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PostPosted: January 14th, 2017, 12:25 pm 
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I've been tinkering with DoL:T3W and encountered a problem that set me back a bit. Sometime soon I'll be releasing the demo, but it's possible some issues may remain.

I'm not too happy about it, yet I want to keep my promise of a demo drop.

Thanks for your patience to anyone who was actually waiting on this.

By the way, the demo will be password protected, in spite of what I said before. However, once released, you can request the password. The reason for this is that at least one person outside the community expressed interest in my game, so I'd like to invite them, but not provide complete access immediately.

I'm sure this won't affect anyone directly, but I thought I'd mentioned it anyway.

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PostPosted: January 17th, 2017, 8:16 pm 
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If any one's reading this, I'm putting the finishing touches on the demo and it'll be released soon.

By the way, the problem was solved... by removing and adding back in a script command.
Nothing was really changed, but it works again.

RM2 is evil sometimes. :evil :shakefist

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PostPosted: January 23rd, 2017, 11:47 am 
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RPG Maker 2 keeps fighting me every step of the way, so it'll be a while longer.

I've added an option to Quit Mini Games, but now some of the scripts I made before aren't working properly. I made a workaround to patch the issue, yet two other problems raised their ugly heads to impede my progress.

I supposed I could've just released the previously working version, but I wanted a few more options to be available for this Demo.

Stuff like this really makes things extremely frustrating and needlessly complicated. I'm sure I'll find a solution soon-ish.

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PostPosted: January 27th, 2017, 3:29 pm 
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The Demo is very close to completion, just fixing up some very situational specific bugs. There are more automatic events and options to select, adding these things brought a few new problems. At the rate I have been going, it should be done within the next week or two.

For anyone interested:

NEW OPTIONS

  • Quit Mini Games and Boss Challenge
  • View Door(s) Open when you have enough Light Automatically when entering an area

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PostPosted: January 31st, 2017, 4:50 pm 
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Hey man, much props on your dedication to RM2! Considering doing a video of the game?

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PostPosted: February 1st, 2017, 2:37 pm 
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Ixzion wrote:
Hey man, much props on your dedication to RM2! Considering doing a video of the game?

Drew Fletcher was nice enough to make one on my behalf. :D


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PostPosted: February 1st, 2017, 2:39 pm 
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Based on the video, I will make some minor changes.

Look forward to the Official Demo Launch soon.

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