. From RPGM3, I couldn't figure out if the tall guy was a healer or was effective with distance attacks.

Often times I want to mentally click on some of the potted plants around here and drag them a little closer to the wall or more evenly space them out.

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PostPosted: July 6th, 2007, 1:39 am 
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Anonymous Bo wrote:
When I was walking down the hall today at work, I saw 3 people oncoming in a row: guy-girl-guy with a fourth person, a tall guy walking right behind the girl. From RPGM3, I couldn't figure out if the tall guy was a healer or was effective with distance attacks.

Often times I want to mentally click on some of the potted plants around here and drag them a little closer to the wall or more evenly space them out.


IF i was going to fantasize about RPGM in RL I have a feeling it wouldn't be RPGM3, most likely XP... lol at any rate with the way character models are in RPGM3 it doesnt suprise me that you couldnt figure out who was who ;)


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PostPosted: July 6th, 2007, 1:49 am 
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switches and variables....they actually helped me out in school quite a bit

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PostPosted: July 6th, 2007, 9:19 am 
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Actually, it has kind of ruined games for me in a way. When I say ruined, I mean in the sense that a bit of the magic of the game has been somewhat deluted.

While I play a game and/or watch game scenes, I find myself not thinking about what I am watching as much as I am thinking about how the coding behind it is running, what they did to get what happening on screen. Then'll usually think about how it could be done in RM... reguardless of how easy or complex it may be.

But all that's not to a major degree or anything, tbh.

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PostPosted: July 6th, 2007, 9:46 am 
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I actually do the same thing lan, it is more fun when you play a MGS game...


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PostPosted: July 6th, 2007, 1:56 pm 
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Lantis wrote:
Actually, it has kind of ruined games for me in a way. When I say ruined, I mean in the sense that a bit of the magic of the game has been somewhat deluted.

While I play a game and/or watch game scenes, I find myself not thinking about what I am watching as much as I am thinking about how the coding behind it is running, what they did to get what happening on screen. Then'll usually think about how it could be done in RM... reguardless of how easy or complex it may be.

But all that's not to a major degree or anything, tbh.


I agree. That happens to me all the time when playing turn based RPGS. I think "OK, this Event triggered a Storyteller (cut scene in a professional game) which I be t is also going to trigger an event battle". "I wonder when the NPC will change modes". "I don't like this character model, but I like the building model". "I can do this with RPGM but not that".

I also used to be astonished as to how Resident Evil could keep track of which keys placed throughout the buildings opened which doors or which items could be used in a puzzle to open up new areas. Now to me it is all events/switches/treasures/ and modes.

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PostPosted: July 6th, 2007, 3:30 pm 
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Now that I'm game making again, and my brain has turned to wood and rusted, it has made me start carrying a little notepad to work so I don't lose any good ideas while I'm distracted earning a living.

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PostPosted: April 14th, 2008, 10:26 pm 
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Now, everytime I see that polygamy temple on TV where they took all those kids away I think of RPGM3 "training center". Some of the other buildings look like the casino or Mansion (#2 I think) from the outside on one of the town maps. Not alot of decorative objects either just like RPGM3. Who is gonna make that game?

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PostPosted: April 15th, 2008, 9:11 am 
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Shows how much I watch TV... there's a temple dedicated to polygamy? And apparently they don't practise safe sex either...

Heh, that would be a very bad RPG. Maybe we can get Duel to say he'll make a game about it... you know, talk about it for a week and then never hear of it again. ^_^

Whenever I'm in a store and I go to check out, I always think that the person behind the counter isn't really anything other than a person standing there... and that there's really an invisible event directly in front of me (between the checker and I) that's ringing everything up.

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PostPosted: April 15th, 2008, 11:56 am 
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I finished Monster Football, Wait In Line RPG, and New Title, Lantis. :p

They may not be big epics but they are games that are finished.

I think I've shown improvement >=(


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PostPosted: July 19th, 2011, 4:05 pm 
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Today on the way to my destination in the metro (subway) I saw two people sitting near a wall separated from each other by about twenty feet. One was a veteran who looked homeless soliciting money, the other was playing the keyboard for tips. On the way back only the veteran was there and in front of him was this big empty space. I immediately thought of the script in RPGM3 for turning off the character display.

It was still daytime so it wasn't a day mode night mode thing.

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PostPosted: July 19th, 2011, 7:25 pm 
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old topic, i had forgotten about this.

for me its mainly blackops that has screwed up my reality. ive been playing so much of it lately that when im on my balcony and someone from across the way comes out i mentally tally the points id get for a longshot kill.

rpg maker usually eats my mind when im planning a huge event. on my way to work id think about all the logistics behind some new mini game i could try to plan. i dont think ive ever seen something and thought of it in rpg maker. perhaps i just havent spent enough time with it in a row?

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PostPosted: July 20th, 2011, 6:41 pm 
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I took up Basic programming at an early age, so I've always been familiar with variables and switch-type stuff and what you guys were talking about with walking into an invisible event that triggers something. This knowledge never did affect my perception of the video games I play. Maybe I'm good at turning my brain off and just enjoying a game for what it is externally without analyzing the internal mechanics.

If I played a game that had lots of keys that open various doors, or one of those "set the levers in the right order" puzzles, I already know how it works from a programming standpoint, I just take that knowledge for granted.

I always have a good grasp on reality. I could play a video game where I'm gunning people down in a futuristic dystopia and doing demolition derby with police cars and blowing up police cars, then go outside later and see a police car pass by, and in reality the police car means to me exactly what it should (it's the vehicle of an authority figure).

Edit: Something that helped... The game I was playing was Roadkill, which takes place in a post-apocalyptic something-or-another, like Mad Max, and there were no real police in the game. Some kind of crime syndicate had taken all the police cars. So when I was gunning down police cars and blowing them up there, I knew it wasn't real police in the context of the game. It was a bunch of thugs. Grand Theft Auto is different because it's real police. When I was briefly playing GTA, I was actually trying to obey the driving laws, but the game wouldn't let me. What if I want to obey the speed limit and not ram into other cars so as to not draw attention? The game doesn't really let you do that. I liked Roadkill better because it's a fantasy. Might make a difference in not bringing the game experiences with me into the real world.


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