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PostPosted: May 31st, 2006, 10:50 pm 
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I suggest that you title your trick and highlight the title in cyan and then explain your glitch using orange text. (that way we can differentiate between the glitches and the comments and/or questions). If you have any comments or questions, just mention the title of the previously stated glitch.

For example,

THINK OUTSIDE THE DUNGEON
Create a large square dungeon in the dungeon editor. Create a warp event to warp to that dungeon (warp near the outer wall). Go back to the dungeon editor, and reduce the size of the dungeon, removing any dungeon area from that area that you just set to warp to. Now test play. You will warp, but to the "outside" of the dungeon wall, where you can walk around the outer edges or even out into eternal void if you'd like. You can also place events and decorations out there if you'd like.

ROOSTER ON A BOX
In the layout mode for some town, create a building using the Mansion 2 graphic. In the layout mode for the building, create a rooster NPC and move it as far back as possible on the ground floor, so its near the white posts on the back wall. Now go back to the town layout mode and change the Mansion 2 graphic to the Camping Tent graphic. (Don't delete the mansion 2 building. Select Edit and change the graphic. )Now go to the layout editor and choose that same building(whose graphic you just changed to the Camping Tent one). In layout mode, you will see your rooster way above the Camping tent graphic. You cannot move to access the rooster, but if you press R1, it will automatically take you to that event. Then select "move". Very slowly and carefully move the Rooster on top of one of the boxes in the back of the Camping tent. Make sure in the event code for the rooster you set its movement to idle. (If you don't, it will walk off the box during game play.) Now when you play the game, you can walk up to the rooster and interact with it while it sits on that box. This makes any animations you set much easier to see. It’s a matter of trial and error. Usually more error than anything, but who cares, it's fun.

CHICKEN IN A BAG -posted by Digitalfox23
Make a Invisible Model.
Then put a chicken in it.
Then change the Invisible Model,
to a bag.
Move the bag to cover the chicken
inside.
Now all you do is set up the bag to
open.
This can be done with any small item.
Or Chest.


TO INFINITY
I've heard this one mentioned before. I can't remember who though, but I know it works. I've tried it.
You can create a town with one of those add on areas for blimps. Then warp a player to that area. Then edit the town and remove the blimp area. Then when you warp there your player is walking around half above land, and half below land. Keep walking (or running) North and you will pass the edge of the grass, you will come to horizon, you will even be able to run through the horizon and beyond. Try it. (By the way, you can also edit the warp to have you go directly to that place beyond the horizon.)

DOWN WITH THE PEDESTALS
Are you fed up with having special items like the vials and teddy bear, etc displayed on a pedestal instead of directly on the ground? Well, here's an interesting workaround. It works in fields.

A-Create an event using the point (artifact) graphic [with your desired item on top]. Use the "move" command to move the pedestal underground, but leave the coin showing. (go to -1.25 height)

B-Create an invisible event set to "touch" and place it directly behind the item you have showing now. In the event code
-sound effect or whatever message
-player receives money
-display off - item graphic
-display off - invisible event

Of course, this does take up two events, so it needs to be used sparingly, but it can make for a nicer presentation.


Okay, now you add anything you'd like. Who knows what weirdnesses we may come across?

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Last edited by Pagerron on August 18th, 2006, 8:22 pm, edited 5 times in total.

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PostPosted: June 1st, 2006, 12:43 pm 
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You know what I'd love to see?

Can someone try to get the out side items
inside?

Why would I want this?

I think it would be cool to put a
bon fire in the fireplace. 8)

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PostPosted: June 1st, 2006, 2:33 pm 
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Hello,
I got a chicken to sit on top of the
fire place. :D

You can also put items like
"gold chests" to sit up on book shelves.
I wanted to put a x-mas tree and or a
pumpkin on the fireplace. To make it look
nice.

Instead of the stand getting trapped inside
the wall of the fire place like I wanted.
The Hole thing floated to the top of the
screen.

If there was a way to take the tree off the stand??
Same thing with the other items. Don't forget we have
eggs,dolls,teddy bares ext. I wounder if there's an
easy way to put those items on things?

You know that is a cool idea for
battles. Have a bad guy float above you.

Thanks Pagerron, and other
glitch performers. For your ideas! :D

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PostPosted: June 1st, 2006, 4:19 pm 
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As far as I know, there's no way to separate the decorative display graphics from the pedestals they're on. In a the field layout though, if you don't want to see the pedestal, (keep in mind though, that this only works in a field) you can move the pedestal underground so that only the decorative item is showing. If you do move the pedestal underground, you'll have to create another event that turns the decorative display on and/or off.

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PostPosted: June 1st, 2006, 5:21 pm 
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Can that chicken box trick,
be done in a town?

I had the idea of turning chickens
into ducks. I want to get them
in the lake. :?

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PostPosted: June 1st, 2006, 5:44 pm 
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I can't make the chickens swim but you can make the
people swim. :D

After you place a person. Just put the spring on top
of the person.

Now he/she looks like there swimming!

Ok this idea may not be all that cool.
But, I am tring.

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PostPosted: June 1st, 2006, 6:54 pm 
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Anyone want to try using gallow 2 as a
diving board? :lol

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PostPosted: June 1st, 2006, 7:10 pm 
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The hole spring thing.

If you put your bon fires in the
spring, it looks really cool!

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PostPosted: June 1st, 2006, 8:07 pm 
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Ok, Try this. For a fenced in yard drop a
house on top of a gallow. 8)

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PostPosted: June 1st, 2006, 8:42 pm 
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I have a chicken in a bag trick for ya.
Ready?

Make a Invisible Model.
Then put a chicken in it.
Then change the Invisible Model,
to a bag.
Move the bag to cover the chicken
inside.
Now all you do is set up the bag to
open.

This can be done with any small item.
Or Chest. :D

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PostPosted: June 1st, 2006, 10:07 pm 
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Hey Digitalfox23. Good evening.
Just edit your previous post to add new ideas. That way the double-post (or sextuple post) :o police don't come knocking. Allow for other people to post before posting a new message. :)

--------------------------------------------
The rooster on a box idea can't really be done in a town as far as I know, but you can warp people to a the inside of building graphics and have them walk around the insides of the building frames.

--------------------------------------------
The chicken in the bag idea is a cool one. I think I'm going to use that one in my game. Cool.

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Last edited by Pagerron on June 3rd, 2006, 12:54 am, edited 6 times in total.

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PostPosted: June 2nd, 2006, 2:55 pm 
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Holy Sextuple Post Batman!


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