Okay, so this game is not going to be as simple as I first envisioned. Leave it to me to complicate everything.
Originally, I was going to make Episode 1 without any battles at all, just short quests you needed to go on. Then, for one of the quests, I decided that to get the body part from a monster, you should be able to fight the monster instead of just writing a message that a monster appeared, and you got the body part. So now there are going to be fixed (no random) battles. At the beginning of the game, you will go to a "hero stone" in the castle that allows you to spend points on your stats. In other words, you can customize your character the way you see fit. But I didn't really have too many other battles in mind for the game. So I figured, after having made this elaborate system of adjusting your stats, why not incorporate Series 2's idea of arena battles into this game (seeing as how I'm not sure if Series 2 will ever be finished). So that's what I'm going to do. The levelling up system will be unique as well. After each battle, you will get a set amount of "stat points," which you can then go back to the first castle and spend on your stats. After your stats go up a fixed amount, you will level up, giving you more HP and MP (but not stat increases; those you will raise directly through the "stat points") and your choice of a variety of skills/spells. In this manner, I'm allowing you to customize your character however you want.
As of right now, the main character will be the only one in the party, and in the arenas will have one on one or one on two battles. As for the flow of the game, as of right now, you will need to talk to all the town mayors (probably 4 or 5 towns) to get them to go along with you. Before each mayor agrees, though, you will have to do something for him. One of these mayors wants you to prove your worth at the arenas, thus setting up the arena battling. As you are fighting at the arenas and fulfilling the other mayors' quests, you will also need to recruit members for a thieves' guild, and most of these potential members will have quests for you as well.
So something simple once again turns into something complicated. This is how the mind of Perversion works. Start out with something simple and easy, and through all of my thinking, turn it into a really complicated, labor-intensive game. Well, at least it'll probably turn out to be more interesting than my initial idea with no battles at all...
EDIT: The following was posted a few days after the first part of this post at the Pavilion, and I wanted the update here at the mag...so here it is....
I worked on this for a few hours last night. Although some of you might not want to hear this, there is one area with a quest inside of a quest inside of a quest, meaning in order to get the first mayor to go along with your plan, you need to fulfill a quest. Part of that quest involves another quest giver, and in order to fulfill all the requirements of her quest, you will need to talk to someone else, who gives you another quest. This game apparently is going to be loaded with quests, as each mayor will require you to do something for them, as will every potential member of the thieves' guild.
If I've not mentioned it already (which, by scrolling down and seeing my previous comments, I can see that I have not), there is one place in the game right toward the beginning that will have an (almost) identical storyteller for both episodes 1 and 2. In fact, I think that the easiest way to have some continuity between all three games is to start out with the same save file for all three games, and just delete that which I do not need. That way, I can be sure that things are in the right place in the towns, and I can just adjust the aforementioned storyteller to episode 2 instead of writing the whole thing down on a piece of paper and then retyping it in again. So far, I've set up two places where battles happen (once again, not random), and outlined a good portion of the quests that need to occur in the first town. There will even be a few puzzles (albeit of the trial-and-error variety) that go along with the gathering of items that you need to accomplish for one of the quests. I hope to work some more on this tomorrow, as I finally have a day off of work. Ideally, the first town and all its associated quests will be done being programmed in either by tomorrow or early next week.
Programming the quests will not be the hard part. Balancing the arena battles I think will be the labor-intensive part, as I have no clue how the player will build up his character. Let's say a character builds his character by focusing on STR and DEF. I want to make sure that every battle is winnable, but not too easy, so I will also have to playtest the same battle with a character that is focused on magic, with the same thought (not too easy but winnable), as well as a character with all the stats fairly equal. I can already see this as being a massive headache, which is part of the reason I gave up on Series 2. That game was supposed to contain 40 arena battles. In Series 4, there will most likely be 20 or 24 (4 for each town, with 4 or 5 towns where you need to talk to the mayors, and the starting town) arena battles, which, to me, sounds like not enough given the elaborate system of gaining levels that I've incorporated. But I do not think I can come up with quests for more mayors than 4 or 5. I could make 6-10 towns, but I'm not sure what I would use for all those quests. As it stands, I'm not sure what the quests are going to be for two of the towns (assuming there are 5 of them). Three of the mayors' quests are already worked out (the first town, as described above, a mayor who wants you to participate in the arena battles, and another one which I'm not going to discuss fully right now. Let's just say that it contains one of the events that crosses over between episode 1 and 2-a quest in episode 2 results in something happening in episode 1, and your reaction to this action will manifest itself in episode 2).
That's the update for now. Thanks to everyone who is keeping up with my progress and for your continued support.
|