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PostPosted: November 21st, 2005, 8:06 pm 
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Joined: May 18th, 2005, 7:00 pm

Posts: 197

Location: ....in the boondocks!
I am re-using a title from a uncompleted rpgm1 game for my new RPGM3 game.

It is going to be horror / ghost story based.

You are a horror author, Lex Johnson, who has been having dreams every night.

Each night, he finds himself in a long tunnel. In the distance he sees a beautiful girl, but when he approaches her, she vanishes. The tunnel ends at a door, and suddenly, before he has a chance to open it, he awakens.

Haunted by these dreams, he ventures off to do some research for a new book. He has heard of legends about a village in Europe called the "Village of No Death". Where no one dies.

He will stumble across the echos of the past and discover the terrible events that occured in that village.

I plan on a sorta of "Choose your own adventure" with semi-puzzle solving. (Considering the limitations of RPGM3).


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PostPosted: December 6th, 2005, 11:33 pm 
Rank 1: Untrained Thief Rank 1: Untrained Thief
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Joined: May 18th, 2005, 7:00 pm

Posts: 197

Location: ....in the boondocks!
Update:

Everything is coming along nicely.

I have puzzle dungeons in the game, and for the most part they are simple, but there are some complex ones in there.

I am using storyteller to demostrate boobytraps, and they look pretty good.

I think I got the spooky vibe going and got a good flow going so far.

It is hard to get the player to activated graphical events in the right direction when in town. Considering that there is so much space, I can't close off every avenue to force the player to go down one part of the ground.

I have given hints as to where the player needs to go next, incase he moved his camera around where he can't see the event happening. But it is only in a couple places.

But overall, my game is coming along nicely. And here I didn't think I could make a spooky game. :)


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