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PostPosted: August 22nd, 2006, 1:59 pm 
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what teh hell?

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PostPosted: August 22nd, 2006, 2:00 pm 
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A software emulator allows computer programs to run on a platform (computer architecture and/or operating system) other than the one for which they were originally written. Unlike simulation, which only attempts to reproduce a program's behavior, emulation attempts to model to various degrees the state of the device being emulated. High-level emulation uses a combination of the two approaches in an attempt to retain as much accuracy as possible while having the advantages of simplicity and speed provided by simulation.

A hardware emulator is an emulator which takes the form of a hardware device. Examples include printer emulators inside the ROM of the printer, and FPGA-based emulators.

A popular use of emulators is to mimic the experience of running arcade games or console games on personal computers. Emulating these on modern desktop computers is usually less cumbersome and more reliable than relying on the original machines, which are often old and hard to find, let alone repair. Emulation of arcade and console systems on home PCs usually includes the practice of illegally downloading software from various electronic distribution sources.

In a theoretical sense, the Church-Turing thesis implies that any operating environment can be emulated within any other. In practice, it can be quite difficult, particularly when the exact behavior of the system to be emulated is not documented and has to be deduced through reverse engineering. It also says nothing about timing constraints; if the emulator does not perform as quickly as the original hardware, the emulated software may run much more slowly than it would have on the original hardware, or it may run too fast to be usable.

*dodges Drayone*

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PostPosted: August 22nd, 2006, 3:09 pm 
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but whatever you do, don't use netscape!


...I use Netscape 8.0. :(

Yes, even me. It's just that NS was my first non-IE browser.

I do know that Opera is fully-compliant with the W3C recommendations, though.

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PostPosted: August 22nd, 2006, 4:36 pm 
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I changed browsers for now. I'm working on something called SeaMonkey. Not bad, not bad. Opens things that both Safari and Explorer had been having problems these days.

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PostPosted: August 23rd, 2006, 1:45 am 
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Well in light of our posting interesting things I'm going to post something exciting, a new article is up. I havn't even read it yet. But it's Dolo so I'm sure it's good:

Dolorosa's Guide to Self Defense:

Vampires: Sunlight is the best known weakness of Vampires, but if you encounter a Vampire it will be highly unlikely that the sun will be anywhere around to help you out. In case of a Vampire encounter establish if you a) wish to destroy this creature or b) wish to make with the sex. In the case of a) produce an awesome backflip round house kick to the Vampire's general head area, follow this up with a twisting snake palm to it's nose. This will sufficiently stun the beast long enough for you to either decapitate it with any nearby sharp object or impale it's heart with a number two pencil. IMPORTANT NOTE: You must have an awesome one-liner to deliver or your above manuevers will be wasted, my research has shown that Vampires will NOT burst into flame unless something awesome is said immediatly after the decapitation/impalement. I suggest something along the lines of "Ashes to Ashes baby," or "Claire Huxtable can crush a mans head with her mighty mighty thighs." After these utterances the Vampire will disintegrate in a flashy slow motion manner. If you chose b) engage in standard seduction protocols, but remember use protection. Condoms might work, but I prefer a Glock.

Gang Members: These miscreants frequently carry dangerous weapons and so must be dealt with quickly and with an eye towards demoralizing their fellows, as they rarely travel alone. When they do travel alone they are not classified properly as gang members as "gang" implies a group. A solo "Gang Member" is in fact a thug and dealt with differently. When accosted by Gang Members swift action is the key, target the largest and most threatening member and deliver what appears to be a sharp punch with your right hand to an area just above and away from their left eye, this is a feint, do not carry through with this attack. When the Gang Member moves to defend this attack insert your left hand through the opening in his defense and attach your fingers to his throat, do not punch. When you have succeeded in grabbing his throat, tighten your grip and make a snapping motion. This will cause his head to explode. Seeing their chief combatant taken down in such a fashion will shake the morale and spirit of the other Gang Members causing them to flee. Strut around accordingly.

Bears: Strike the bear once on the nose with a tightly rolled up newspaper, in your most authoritative voice say "No!" once.

