Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 22nd, 2024, 3:06 pm
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: April 22nd, 2007, 8:53 pm 
Rank 0: Magonian Apprentice
Offline
User avatar

  Level 0
 

Joined: April 22nd, 2007, 11:36 am

Posts: 20
Well for the first time i'm going to show the mag some screenshots of an experimental game i've been working on since i bought the legal version of rpg maker XP.



Here's a screenshot of an moved around default status screen for XP

Image

Basically all i did was move around some things in the refresh section of the script.

It's not much but it took me a while to make more room to add other attributes. (which so far i'm not good at scripting. all i can do is just edit the default a tiny bit.)


I'll post the other screenshot tomorrow on the battle system. using plug and play scripts.


Top
Profile  
 
PostPosted: April 22nd, 2007, 9:06 pm 
Site Admin Site Admin
Rainbow Crash
Offline
User avatar

  Level 89
 

Joined: May 4th, 2005, 7:57 pm

Posts: 10447

Location: VA, mofo
Well, everyone starts out with baby steps. Keep going.

_________________
ImageImageImageImage


Top
Profile  
 
PostPosted: April 23rd, 2007, 4:19 pm 
Rank 0: Magonian Apprentice
Rainbow Crash
Offline
User avatar

  Level 0
 

Joined: April 22nd, 2007, 11:36 am

Posts: 20
Yes it's true Ixion but scripting is hard as heck doing it by scratch. The scripting academy at RMXP.org first assignament was confusing.

Next Screenshot is the battle system.

Image

Much of these are plug and play scripts.

They are...
Trickster's Animated Gradient Bars (But those are now SDK2)
Taryn's Weapon Ammunition System by DerVVulfman As well as the Limit Break (DVV)
Sandgolem Auto Battle

I also moved some things around namely the info on the lower screen.


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group