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PostPosted: April 22nd, 2007, 8:53 pm 
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Well for the first time i'm going to show the mag some screenshots of an experimental game i've been working on since i bought the legal version of rpg maker XP.



Here's a screenshot of an moved around default status screen for XP

Image

Basically all i did was move around some things in the refresh section of the script.

It's not much but it took me a while to make more room to add other attributes. (which so far i'm not good at scripting. all i can do is just edit the default a tiny bit.)


I'll post the other screenshot tomorrow on the battle system. using plug and play scripts.


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PostPosted: April 22nd, 2007, 9:06 pm 
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Location: VA, mofo
Well, everyone starts out with baby steps. Keep going.

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PostPosted: April 23rd, 2007, 4:19 pm 
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Yes it's true Ixion but scripting is hard as heck doing it by scratch. The scripting academy at RMXP.org first assignament was confusing.

Next Screenshot is the battle system.

Image

Much of these are plug and play scripts.

They are...
Trickster's Animated Gradient Bars (But those are now SDK2)
Taryn's Weapon Ammunition System by DerVVulfman As well as the Limit Break (DVV)
Sandgolem Auto Battle

I also moved some things around namely the info on the lower screen.


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