Penguins: Being highly aggressive and far ranging, it is likely you will have to deal with a penguin at least once, when faced with these creatures remember that they are highly tuned killing machines, the evolutionary answer of nature to our own tactical nuclear bombs. Flee from the penguin in a serpentine movement, this prevents the animal from achieving a lock-on and line of sight that will allow it to reach terminal velocity on it's initial attack. Run in this fashion to a ledge or a slight incline, a skateboard ramp would be ideal but due to their nature even a wheelchair ramp up onto a sidewalk will work sufficiently. Thirty meters before you reach the incline, shift your running position to that of a straight line. The penguin will lay on it's belly and begins it's famous "Tuxedo Comet" manuever. You will feel a slight pull behind you as the creature enages you in this fashion, do not panic! Keep running until you are within a foot away from the incline, then throw yourself as hard as you can to either side and cover your ears. Due to the anti-friction and inertia-amplifying oil their bodies produce the penguin can easily reach speeds unmatched by our technology, the penguin WILL break the sound barrier near your position causing a sonic boom that can rupture unprotected ears. The penguin will hit the incline at an ever increasing velocity and will continue on an upward slope, the curvature of the earth and it's own hellish powers will remove it from your immediate vicinity very effectively. Immediatly hide in a hole or revolving door in case the penguin manages to ricochet off of the moon.

Thug: When faced with a Thug take two steps forward to bring yourself in close proximity with your target. When in range use your right hand to penetrate his sternum and remove his heart with focused force. Hold the removed heart in the air. If the thug is more than two steps from you do not move towards him! Instead, attach a bike chain to a ballpoint pen and throw it at his throat, once it is impaled pull him forcefully to your position and use the above manuever to dispatch him.

Hippies: These dangerous creatures begin their assault in classic passive-agressive fashion, coming in under a banner of peace. I can assure you that in the equation of life, peace is the result of an improperly carried zero. One will arrive initially and will establish itself as a harmless fixture of the environment, however, once this has occured it will release spores and grow several copies of itself. These copies will likewise reproduce in the same manner and their numbers will increase exponentially. I suggest early counter-action, hose vs. single hippie usually does the trick, if it has sunk it's tendrils into the soil already and proves resistant to water based tactics, nothing says "Screaming Batshit Irony" like beating them senseless with an uprooted tree.

Chthonic Representations of the Elder Gods: I hate to say this, but if your facing down one of the big bads, you're screwed, there are no two ways about it. The most you can do in such a situation is to direct your eyes in the direction of said manifestation so that when they erupt into high pressure blood fountains you can spatter them some, thus hopefully establishing your last act as a cognizant being with some effect of dignity. The real defense against CREGs is in prophylaxis...simply put, act first. These things have a difficult time manifesting on their own, in fact often times they MUST be summoned by a mortal representative, often a deranged cultist. To prevent the occurance of a CREG conflict, I suggest infiltrating any cults or sects that may have access to the texts needed in order for the summoning. When the infiltration is secured, sabotage the texts with delicately inserted leet-speak. Nothing disarms a possible End of the World scenario like "Ia Chthulu! Ia Dagon! Ia! Ia! LOL!" My experiments have produced several outcomes but all have been on a general theme, the summonings failed in one way or another.

High School Kids: Often times the youths of the human species act on impulses fueled by unstable hormones and chemicals that have a decidedly negative aspect on the brain's ability to ration and maintain social cohesion. When the youths of our people succumb to such things they can become a threat, and like all threats they must be defeated soundly and without mercy. Be warned against direct physical interaction however, due to the HSKs unstable skin integrity and ability to develop caustic lesions that erupt when placed under direct pressure, your best bet is not in punching them. Throwing a rock may be more applicable. The best course of action is to engage in psychological warfare. I suggest finding and assaulting a local psychologist (In a pinch a psychiatrist may suffice) seperating him into smaller more manageable pieces and freezing them, then when in range of the HSK, firing said ice chunks at them through the use of a high powered air compressor and hose. Remember to keep your distance! The HSK will enter it's defensive protocols and project viscous and dangerous fluid all over the damn place. A minimum of ten feet must be maintained, and even then it would be best to have some sort of non-permeable shield.

Cambodian Brain Spiders: These insidious creatures have developed a parasitic nature that makes them both extremely dangerous and highly difficult to detect. Crawling forth from the steaming heathen jungles these beasts have infiltrated our societies and culture with an acuity that hints at something dangerously more than a simple desire to survive. Hosts appear to be normal human beings to the untrained eye. They can be detected by a habit they have that is necessary for their survival however. In order to process food that is normally inedible to their arachnoid physiology they must direct the hosts to devour it while not completely closing it's own mouth, thus allowing light to fall into the oral cavity. The purpose of this is to allow the Brain Spider to visually scan the food and pick out the various insect matter within it which they then pull up into the major sinus and devour themselves. The rest of the matter is shoved down the throat to provide nutrients for the host. Due to a larger volume of insect matter in their foodstuffs, Brain Spiders frequent fast-food franchises and Mall Food Court satellite stores. When you detect a brain spider host, attack and give no quarter, for they will infect you if at all possible. Since the spider itself stores the majority of it's body in the skull, this must be the focused target. A handy wrench or tennis ball filled with water and frozen will suffice in most instances.

