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PostPosted: March 12th, 2006, 11:09 pm 
Rank 3: Studying Black Mage Rank 3: Studying Black Mage
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Joined: March 6th, 2006, 12:14 am

Posts: 609
I'm trying to compile all of my location changes into one
script, yet I think I might have stumbled upon a
glitch with one of the variables. I've used the Game
Info Load, and have set up script branches to decide,
using variables, what the map number is, and what the
party's X, Y and Z coordinates are. I then applied
the warp command to move them where I want them to
go.

But then it didn't work. I tried also loading member
info. Not a bit of difference, so I took that Member Info
Load command out.

After struggling with this for about an hour, I then
decided to create a message box which would read
the variables back to me. Everything was fine.
Except for the variable which stores the party's
Y coordinate.

I got back something like (Map #, X, Y. Z)
5, 12, 0, 1.
The party's Y coordinate was supposed to be
26.

What's the problem here? Is this a glitch in
one of the variables? Also, what's a solution?
Perhaps something more resourceful?


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PostPosted: March 13th, 2006, 3:53 am 
Rank 2: Eager White Mage Rank 2: Eager White Mage
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Joined: November 3rd, 2005, 5:28 pm

Posts: 565

Location: Deep In The Bowels of New Jersey
I know that the system can call the party's y coordinate properly.

Nash's battle system is proof!

There must be an error in the script.

I have not used this for much detailed work, so I do not know if there is an error in the game (like with the X and O button values for User Inputs... they are switched in the Help Message) (you do know about the great in game help files, right? Just highlight a command and press Start for helpful tips in every editor!).

Good Luck debugging!

Peace.

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