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PostPosted: June 16th, 2007, 10:26 pm 
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So... from the meeting there seems to be enough interest in RP to constitue having a forum for it. And there was a lot of discussion on the best way to do that.... I surmised that everyone sort of agreed on the structure described below, tell me what you think.

It's sort of going to work like Dev studios. To not make the main page any longer than it already is we can put a subforum into creativity. This subforum would be the main place for RP, House Rules, Questions, General Welcome Message... etc. Ideas like Kitty's Quinco Towers that only require one thread could go in this main forum.

Then there are subsubforums for people who want to try and run larger multi-thread games, the general idea of this is one subsubforum for one game so that all the related threads are grouped instead of scattered. OR alternately for people who would rather a subforum for them as a user, not specifically for a game, that could also be done.

To get a subforum, one must request in the Requests forum, basically the same as the Dev Studios, and just make sure to be specific enough on what you want it for. Tell us the title and description you want on it and who the moderators should be. Can be just you or multiple people if you choose to do a collab game.

Which brings up, what if two people want to do a collab'd game but it's a one thread needed deal? For that both people need to decide if they need a subforum for it so that they can both edit each others posts or if they would be fine with putting it in the main forum and just being able to edit their own posts.

On the question of alternate accounts for RP. There's no problem with it. If you would rather another account to do RP it's fine, but don't use it on the main forum as well please. Alternately if you don't want to have a separate account, it's not an obligation either. Just a choice.

Anything I didn't remember right or questions i didn't answers etc concerns unaddressed - please post here.

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Last edited by Zombisem on June 22nd, 2007, 2:45 am, edited 1 time in total.

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PostPosted: June 17th, 2007, 12:19 pm 
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yeah... to me, that seems like a pretty good way of doing it? though i don't know, i can barely see through my own hayfevered eyes right now ^_^

one question though, and i think it might've been raised momentarily in the chat itself; is the regulation of this sub-forum going to be the responsibility of the admins? for as far as i know, only those with admin-level privileges can actually make new sub-forums and stuff, which someone is going to need to do sooner or later. *shrug*


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PostPosted: June 17th, 2007, 1:30 pm 
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Sumi I'm in the mists of getting a game ready now. I will PM you with my needs when I'm ready for a studio. I'm very opened minded. And if theres something that just wont work. Then I can always work with what I got or think of another way. :)
You will be hearing from me shortly about my request. :D

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PostPosted: June 17th, 2007, 2:59 pm 
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Yeah, this is a very smart idea. Good thinking.

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PostPosted: June 17th, 2007, 5:00 pm 
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Awesome idea.

Btw, on the separate accounts thing. There was a forum I went to a long while ago which had a RP session and the user's posts in that section did not raise his post count.
I dunno if this is helpful or not for the actual situation here, but who knows? It's just an idea.


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PostPosted: June 17th, 2007, 5:33 pm 
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It was basically just an idea to take the role-playing furthur, by being a different "person" (username) than you usually are.

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PostPosted: June 18th, 2007, 9:28 am 
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is the regulation of this sub-forum going to be the responsibility of the admins? for as far as i know, only those with admin-level privileges can actually make new sub-forums and stuff, which someone is going to need to do sooner or later.


Regulation of the overall subforum will belong to it's moderator(s). Only those with Admin can make new forums yes, so the actual Creation of the subforum and subsubforums will be an admin thing simply because that's how the board works.

@TG - yeah, basically what dray said. the concern here isn't with post count, it's just about taking the role play a little further. Which some people like and others find annoying with having to switch accounts all the time. Though if one used two different browsers one could be logged in with both accounts at the same time. Say use Opera and IE. ^__^

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PostPosted: June 18th, 2007, 10:47 am 
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Okie.. Sumi and I been having a chat regarding PERSONAL studios.

Should a studio be done in a group or not? Or both depending...

1. Whats good about doing a studio on your own is that you get the freedom of making the game how you want to make it. Your, your own GM and you can do what you want within the guide lines of the mag. The game is yours to do for whatever.

2. A group thing is also good too. Yes your not the only one who's making the game. Your ideas are shared. A little less freedom. However. Theres always someone else that can GM if your partner is not always around.

Both of these things work for me. I do like number 2 because if I'm not around it won't be like a dieing luffia game.

I also have a lot of my own ideas too that others may want to tamper with. So in that part I would rather work alone.

How do others feel about working alone or with a group?

Edit: And do you think we should try having both? Group GMs and single GMs.

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PostPosted: June 18th, 2007, 11:18 am 
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A while ago, Lantis and I were trying to make a forum game together. Working in a group in my opinion is much easier than going solo. (But going solo does have some aspects that are better.)