These are just a few common examples, due to the interactive nature of the internet as a medium, if you give me an example of a possible threat I will endeavor to develop the best possible means to counteract and eliminate it.

I do this because I care.

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PostPosted: August 23rd, 2006, 12:41 pm 
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This is the best spam.... ever.

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PostPosted: August 23rd, 2006, 1:26 pm 
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long may it continue. also, i note, Duelpro has not had an answer to his question. I guess that noone cares enough to help him.

aw.

''ten thousand horses, sable island, endless summer
oh my god i’m hot to steal, beside myself and friendless number
i ain't got no culture, nothing, dirty words, but that don’t count
flight attendants, waitresses, superstition, good amount
there’s work to do, hell to pay, memories and fingerprints
calling papa ignorance
and i don’t wanna go, sick and tired
zoom, kick, persuasion, tech, zoom, kick, persuasion, tech
it’s an egg and spoon race, slow and steady, desert highway, a bientot
still i’m stuck, i cant afford it, picture postcard, small momento
echo, shadow, echo, shadow, sterling silver, burning furnace
frozen nowhere, just a kid, i had a friend named deadly earnest
cross my heart and hope to die, stick a needle in my arm
praise the heavens, call the cops, relax, there’s no cause for alarm
diamond rings and little babies, startlements and miracles
i remember pretty faces so severe and lyrical
i’m talking amelia earhart, neko case and frida kahlo
all alone, the way it should be, i don’t even need a shadow
seeds of wisdom, found no purchase, we don’t even have a chance
birthday party, armageddon, long stemmed roses, avalanche
broken fingers, going nowhere fast and screeching to a halt
all that work for nothin', uh oh, whipping boy it's all my fault
zoom, kick, persuasion, tech, zoom, kick, persuasion, tech
zoom, kick, persuasion, tech, tech, tech, tech
i don’t wanna go to pieces, easy going, afraid to fly and so i’m running
catching fish and chopping wood, the revolution, slow time coming
i don’t know what else to do, cross my fingers, teach the children
read your fortunes, storm the studios, come on all ye faithful pilgrims
no more same old song and dance, some good ideas get overplayed
i eat my breakfast, ride my bike, a knife between my shoulderblades
see i’m a man of many problems up against some scary odds
we kill, we hide, we all fall down, idiots love to bury gods
it doesn’t happen overnight though, never, still i’m filled with wonder
lonely like a tightrope walker, hitchhiker, long distance runner
zoom, kick, persuasion, tech, good night for you bad night for me
but i still love you lying down, k i s s i n g
not bad, not bad, not bad at all i tried your shoes on
cigarettes and crucifixes, ingmar bergman, alphonse mouzon
really boring modern music, really boring modern girl
get me out of here, i’m drowning, i don’t like this modern world
anti-intellect and marketing, pretty, pretty, who needs talent
crying eyes, we’re so outnumbered, fight for the right to remain silent
what do i know, who am i, my two left feet my big dumb face
i’d do the same if i had the chance, cheat the system, rig the race
it’s all one big misunderstanding, inside out i turn my coat
don’t look back don’t move a muscle, one false move that’s all she wrote
zoom, kick, persuasion, tech, zoom, kick, persuasion, tech
zoom, kick, persuasion, tech, tech, tech, tech''


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PostPosted: August 23rd, 2006, 1:39 pm 
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^ a good read... that it was.

Just recently, the Japanese magazine Famitsu Capcom Vol. 2 unveiled that Dante would be older in the latest release, Devil May Cry 4, and that he should even be supporting a more rugged look, thus indicating that the continuity likely occurs chronologically after Devil May Cry 2. Producer Hiroyuki Kobayashi indicated that he originally wanted to make DMC4 easier than previous installments, but changed his direction once he found out this wasn't what fans wanted. He later commented that he's focusing his optimisations on gameplay so that controlling Dante is simpler and accessible to all players. Director Hideaki Itsuno also noted that the game will be hard and that players, "won't be able to go back." Possibly hinting that you can't backtrack to previous missions and/or locations until completing the game once. He further stated that Devil May Cry 4 will feature more weapons, maneuvers, enemies, locations, music, and cutscenes than all the previous releases combined. It is also being billed as being the longest release yet.

