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PostPosted: December 11th, 2006, 11:40 pm 
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Yes, TAKE is back with some brand new videos! And better yet, he's on YouTube, as well!

Here's his original site:
<a href="http://tool5.hp.infoseek.co.jp/">http://tool5.hp.infoseek.co.jp/</a>

And here's the new videos:


The Event of Today
<a href="http://www.youtube.com/watch?v=bLeJi9cgifM">Click here</a>

PARODY QUEST 2
<a href="http://www.youtube.com/watch?v=eLjNl4Vq_LA">Click here</a>

Be instructive
<a href="http://www.youtube.com/watch?v=xUtfSNZ1e1o">Click here</a>

All for RM1! Check it out!

--------

And for all those who want to know who he is, he did License Hunter, which we showed a while back:

<a href="http://www.rpgmmag.com/forums/viewtopic.php?p=27193#27193">Click for the topic</a>

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Last edited by Ixzion on December 22nd, 2006, 3:21 am, edited 1 time in total.

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PostPosted: December 11th, 2006, 11:48 pm 
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THIS. GUY. IS GODLIKE. :drool

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PostPosted: December 11th, 2006, 11:55 pm 
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So very awesome. But I can't imagine how many memory cards the guy's games take.

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PostPosted: December 12th, 2006, 12:17 am 
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he is the best!!!!!!!!!


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PostPosted: December 12th, 2006, 12:37 am 
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"The worst pokemon."
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There's no denying that this guy puts us all to shame. But in the same token shows that the RPG Maker comminuty isn't limited in the least.

The bars that he used really wowed me...

*standing elevation*

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PostPosted: December 12th, 2006, 3:02 am 
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How does this man do it?!

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PostPosted: December 12th, 2006, 8:31 am 
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......... :o

I wish I could do stuff like that on RPG Maker 1

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PostPosted: December 12th, 2006, 10:02 am 
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"The worst pokemon."
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It's all a matter of switches. each block on those bars have a unique switch to them. All he has to do is know what switch to use when.

But that makes it sound simplified... when I know it's not that easy.

Anyone else see that he made several frames for the pre-made character models? Heh, that's detail. And I too can only imagine how many memory cards it took to load up one of those games... sheesh.

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PostPosted: December 12th, 2006, 10:18 am 
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"The worst pokemon."
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I don't get how he can have so many custom sprites. Is there more in those games then allowed in our rpgmaker?


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PostPosted: December 12th, 2006, 10:32 am 
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Nope...

He went in and made those himself. I'm pretty sure he made them on a computer and used the RPGC to upload them into the game.

He pulled sprites form RPG Maker (by saving them on a separate memory card) and uploaded them and probably edited them in something like photoshop... maybe even just MS paint.

I did the same thing in me and SK's RM game... just not to this degree.

Oh, and there is no limit to number of sprites... Once you fill up one memory card, you start another.

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PostPosted: December 12th, 2006, 1:10 pm 
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You can only have nine custom sprites in RPGM without either using the System Card trick or using one sprite to hold up to nine. I'd say it's much more likely that each video is of a different game.

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PostPosted: December 12th, 2006, 1:36 pm 
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Oh, I was assuming that from the start...

*snickers @ RM fighter*

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PostPosted: December 14th, 2006, 2:36 pm 
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"The worst pokemon."
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Anybody can figure out how to do this stuff, all it takes is time, patience, and determination. You guys have got to realize that this Take guy, while incredibly skilled, is physically no different than us, nor are the tools he's using (RPG Maker). Everybody here is capable of making games like these, the only difference is that Take has taken the time to figure out how to use RPGM and implement his ideas.


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PostPosted: December 14th, 2006, 3:49 pm 
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jerbils wrote:
Anybody can figure out how to do this stuff, all it takes is time, patience, and determination. You guys have got to realize that this Take guy, while incredibly skilled, is physically no different than us, nor are the tools he's using (RPG Maker). Everybody here is capable of making games like these, the only difference is that Take has taken the time to figure out how to use RPGM and implement his ideas.


Yep, that's true. He's pretty cool, but if someone is determined as he is to push the software, we can do it, too.

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PostPosted: December 14th, 2006, 5:42 pm 
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That doesn't help us see if his games are as fun as they look.

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PostPosted: December 15th, 2006, 3:50 pm 
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I'm honestly wondering if the story for these games are as good as the use of the software...

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