In a group, each person has less to do than they would by themselves. Also, it is much easier to get ideas with more than 1 person.

But as KK said, alone you have much more freedom.

If I could have it my way, I would allow both personal studios and group studios, depending on what people want to do.

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PostPosted: June 18th, 2007, 11:30 am 
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I agree. Those who want to do group studios should be able to do so, just as those who want to go it alone can.

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PostPosted: June 18th, 2007, 11:46 am 
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The only other problem I have with two or more people running a game.

Its not always easy getting two people together to work on something. Either there not around or they have other things that get in the way of working on a project with you.

Just some food for thought here.

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PostPosted: June 18th, 2007, 11:59 am 
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Doesn't mean they shouldn't be allowed to try.

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PostPosted: June 18th, 2007, 12:05 pm 
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^Your right. But its just another thing to consider. If everyone can truly commit to something. Then I see no problem.

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PostPosted: June 18th, 2007, 4:15 pm 
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@Dray & Sumi - ah, okay.

Hm, I think people should be given the choice to either try a single-GM game or a poli-GM game.
And also, there are all kinds of games. I was thinking that for more serious games should agree with the GM beforehand to a specific commitment, i.e. coming to post at least once one or two days. But if the GM isn't that 'needy', he can agree to continue the game once every player has posted in that round, or even go with the soul-sharing system KK invented.


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PostPosted: June 18th, 2007, 9:08 pm 
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on group vs solo - well... maybe i didn't make it clear in my post. so to make it clearer now it's basically like dev studios in that a game can have as many GMs as you want just make sure to say who is all working on it if you are wanting of a subforum so that the proper permissions can be given to all the members that need them.

The Gnasher wrote:
And also, there are all kinds of games. I was thinking that for more serious games should agree with the GM beforehand to a specific commitment, i.e. coming to post at least once one or two days. But if the GM isn't that 'needy', he can agree to continue the game once every player has posted in that round, or even go with the soul-sharing system KK invented.


um... i don't think i quite understand properly what you mean, can you clarify?
as in - who is aggreeing with a GM on how often they will post? and what is the purpose?

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PostPosted: June 19th, 2007, 5:18 pm 
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What I meant: You have the GM and the players. The GM deals the situation and the players must act based on it. To act, the players must post, like, a post per player per turn. After posting his actions, the player must wait for the GM's reply to see their results.
At least, that's how I see forum-based RP.

Now, the GM can conduct that in various ways. The GM can say, for example, that he will post and continue the game once a day. Whichever player has not posted his actions until then will either do nothing that round or be controlled by the GM himself.

Or, the GM can say that he will post and continue the game once every player has finished his own round — that is, once every player has posted his actions for that round. This method is more player-friendly, but it can take sometimes too long before the game can go on.

Again, that's how I see forum RPGs (as in Role Playing Games) functioning; perhaps someone has a different idea on how forum RPGs should work.


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PostPosted: June 19th, 2007, 6:51 pm 
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That's how I've seen most RP's run Gnasher,a nd I'm not really sure how it would work otherwise.

Sorry I'm late for the party guys, been a busy boy as of late :P. Things look great and I'm pretty much kool with whatever you guys work out. Hoping there's just plenty of freedom in it.

I wanted to ask and make sure if it would be aloud for a Person to run more than one rp at the same time. I don't see why it would be a problem, as long as the person could handle it. I just wanted to ask and make sure.

Got a few ideas rummaging around in my head. So let's get this thing started soon :D

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PostPosted: June 20th, 2007, 12:13 am 
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@gnasher - alright. that makes sense - i think that is something though that the GM must decide for their own game and put in their own rules kind of thing since it might not Quite work like that for everyone.

@kajak - yes, one person can run as many RP's as they can manage.

I think i'll leave it until tomorrow just in case anyone else comes late. And set it up at that time.

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PostPosted: June 20th, 2007, 4:22 pm 
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Yeah, my point is that there should be an agreement with the GM on what kind of game it'll be beforehand. ^^

@ Kajak - heh, I dunno. Perhaps you guys in the USA have this conspicuously weird and alternative form of RP. You never know =P


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PostPosted: June 20th, 2007, 4:40 pm 
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Haha! Actually, I have done a few "councilor" rp's. Basically they're rp's designed around the gm being a "councilor" type person that the players come and talk to and tell what's happening in their lives (made up lives of course and they would all intertwine :P )..... And due to the come on a need basis you got this very, soap opera type feel. The more dramatic characters would show up more often, and the more stoic, silent characters would come off as mysterious cause they'd show up fewer times.

Point being I have done a few rp's that didn't really follow a particular post schedule. :D Weird american huh :)

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