The location of the story has been mentioned to be in a winter/snowy climate and that both Dante and Vergil are being specifically dressed for this occasion. It's quite possible that either both Trish and Lady could make appearances or a new female lead could be brought in to keep the 'tradition' going (or to halt the appearance of a new female to keep the allusion of the Divine Comedy). Dante's cocky personality will also remain intact. Like former installments, it is likely that DMC4 will receive a 'Mature' content rating for the ESRB, and either a 16 or an 18 by the PEGI.

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PostPosted: August 23rd, 2006, 2:05 pm 
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MULHOLLAND DRIVE

Plot
A beautiful woman suffers amnesia after surviving a car crash on L.A.'s Mulholland Drive. Hiding in an empty apartment, she meets an aspiring actress; as they attempt to unearth her identity, they fall in love. Or do they? Well, kind of. But, in fact, not

Empire Review
For some, The Straight Story was evidence that David Lynch was at last emerging from the twisted obsessions of his oeuvre thus far. The director's elegiac ode to one man and his lawn tractor embraced some of the more established conventions of cinema - a linear narrative structure being chief among them.

For others, the film was a moribund dalliance with the mainstream that was unforgivably lacking in Lynchian trademarks - dwarves, weird sex and the realm of nightmares that teems beneath society's veneer of normality. Those in the latter camp should rejoice, then, because in Mulholland Drive, David Lynch gets Lynchian with a vengeance.

Linear narrative is, of course, conspicuous by its absence, but in its place Lynch orchestrates a liquid, undulating dreamscape that is at once beautiful, heartrending, madly confusing and, quite honestly, awe-inspiring in its daring and execution.

Set in a hyper-noir L.A., enveloped in night the colour and texture of a bruise, the film pulsates with disquiet. And with the waving, anemone strands of its storylines, Lynch weaves a tapestry of unease.

Occasionally sequences descend into bizarre farce or climax with the horror that they appear to promise. But more often events proceed with mounting, unaccountable menace. One of the most disturbing scenes, almost unbearably portentous, involves Naomi Watts simply making a cup of coffee.

(this is where i took out the spoilers :p )

Verdict
A bone fide masterpiece. A deeply unsettling, darkly comic journey through the subconscious city of night.


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PostPosted: August 23rd, 2006, 2:19 pm 
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:o

...

The term "spam" is derived from the Monty Python SPAM sketch, set in a cafe where nearly every item on the menu includes SPAM luncheon meat. As the server recites the SPAM-filled menu, a chorus of Viking patrons drowns out all conversations with a song repeating "SPAM, SPAM, SPAM, SPAM... lovely SPAM, wonderful SPAM," hence "SPAMming" the dialogue. The excessive amount of SPAM mentioned in the sketch is a reference to British rationing during World War II. SPAM was one of the few foods that was not restricted and was therefore widely available.

Although the first known instance of unsolicited commercial e-mail occurred in 1978 (unsolicited electronic messaging had already taken place over other media, with the first recorded instance being via telegram on September 13, 1904), the term "spam" for this practice had not yet been applied. In the 1980s the term was adopted to describe certain abusive users who frequented BBSs and MUDs, who would repeat "SPAM" a huge number of times to scroll other users' text off the screen. In the early Chat rooms in services like PeopleLink and the early days of AOL, they actually flooded the screen with sizeable quotes from the Monty Python routine. This was generally used as a tactic by insiders of a particular group who wanted to drive newcomers out of the room so the usual conversation could continue. This act, previously termed flooding or trashing, came to be called spamming as well. [8] By analogy, the term was soon applied to any large amount of text broadcast by one user, or sometimes by many users.

It later came to be used on Usenet to mean excessive multiple posting—the repeated posting of the same message. The first evident usage of this sense was by Joel Furr in the aftermath of the ARMM incident of March 31, 1993, in which a piece of experimental software released dozens of recursive messages onto the news.admin.policy newsgroup. Soon, this use had also become established—to spam Usenet was to flood newsgroups with junk messages.

Commercial spamming started in force on March 5, 1994, when a pair of lawyers, Laurence Canter and Martha Siegel, began using bulk Usenet posting to advertise immigration law services. The incident was commonly termed the "Green Card spam", after the subject line of the postings. The two went on to widely promote spamming of both Usenet and e-mail as a new means of advertisement—over the objections of Internet users they labeled "anti-commerce radicals." Within a few years, the focus of spamming (and antispam efforts) moved chiefly to e-mail, where it remains today.

