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PostPosted: July 29th, 2014, 11:47 am 
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Jester's Hunt Ep24
Once upon a time, I tried making a sequel to Jester's Hunt. This is all that came from it.


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PostPosted: July 30th, 2014, 1:58 pm 
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Jester's Hunt Ep25 (Finale)
Let's finish this let's play of my game by let's playing my game by someone else!


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PostPosted: August 7th, 2014, 10:23 am 
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Review.

http://www.rpgmmag.com/magazine/194/rev ... -rpg-maker

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PostPosted: August 18th, 2014, 2:21 pm 
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I forgot to mention this, but I reuploaded one of my old let's plays, with fresh commentary in the comments. Be warned, it's one of my worst LPs.
https://www.youtube.com/playlist?list=PLD110718ECF8DB6A7

If you'd rather see something new, then guess what! I have something new! In fact, requests have been reopened, so if you want me to LP your game, let me know. =)

The first request is a game made by Lantis, and features a custom battle system on RPGM1. Here's the first episode.


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PostPosted: August 18th, 2014, 2:33 pm 
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Really digging your new layout. Looks super legit.

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PostPosted: August 19th, 2014, 12:58 am 
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Thanks, I rather like it. It gets rid of the letterboxing that Youtube enforces and doesn't distract too much from the video. And I wanted to make sure I had some sort of graphical update for the new season, anyway.


Generic Quest 8 Ep2

It's not often that you can legitimately say that it's the game's fault, but in this case, it's the game's fault.


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PostPosted: August 19th, 2014, 10:39 pm 
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Generic Quest 8 Ep3

Okay, Generic Quest 8, if that IS your real name. You've had your fun, now it's my turn.


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PostPosted: August 20th, 2014, 2:37 am 
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Ok, I am not an RM1 user, but I do have a (maybe) possible solution on how to restore the items that the player used in battle.
So, every time the player uses a potion, give the player a data item "UsedPotion". And for every time the player uses a mana, five the player a data item "UsedMana".
When the player gets a game over, put the player on a blank map that has an intro event on it.
I'm not sure if rm1 eventing has loops, but I'm going to assume it doesn't.
Event: if player has a "UsedPotion", take it away, give them back their potion, and teleport the player right back onto the map so the intro event could repeat. If not, teleport the player onto another map.
That map would be a blank map for restoring mana powders, and would work the same exact way.
Ok, I see a flaw in this. Every time you would get a game over, it would take a while to give you back all your items, but would you really use so many items?
We'll this is just an idea that I wanted to share


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PostPosted: August 20th, 2014, 8:36 am 
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Quote:
Ok, I see a flaw in this. Every time you would get a game over, it would take a while to give you back all your items, but would you really use so many items?

Yeah, it would take a few seconds just to give back one item. Even if you only used four items, you're still looking at 12 seconds or so of wait time. You got the right idea, though. But instead of giving you back your items in an intro event, pushing into a magical recovery chest would give the same result at a much faster rate.

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PostPosted: August 24th, 2014, 11:39 pm 
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Generic Quest 8 Ep4

I talked about RPG Maker 2's limitations in Ep9 of "SS World 2". I talked about the limitations of RPG Maker 3 in Ep7 of "Ursus Quest: Tree of Life". Now it's time to finish off the trilogy.


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PostPosted: August 26th, 2014, 10:48 am 
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Generic Quest 8 Ep5&6

I'm rather annoyed by my rate of progress, so I'm posting two episodes at the same time.




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PostPosted: August 28th, 2014, 3:46 pm 
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Before we start, I just finished looking back on another let's play. It'll be the last one for a while.
https://www.youtube.com/playlist?list=P ... 9A349ECC32


Generic Quest 8 Ep7

It's the final battle! Next is the review and we're done with the game. =)


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PostPosted: September 1st, 2014, 3:19 pm 
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Hey look, a review!

http://www.rpgmmag.com/magazine/195/rev ... -rpg-maker

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PostPosted: September 4th, 2014, 2:15 pm 
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Defenders of Light Ep1

Let us start playing Jester's Hunt's main competition! I don't get to any actual gameplay, but the game is already a showoff.


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PostPosted: September 8th, 2014, 10:07 am 
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Defenders of Light Ep2

Got a busy week ahead of us, as we begin to locate the four missing Defenders.


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PostPosted: September 8th, 2014, 12:00 pm 
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I remember playing this game.

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PostPosted: September 9th, 2014, 9:27 am 
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Defenders of Light Ep3

I like this boss.


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PostPosted: September 10th, 2014, 8:30 am 
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Did you accidently call Ep. 2 "Alicia" because of me?
Sorry, Dray!


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PostPosted: September 10th, 2014, 12:59 pm 
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Yeah, pretty much. But no big deal. I'll know better next time I record.


Defenders of Light Ep4&5

I decided to upload the last two episodes of this session at the same time, today. One is short, the other is not so short, so they balance each other out.



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PostPosted: September 11th, 2014, 10:05 am 
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And you're even pronouncing the name "Alicia" correctly.
It's pronounced:
1) Ali (with the stress on the i)
2) Ci (like the letter C)
3) a (like in "March"... I think... Hard to describe disjointed sounds)
But you are pronouncing it "Alisha", and that's wrong

*****

Aniway, enjoying this LP. Althought, the game doesn't feel like a colectaphone anymore, it feels like a maze game. You go throught different passages to unlcok other passages. From game design eye: The obstackles (clue blocks, rivers, bridges, etc.) are the locks. Characters and their skills are the keys.
Also, gates are locks, and lights are keys.
But all this just creates a maze. A puzzle maze. Dont get me wrong, i like those kind of games, but where are the more interesting puzzles? With swithces or buttons? With memory and skill?
Where are NPCs to interact with?

That's what's REALLY missing from this game, NPCs to interact with. We had a lot of them in Jester's Hunt, and i really feel they made the game better, the worlds more alive. Here, there's n o one even in the worlds apart from your characters... Kind of lame...


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