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PostPosted: November 8th, 2005, 6:03 pm 
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A user by the name of Tom has already submitted one. It was a 800(w) x 100 (h) banner ad.

Also, make sure to add whether or not you want the banner linked to another site or your Development Studio (if you have one here).

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Last edited by Ixzion on December 20th, 2005, 11:25 am, edited 2 times in total.

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PostPosted: November 9th, 2005, 11:44 am 
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Can we just post a text ad here, or does it have to be in a zip file? Because I'm not really sure how to do that... :\


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PostPosted: November 9th, 2005, 3:11 pm 
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You can post it here, too.

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PostPosted: November 10th, 2005, 4:26 pm 
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attached


Attachments:
hbbanner copy.zip [119.39 KiB]
Downloaded 107 times

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PostPosted: November 12th, 2005, 9:53 am 
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Thanks for the submission!

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PostPosted: November 12th, 2005, 1:43 pm 
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Okay, in that case, I'll probably put an ad in. How about this...

The game I am making will be called Lunavarien. I am creating it using RPG Maker 3. It follows the adventures of Dion Lanari and his companions as they travel through the lands of Chivalu and Scartara. This RPG will be divided into two parts (one for each of the continents) because it is going to be pretty big, as it relies heavily on storytelling and events rather than battles and just going from one dungeon to another. Once I’m finished with part one (and it’ll be pretty close to 100% of my total data) I’m planning on having only 4 dungeons. The basic story is this: there are two moons, one white and black. These moons represent two deities: Luminera, the white goddess, and Sardonis, the black god. There is a festival in Dion’s hometown for the eclipse of these moons, but during the festival, the moons begin acting strangely and a dark warrior appears. Dion and his friends he picks up along the way must pursue this strange warrior and learn about who he is and why he came, and learn of an ancient prophecy that is being fulfilled. I have spent a lot of time on this game and have put in a lot of secrets and just little things that will make this game really great. For instance, there is a “romance systemâ€


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PostPosted: November 12th, 2005, 4:05 pm 
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I won't get anything in for this issue, but will you do the same thing for the next?

And, the release date for Mencara Revelle is December 2005, so you can add that in the release list. November 2005 (this month, duh) is the release list for the Varmilia 1000: Raven Lords demo.

Both RPGM1, of course.


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PostPosted: November 13th, 2005, 4:43 pm 
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Got it down. Thanks.

And that paragraph may be a bit long. :p

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PostPosted: November 14th, 2005, 12:48 am 
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Thought so :lol Okay, I'll try to reduce it to a more manageable size...

The game I am making will be called Lunavarien. I am creating it using RPG Maker 3. It follows the adventures of Dion Lanari and his companions on their journeys. It will be two parts, because it relies heavily on storyelling and events. The basic story is this: there are two moons, represented by two deities: Luminera, the white goddess, and Sardonis, the black god. A dark warrior appears suddenly, and Dion and his friends must pursue this strange warrior and learn about who he is and learn of an ancient prophecy that is being fulfilled. I have put in a lot of secrets and just little things that will make this game really great. For instance, I've made a pretty detailed romance system type thing. Right now, I’m working on a big resort island and the whole place is going to be just for fun. I’ve got a good storyline going, and I really think it’s going to end up being really cool. I’m planning on getting finished with part 1 sometime in January or maybe December. Check it out, I think you’ll all really enjoy it.

Looks better already. :)


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PostPosted: November 21st, 2005, 3:34 am 
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Wherever I May Roam (Red Rider Inc.)-

The amnesia besieged Darius Tribal,
who has awoken amongst the rubble of a town laid to ruin 5 years ago by The Shadow, is searching not for love-money-power-or really anything at all. He just wants to find who he is, but even what is so simple to us can lead you on the most intricate of quests. And as fate would have it, he can't avoid being the factor. You have your options, go your own road-or build a new one for the world.

(complete with 3 full endings, monstrous story capabilities, unique character classes with a full reportoire of skills, and the ultimate in replay value.)

Hey Ixz, don't know if I'm too late-I know your stressing over 2.3 and I'm down to the wire so I made it nice and short if it helps at all, but here's my add: do with it what you will. Also, the release date for Wherever I May Roam is March 17th and will be 3 full parts. Good luck on the mag.

And man did Chaos Sentinel rip so much from so many different places...I don't know how he can say he 'made up' the story...

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PostPosted: November 21st, 2005, 11:42 am 
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:(

I did, as far as I'm concerned... Sure, there are quite a few cliches and things, and it isn't the most original storyline, but that's what I was going for. I wasn't taking anything from any specific game I've played. So don't criticize me, because yours doesn't sound so original either.


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PostPosted: November 21st, 2005, 12:06 pm 
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An amnesia-afflicted hero, NLY? >_>

Don't take it personally, Chaos. Sounds interesting enough to me.

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PostPosted: November 24th, 2005, 3:43 am 
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Wasn't trying to flame, you see I read alot of books and the idea of Moons representing gods is directly from Dragonlance, with the Red, White, and Black moons representing good evil and balance. And Sardonis is (whether intentional or not) either exactly the same or very simmilar to a god in Fable or another game (forgive me, worked all day and can't get to sleep so it slips my mind)

I didn't mean to come across as a dick, and I see now that I was.

Also, I see that with the lack of info. I put in-mine sounds even more cliche. And that this is probably why yours sounds so as well. It's just that your sources didn't seem as generic of a genesis for your story as most cliches. And everyones story all seems better than it is, so I was just being foolishly aloof and extremely tired. (plus, a amnesia inflicted hero is a great way to spawn originality as you have endless possibilites for creating his past after and before you create his present which is equally open-ended. I'm sure your game will be great.

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