There are three popular fake etymologies of the word "spam". The first, promulgated by Canter & Siegel themselves, is that "spamming" is what happens when one dumps a can of SPAM luncheon meat into a fan blade. The second is the backronym "sh*t posing as mail." The third is similar, using "stupid pointless annoying messages."

Hormel Foods Corporation, the makers of SPAM luncheon meat, do not object to the Internet use of the term "spamming." However, they do ask that the capitalized word "SPAM" be reserved to refer to their product and trademark. By and large, this request is obeyed in forums which discuss spam—to the extent that to write "SPAM" for "spam" brands the writer as a n00b. However, Hormel has begun to press the trademark issue—first, when a firm registered the trademark "SpamArrest" in 2003, Hormel sued to invalidate the mark, , and more recently two failed attempts to revoke the mark "spambuster"

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PostPosted: August 23rd, 2006, 2:23 pm 
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....excuse me...but...

WHAT THE f*ck?!


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PostPosted: August 23rd, 2006, 4:59 pm 
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What? Is there something WRONG with intelligent type of spam? I mean hell at least we arn't whoring up the boards with useless crap.

Random Definitions:
Today's Mode is "F".

fabaceous
adj. - like a bean.

facinorous
adj. - extremely wicked; depraved; infamous

facula
n. - small bright patch on sun

facundity
n. - eloquence

fadaise
n. - an obvious or silly remark

fascia
n. - (pl. -ae ) band of color; band or layer of connective tissue; name-board over shop; dashboard. fasciate, fasciated a. tied round with a band or fillet; striped. fasciation n.

februation
n. - exorcism; religious purification

fescennine
adj. - obscene; lewd; licentious; scurrilous

fictile
adj. - pertaining to pottery; moulded; able to be moulded into shape or new shape. fictility, n.

fidimplicitary
adj. - fully trusting someone

fizgig
n. - a woman who flirts and gads about

flaneur
n. - an intellectual trifler

fleer
v. - to laugh lecherously or derisively

fontinal
adj. - growing by or in springs.

formication
n. - the feeling that bugs are crawling on you

fusuma
n. - sliding paper screen separating rooms in Japanese house.

fuzee
n. - red signal light used by RR to warn approaching trains

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PostPosted: August 23rd, 2006, 7:11 pm 
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No, THIS is the winner fot the best SPAM thread ever.

In a few posts, it beat the Off-Topic Thread.

And Regal, you put Mullolhand Drive there just because it has lesbian sex scenes? =P

I must say that the self-defense article was just too good. :lol

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PostPosted: August 24th, 2006, 11:24 am 
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nah, i mentioned it cause it was such a COOL FILM! though i see it stuck in your mind for another reason entirely :p

also, i thought it was 'fizigig'. nvm.


The International Astronomical Union has voted to remove Pluto from the solar system--as a planet, that is.

Meeting in Prague over the past week, IAU members rejected a proposal to increase the number of planets to 12 by including Ceres, the largest known asteroid, which orbits between Mars and Jupiter; Charon, which has been considered Pluto's moon; and 2003 UB313, an object nicknamed "Xena" that was discovered in 2005 orbiting far beyond Pluto.

Pluto is now considered a "dwarf planet" because it has an oblong orbit that overlaps with Neptune.

Ceres and Xena will also be considered dwarf planets. Charon is simply one of the "small solar system bodies."

Here are images from the Hubble Space Telescope in February that confirmed the existence of two new moons orbiting Pluto. Pluto and Charon are gravitationally locked so the same sides always face each other. They orbit each other every 6.3 Earth days.

...random


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PostPosted: August 24th, 2006, 3:57 pm 
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pluto is the best planet evar. ^.^

hmm... another "F" one, a poem from one of my most favourite books.

The Frivolous Cake by Mervyn Peake

A freckled and frivolous cake there was
That sailed upon a pointless sea,
Or any lugubrious lake there was
In a manner emphatic and free.
How jointlessly, and how jointlessly
The frivolous cake sailed by
On the waves of the ocean that pointlessly
Threw fish to the lilac sky.

Oh, plenty and plenty of hake there was
Of a glory beyond compare,
And every conceivable make there was
Was tossed through the lilac air.

Up the smooth billows and over the crests
Of the cumbersome combers flew
The frivolous cake with a knife in the wake
Of herself and her curranty crew.
Like a swordfish grim it would bounce and skim
(This dinner knife fierce and blue),
And the frivolous cake was filled to the brim
With the fun of her curranty crew.

