Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently December 5th, 2024, 12:21 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: August 19th, 2005, 7:00 am 
Rank 9: Mischievous Thief Rank 9: Mischievous Thief
Call me Bon
Offline
User avatar

  Level 22
 

Joined: May 18th, 2005, 11:48 am

Posts: 4922

Location: Petersburg
http://www.vh1.com/news/articles/150789 ... lines=true

Quote:
Violent video games can make children think and behave more aggressively in ways that resemble the effects of televised violence, according to a study released Thursday by the American Psychological Association. As a result the Washington, D.C. group called on the gaming industry to cut back on the violence in titles sold to kids.

"Violence in video games appear to have similar negative effects as viewing violence on TV, but may be more harmful because of the interactive nature of video games," said Dr. Elizabeth Carll, co-chair of the APA's six-member video game violence group, in a statement announcing the study. "Playing video games involves practice, repetition and being rewarded for numerous acts of violence, which may intensify the learning. This may also result in more realistic experiences which may potentially increase aggressive behavior."

The APA — which represents 150,000 psychology professionals and students — also called on publishers to be more diligent in attaching negative consequences to violent behavior. "Showing violent acts without consequences teaches youth that violence is an effective means of resolving conflict," Carll said. "Seeing pain and suffering as a consequence can inhibit aggressive behavior." The group reported that violent perpetrators in interactive media go unpunished 73 percent of the time.

The Entertainment Software Association, which represents video game publishers, rejected the APA's call for the industry to tone things down and questioned the group's findings. "The APA continues to disregard a body of other credible research and analysis from such sources as the U.S. Surgeon General, the State of Washington's Department of Health, and from a professor at Harvard Medical School's Center for Mental Health and Media, to name just a few, which challenge claims that video games cause aggression or crime," ESA President Douglas Lowenstein said. He also cited a study announced last week by the University of Illinois at Urbana-Champaign that there was no "strong" link between violent video games and aggressive behavior.

The University of Illinois study tracked levels of aggression and the number of serious arguments reported by 75 individuals, ages 14 to 68, who were tasked with playing the massively multi-player online game "Asheron's Call 2" for an average of 56 hours each over the course of a month. None of the 75 had played the game before. Researchers compared their findings with those reported by 138 individuals who did not play the game and found no significant difference in the aggression reported by the two groups.

APA representatives could not be reached by press time to describe the workings of their study.

The debate about the effects of violent video games has raged since the 1980s and has often been spiked by such envelope-pushing games as "Mortal Kombat," "Doom" and "Grand Theft Auto." Earlier this month defense lawyers representing 20-year-old Devon Moore publicly pinned part of the blame for their client's fatal shooting of three Alabama police officers on Moore's experience playing "GTA." The trial judge barred that argument from court testimony, though Moore's defense did tell jurors that their client had said, "Life is a video game. Everybody has to die sometime," according to an Associated Press report. Last week Moore was found guilty and sentenced to death.

Late last month, four U.S. senators, including Hillary Rodham Clinton, called for a $90 million study of the effects of video games on children and more stringent legislation to reduce the sale of violent and sexually charged games to minors (see " 'Grand Theft Auto: San Andreas' Gets 'Adults Only' Rating").


This report is provided by MTV News

_________________
Image
http://www.twitter.com/MrPenrage


Top
Profile  
 
PostPosted: August 19th, 2005, 5:22 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Keep it cool
Offline
User avatar

  Level 13
 

Joined: August 16th, 2005, 1:09 am

Posts: 2672

Location: Where am I?
Funny how people who like video games always treat this subject with anger. I think that's a strong sign that this article is right. :|


Top
Profile  
 
PostPosted: August 19th, 2005, 8:17 pm 
Rank 12: Headstrong Fighter Rank 12: Headstrong Fighter
PSN/XBL: KaiserSosate
Offline
User avatar

  Level 0
 

Joined: May 18th, 2005, 4:40 pm

Posts: 9384
I'm angered that people who do not play or don't understand video games agree with negative feedback on video games.


Top
Profile  
 
PostPosted: August 19th, 2005, 10:03 pm 
Rank 9: Mischievous Thief Rank 9: Mischievous Thief
Call me Bon
Offline
User avatar

  Level 22
 

Joined: May 18th, 2005, 11:48 am

Posts: 4922

Location: Petersburg
^Amen.

_________________
Image
http://www.twitter.com/MrPenrage


Top
Profile  
 
PostPosted: August 20th, 2005, 2:27 am 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Keep it cool
Offline
User avatar

  Level 13
 

Joined: August 16th, 2005, 1:09 am

Posts: 2672

Location: Where am I?
^Double Amen


Top
Profile  
 
PostPosted: August 20th, 2005, 4:19 am 
Site Admin Site Admin
Rainbow Crash
Offline
User avatar

  Level 89
 

Joined: May 4th, 2005, 7:57 pm

Posts: 10447

Location: VA, mofo
Quote:
Violent video games can make children think and behave more aggressively in ways that resemble the effects of televised violence


I wouldn't worry about this, unless they wanted to take violent TV shows off the air, too.

_________________
ImageImageImageImage


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group