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PostPosted: May 30th, 2005, 11:18 pm 
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Is it possible to upload custom midi/mp3/wav or someother random format to be used in the Rpg maker 3? It would be a nice feature if all you had to do is load it into the Memory card via dexdrive.


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PostPosted: May 31st, 2005, 6:12 pm 
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I doubt that the particular feature will be included on RPG Maker 3. It's a liability for Agetec if people just go off and implant licensed mp3s and all that into their games.

However, I'm sure there will be a way to add custom music to the game, with a little creativity. It's been done on RPGM 1 and 2.

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PostPosted: June 1st, 2005, 3:26 am 
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Thats not to bad..I have written so much orchestral music, I have so much of it i'm drowning it. thanks for the advice/hint.. I'm gonna have to check out rpgm 1 to see if i like the interface. Besides I've always enjoyed composing music on mario paint :P


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PostPosted: June 2nd, 2005, 12:13 pm 
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Oh, well if you liked composing with Mario Paint, then there's not much you couldn't do with RPG Maker 2, not to mention 3 (as far as I know).

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PostPosted: June 8th, 2005, 5:00 pm 
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it's a liability for agetech? r u trying 2 say that they're guilty of copyright infringement if they insert a program into their game that allows users to upload music? if that's what u mean then that makes no sense because, for instance, mtv music generator allows gamers to sample audio off any cd. and i would assume they are not responsible for anyone trying to publish copywritten sounds that were sampled with their game. basically, enlighten me because there's no reason why uploading of music shouldn't be allowed on rpgm in my opinion.


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PostPosted: June 8th, 2005, 9:32 pm 
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Well, see, the thing about that is that with MTV's game, you probably can't transfer that music to anyone else.

By allowing the uploads, Agetec would sort of be like Kazaa in a way of having a program with both potential to be good and bad.

That's the way I understand it.

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PostPosted: June 8th, 2005, 10:35 pm 
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no, no. u can transfer that music. i remember years ago when i worked at a record store the security guard who worked there connected his comp to his ps2 or something like that and recorded the music made on mtv generator onto his computer, i think.

but, wait maybe i'm confused about the whole upload thing. what i mean is taking audio from a cd, minidisc, or computer and putting it in the game. and i guess what u mean when u say file transfer is the fact people can play each others games online. but, of course, someone can also sample audio from a cd with mtv generator and transfer the file online as well. and if that were to happen, mtv generator wouldn't be liable, the idiot who transferred the file would. the same should go for rpgm; if someone decided to display or transfer a game made with rpgm, that person, and not agetech, would be lieable for any copyright infringement. basically, my point is maybe the reason music can't be inserted into the game is because the ps2, unlike a certain extinct video game console, perhaps, does not have the capability to carry out such a function.


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PostPosted: June 9th, 2005, 10:47 pm 
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:skeptical I can understand where your coming from but i think its just a feature there not adding.. I'm sure if you where really determined.. You could add the music.. So far i've thought of 3 ways.. !. rewire the ps2 to run from a hard drive and add the files you needed.. 2. Modify the cd to contain your custom music.. and my personal favorite.. version 3. modify the game to read files off your memory card. Trick is with that you may need a bigger memory card so perhaps you can then modify a usb drive to work as a larger memory card.. at that point you might as well connect the custom memory card cable to a dex drive thats connected to your computer.


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PostPosted: June 10th, 2005, 3:44 am 
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Arg god big blocks of text

*drowns*


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PostPosted: June 10th, 2005, 3:51 pm 
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In the Japanese versions, you could do it, but not here in the States. I doubt they'll ever put it in, but that doesn't mean that you can't cheat inside your game, though.

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PostPosted: June 12th, 2005, 7:44 pm 
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hey balcalm, where do u come up with these ideas?
my mind isn't adroit to the point where i can do those type a things. however, if those three ways u mentioned can actually work, that's amazing and impressive, unlike a 1 inch NES controller. when i see things like that, and take into consideration the amount and effort put into it.......it's definately a waste of one's life. but once again, your ideas are super cool.

and ixzion, are u saying that the japanese version has an option which allows gamers to transfer audio from a cd, computer, etc in the game?

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PostPosted: June 13th, 2005, 10:37 pm 
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I remember hearing that RPGM1 had the option before coming here.

And anyway, yeah Agetec can't really give us a feature that would allow us to copy and distribute copywritten music. It may be the user's fault that s/he distributed the game with such a music, but people will probably blame Agetec for making it such an option in the first place. Makes me wonder what Agetec planned on doing with the PC RPGMs, which of course have the ability to import music.

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PostPosted: June 15th, 2005, 7:43 pm 
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pc rpgm's? is that what that phyloris.com or whatever is all about. y'know, where somebody can put ff3 charactors, music, etc into the game.

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PostPosted: June 15th, 2005, 8:59 pm 
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The PC RPGMs are RPGMs that were never released here except illegally on the net, and you want to completely avoid them. Unless you imported one of them, though that can be expensive. Phylomortis has files for RM2K and RMXP, and an english patch for those who bought RMXP. Last I checked anyway, which was very early this year.

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PostPosted: June 23rd, 2005, 2:54 pm 
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MTV Music Generator had licenses to the music... :\


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PostPosted: June 23rd, 2005, 6:47 pm 
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to the music that was IN their game. they didn't have licences to a metallica cd. the point i originally made was regarding the cd sample option. again, if a gamer can sample a cd using mtv generator, why shouldn't they be allowed to sample music into rpgm? the fact is they can't because it becames costly with a console like ps2. think about it. if it was simply a situation about liability, money wouldn't be a factor. but money must be. if sampling audio from a cd into prgm was available, it would be far more complex than mtv music generator. a gamer would be able to giv charactors voices, etc; it would be endless. doen't it cost more money to have voices in a video game?

and it's not just a matter of having this option. when a video game company finally does this, it shouldn't drain all the mb out of a memory card. if that was the case, there would be no point, like the sampling option in mtv music generator.

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PostPosted: June 23rd, 2005, 6:49 pm 
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