Oh, plenty and plenty of hake there was
Of a glory beyond compare -
And every conceivable make there was
Was tossed through the lilac air.

Around the shores of the Elegant Isles
Where the cat-fish bask and purr
And lick their paws with adhesive smiles
And wriggle their fins of fur,
They fly and fly 'neath the lilac sky -
The frivolous cake, and the knife
Who winketh his glamorous indigo eye
In the wake of his future wife.

The crumbs blow free down the pointless sea
To the beat of a cakey heart
And the sensitive steel of the knife can feel
That love is a race apart
In the speed of the lingering light are blown
The crumbs to the hake above,
And the tropical air vibrates to the drone
Of a cake in the throes of love.

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PostPosted: August 24th, 2006, 4:34 pm 
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I heard the Pluto thing. Heck, they can't just do that! Pluto's a planet...! It will take at least 10 years to get it out of people's mind that Pluto isn't a planet anymore.

And imagine all the loss in the horoscope and mysticism industry!

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PostPosted: August 25th, 2006, 9:47 am 
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LMAO thats true! never thought about astrology.

this made me laugh. Its a course guide from the London school of Puppetry. People really do this.


Two Different Types of Student Experience
LSP students develop understanding, experience and appreciation of the art of puppetry in two ways. Firstly, they are professionally taught how to make and perform solo work. Secondly, they benefit from the enrichment offered by working with professional puppeteers, and their colleagues from other art forms such as music, dance and drama to make collaborative works.

Keeping your work alive and in demand
During the course you:

build up a personal collection of puppets, tools and equipment
learn to animate different types of puppets up to a high standard
use puppets in a variety of professional contexts
experiment with and innovate new work and performance styles
work in collaboration with other artists as well as develop solo work
learn to run educational workshops
learn how to keep your work alive and in demand
Interviews
Preparation
People are often worried about the interview process. We run a regular Taster / Interview Day and this is the opportunity to learn more about puppetry, more about the school and also have an enjoyable day out. You can start studying with us any time you like after having the interview and after we have offered you a place.

What to prepare:

Do some general reading on Japanese Bunraku Theatre, Rajasthani Marionettes and Indonesian Shadow Puppets.
Write yourself a provisional business plan about how you intend to work as a puppeteer or use puppetry inside your current career. This should indicate how you will fund yourself while training: both in terms of paying fees and finding living expenses as well as outlining your longer term plans.
Optional Please please bring drawings, models, designs, photos of anything you do, not just puppetry… even recipes are acceptable!
The Interview
The interviews tend to be one to one or in small groups with discussions and practical work with an LSP tutor as the main means of getting to know the potential of each student.

If you wish to learn puppetry with a view to using it in education and therapy you need to be familiar with the book 'I Am The Story' by Caroline Astell-Burt (available from www.puppetbooks.co.uk)

Interviews generally run as follows:

An operating class to play with different types of puppet operating techniques.
Making a puppet from found materials and playing with it.
Discussing your ideas about puppets you have seen in theatre, film and on television - the broader your ideas the better. We may also touch upon your research into world puppetry.
A group discussion about your business plan and earning your living as a puppeteer.
A nice cup of tea!


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PostPosted: August 25th, 2006, 11:48 am 
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That's pretty cool. I guess they take puppetry very seriously. I wonder if they have ever seen "Puppetry of the Penis" ...

My MsPaint rendition of the cartoon in the Opinion section of today's paper:

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For those who don't know Stephen Harper is Canada's current Prime Minister. All condolences to Hell Hunter on the name. At least it's spelled different.

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PostPosted: August 25th, 2006, 4:17 pm 
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The PlayStation 3 is Sony's seventh generation era video game console, third in the PlayStation series. It is the successor to the PlayStation 2 and will compete against Microsoft's Xbox 360 and Nintendo's Wii. The PS3 is scheduled for release on November 11, 2006 in Japan and November 17, 2006 worldwide, and will ship in two initial configurations.

Sony officially unveiled the PS3 to the public on May 16, 2005 during an E3 conference. A functional version of the console was not at E3 2005 or the Tokyo Game Show in September 2005, although at both events, demonstrations were held on devkits (e.g. Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (e.g. Mobile Suit Gundam). It wasn't until E3 2006 that games were shown on actual PlayStation 3 systems. In preparation for launch, Sony has announced that there will be 27 playable PS3 titles on show at the Tokyo Game Show in September 2006 on final hardware.

Thus far, public reception of the console has been mixed with the Sony stock market price declining partially due to worries about the future of the PlayStation brand and its profitability. However, Sony's chief has cited its widespread developer support and advanced "future-proofed" technologies such as Blu-ray and the Cell microprocessor, as ensuring the continued success of the PlayStation platform. A market analyst group predicts that despite intense competition from Microsoft and Nintendo, the Sony PlayStation 3 will lead sales in North America, before 2011.



Sony's initial retail strategy for the PlayStation 3 will involve two different configurations that are detailed in a Sony press release. The "premium" version of the PlayStation 3 will come with an internal 60 GB hard drive, Wi-Fi connectivity, HDMI output, and multiple flash memory card readers, and features a brighter cosmetic silver logo and trim. The second and alternate configuration of the console will have a 20 GB internal hard drive but will not feature Wi-Fi, HDMI, or a memory card reader. The hard drive is upgradeable, and memory card and Wi-Fi support can be added through adaptors, but the HDMI support is not upgradeable.

The lack of HDMI output in the 20 GB model (as with the Xbox 360 or player lacking HDCP) could potentially cause problems with restricted output resolution on Blu-ray video. An ICT flag can be set by content producers, which forces non-HDCP video down to a pixel resolution of 960×540 (50% greater than DVD-Video at NTSC resolution, and 25% greater than PAL resolution). SCEA president Kaz Hirai stated that it is "too early to speculate at this point" whether movie producers will activate the ICT feature. According to German publisher Spiegel, a behind-the-scenes agreement was made to not enforce the ICT flag on next-generation optical formats until at least 2010, or possibly even 2012.




List of PlayStation 3 games

Tiger Woods PGA Tour 2007
Resistance: Fall of Man
Warhawk
MotorStorm
Ridge Racer 7
F.E.A.R. [3]
Fatal Inertia
Full Auto 2: Battlelines
Blade Storm: Hundred Years War
Lair
Sonic the Hedgehog
Blazing Angels Squadrons of WWII [4]
Armored Core 4
Marvel: Ultimate Alliance
Call of Duty 3
Tom Clancy's Rainbow Six: Vegas
Need for Speed: Carbon
NBA Live 07
Madden 07
Tony Hawk's Project 8
Genji: Days of the Blade
Untold Legends: Dark Kingdom
Metal Gear Solid 4
Grand Theft Auto IV
Tekken 6
Gran Turismo HD
Devil May Cry 4
Final Fantasy XIII
Final Fantasy Versus XIII
Eight Days
The Getaway 3
Killzone PS3
Virtua Fighter 5
Unreal Tournament 2007
Half-Life 2
John Woo Presents Stranglehold
Heavy Rain
Resident Evil 5
Assassin's Creed
Mercenaries 2: World in Flames
Heavenly Sword
WWE SmackDown vs. RAW 2007
Battlefield: Bad Company

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PostPosted: August 25th, 2006, 5:32 pm 
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/////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
=====================|||||||||Pocket Shin Gouki by Phantom.of.the.Server||||||||=================
\\\\\\\\\\\\\\\\\\\\\\\\\|/////////////////////////////// [v3.15]

- contact: potsmugen@yahoo.com.br
- http://mugenesis.mgbr.net
- modified version of Capcom's Gouki from Pocket Fighters


===============<Features>========================================================================

- All the essential stuff
- Crossover series Super Jump and Combo system
- Alpha Counter and Power Charge
- Pocket Fighters Run and Dash
- Cancel and Super Cancel
- Many edited sprites, giving that M.U.G.E.N. char feeling :D
- Various intros and win poses, special animation for "Continue?", "Draw Game" and "Time Over"
- Intro versus my Ryu :D
- Effects mainly from Pocket Fighters and Crossover series plus M.U.G.E.N.'s potential
- Voices from PF, SFA3 and CVS2
- All of Gouki's moves, seen in many other games (well, almost :P)
- A.I.
- 12 palettes


===============<Still>================================================================

- Tenshou Kaireki Jin (SFIII 3rd Strike's ending)
- Tenha Touha Zan (SvC: Chaos' ending)
- Team Super with Ryu


===============<Movelist>========================================================================

U - up x - weak punch a - weak kick
D - down y - medium punch b - medium kick
L - left z - strong punch c - strong kick
R - right p - any punch k - any kick
s - start 2p- two punches 2k- two kicks


---<Normal>---

.Zugai Hasatsu / Skull Destroyer:
- F + y

.Headbutt:
- z (during Run)

.Zenpou Tenshin / Roll Body Forward:
- D, DB, D, p

.Seoi Nage / Over-the-shoulder Throw:
- F or B + 2p (close to the opponent)

.Tomoe Nage / Overhead Judo Throw:
- F or B + 2k (close to the opponent)


---<Special>---

.Gou Hadou Ken / Great Surge Fist:
- D, DF, F, p

.Zankuu Hadou Ken / Air Slash Surge Fist:
- D, DF, F, p (in the air)

.Gou Shoryuu Ken / Great Rising Dragon Fist:
- F, D, DF, p

.Shakunetsu Hadou Ken / Scorching Heat Surge Fist:
- F, DF, D, DB, B, p

.Zankuu Hadou Ken / Air Slash Surge Fist:
- D, DF, F, 2p (in the air)

.Tatsumaki Zankuu Kyaku / Sky Slashing Tornado Kick:
- D, DB, B, k

.Kuuchuu Tatsumaki Zankuu Kyaku / Midair Sky Slashing Tornado Kick:
- D, DB, B, k (in the air)

.Tenma Kuujin Kyaku / Demon Air Blade Kick:
- D, DF, F, k (in the air)

.Ashura Senkuu Zenpou / "God of War" Air Flash Forward):
- F, D, DF, 2p or 2k (2p travels further)

.Ashura Senkuu Kouhou / "God of War" Air Flash Backward):
- B, D, DB, 2p or 2k (2p travels further)

.Hyakki Shuu / Pandemonium Attack:
- F, D, DF, k

.Hyakki Gouzan / Hundred Demons Great Slash:
- do nothing (during Hyakki Shuu)

.Hyakki Goushou / Hundred Demons Great Collide:
- p (during Hyakki Shu)

.Hyakki Goudan / Hundred Demon Great Cutting:
- k (during Hyakki Shuu)

.Hyakki Gousai / Hundred Demons Great Smash:
- F or B + p (during Hyakki Shuu and close to opponent)

.Hyakki Goutsui (Hundred Demons Great Crash)
- F or B + k (during Hyakki Shuu and close to opponent)


---<Lv>---

.Messatsu Gou Hadou / Great Surge Deadly Attack:
- D, DB, B, 2p

.Tenma Gou Zankuu / Demonic Great Air Slash:
- D, DF, F, 2p (in the air)

.Messatsu Gou Shoryuu / Great Rising Dragon Deadly Attack:
- D, DF, F, 2p

.Messatsu Gou Rasen / Great Spiralling Deadly Attack:
- D, DB, B, 2k

.Kuuchuu Messatsu Gou Rasen / Midair Great Spiralling Deadly Attack:
- D, DB, B, 2k (in the air)


---<Lv>---

.Messatsu Chou Hadou / Super Surge Deadly Attack:
- F, DF, D, DB, B, 2p

.Tenma Gou Zankuu Kouu / Demonic Great Air Slash Rain:
- B, DB, D, DF, F, 2p (in the air)

.Kongou Kokuretsu Zan / Continent-Destroying Vajra Slash:
- D, D, D, 2p

.Misogi / Purification of Mind, Body and Spirit:
- F, DF, D, DB, B, 2k

.Shun Goku Satsu / Imprisioning Death Flash:
- x, x, F, a, z


---<Miscelaneous>---

.Back Dash:
- B, B

.Forward Dash:
- F, F

.Run:
- F, F (hold)

.Launcher:
- D+z

.Super Jump:
- D, U or U (during Launcher hit)

.Power Charge:
- b+y (hold)

.Alpha Counter (Gou Shoryuu Ken):
- F + 2p (during standing or crouching guard)

.Alpha Counter (Tatsumaki Zankuu Kyaku):
- F + 2k (during standing or crouching guard)

.Fall Recovery:
- 2p (while falling when hit)

.Chouhatsu / Taunt:
- s

.Special Taunt:
- D, DF, F, s


===============<Special>==================================================================

- IxnayDK, Loona and Winane, for all the bugs found on the previous version
- Byakko, Fuze, Loona, Z Sabre User and Mugenesis for beta-testing
- Winane, for the tips on A.I.
- Erradicator, for releasing his beautiful spark pack
- The Immortal, for releasing the CvS2 sounds and Gouki voice samples
- Jennifer, for the Rage of the Dragons effects
- Synk, for helping me with the move names translations
- Mugenesis and The Mugen Fighters Guild people for the support
- Those who I forgot to mention :P
- You, for downloading my char ;)

.If you find any bugs or would like to make any suggestion/comment, contact me by e-mail


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