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PostPosted: March 25th, 2014, 1:32 am 
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It SHOULD be fine enough as it is. I don't know what noise is in there right now as it is.

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PostPosted: March 25th, 2014, 5:54 pm 
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First of 3 topics this week:

Facebook has just acquired Oculus Rift:
https://www.facebook.com/zuck/posts/101 ... ream_ref=1

Mark Zuckerberg wrote:
I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.

Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.

Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.


Damn Facebook.

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PostPosted: March 25th, 2014, 6:05 pm 
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Now let's play sex games with our "friends" we barely know!

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PostPosted: March 25th, 2014, 10:14 pm 
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I definately have things to say about that.

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PostPosted: March 29th, 2014, 12:19 am 
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2 of 3: Professor Layton vs. Phoenix Wright: Ace Attorney.

This is the first meeting of the minds between two top guys. We will talk a bit about those games.

3 of 3: Cheating in videogames

Titanfall has a system that if it catches you, it makes you play with other cheaters.

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PostPosted: March 29th, 2014, 10:50 am 
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I like the Titanfall idea. This way people can still play the game, but they can't ruin the experience for other players.

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PostPosted: March 29th, 2014, 11:13 am 
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^This

It still punishes the cheaters by making them play against cheaters. However, by not banning them, I believe they are less likely to work as hard on finding work-arounds for the anti cheating software. They just keep playing how they want to play with those that play the same way. Kind of beautiful really.

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PostPosted: April 2nd, 2014, 8:15 am 
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There was definately some debate over the usefulness of the feature when we discussed it.

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PostPosted: April 5th, 2014, 3:32 am 
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Intro/Catching up

Story 1: Mario Kart 8 released a new trailer which includes a lot of information.
https://www.youtube.com/watch?v=__qp9iPKeNs

New items : Boomrang and Pirahna Plant.
New/returning characters : Lakitu, Shy Guy, Metal Mario.
New/returning circuits : N64 Rainbow Road, Royal Raceway, Moo Moo Meadows, Donuts Plain 3, Toad Turnpike.
Item customisation: You can select which items you want in a race. So you can probably disable blue shells. :p

Story 2: New Nintendo Direct on April 9 focused on Smash Brothers! Speculation time!

- 12AM (GMT+2, Europe)
- Tuesday 11PM (UK Time)
- Tuesday 6PM (EST, NA)
- Tuesday 3PM (PST, NA)
- Wednesday 7AM (JST, Japan);

Story 3: Final Fantasy VI's 20th anniversary.

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PostPosted: April 5th, 2014, 1:05 pm 
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Ixzion wrote:
Item customisation: You can select which items you want in a race. So you can probably disable blue shells. :p

Remind me to say "it's about dang time" when we record tomorrow.

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PostPosted: April 5th, 2014, 6:33 pm 
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I can understand the point of "where we're you the day that going died." Maybe it's my interpretation of it, but in a world of evolving and advancing technology, the next (you would think) logical step is VR. People (that don't don't consider themselves hardcore gamers) want to play games in a new way and VR is a step into making games more real. People have their qualms and problems with Facebook, so this acquisition makes people feel as though they're going to make this new thing that could be, and eventually will be, our future nose dive into the ground.

The big thing, though, in regards to Facebook acquiring Oculus, is what the agenda is. Are they going to use it more for the social media/flash game environment, or are they going to let Oculus do what they intend and stick with their own games. Facebook is buying them out to become a player in a market that has potential market. What that specifically is, I don't know and neither do most other people. But I'm sure Oculus will benefit from a $2B backing and be able to take what they want to do to an even higher level. The question is really who really has control. If Facebook is going to pull the most strings and tell them exactly what they want to make, then the Rift will just be a social media machine that operates in a more realistic environment than just text chatting. If Oculus is allowed to have complete control over their ideas and production, then they win in this case.

Really, I find this interesting but a bit eye rolly. The main reason being that there have been companies in the past that acquire something they know nothing about and flop on those acquisitions. Sometimes it's best for a company to stick to what it is good at.

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PostPosted: April 6th, 2014, 12:16 am 
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I'm definitely up for Magcast on das SUNDAY. MARIO KART. I've also watched quite a bit of in-depth footage on it, so I'm in the know-how loop. Also butts.

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PostPosted: April 6th, 2014, 12:21 am 
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I would like to be on, if that's cool. I should be available.

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PostPosted: April 6th, 2014, 7:51 am 
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Here's a new trailer for MK

What's the third story? Sticking to the Mario theme?

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PostPosted: April 6th, 2014, 8:13 am 
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I'm in if there's room.

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PostPosted: April 13th, 2014, 2:07 pm 
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Introduction/What we've been up to

3 topics:

Nintendo Direct for Smash follow-up:
Charizard and Greninja in Smash
Smash 3DS for Summer, Smash WIIU for Winter
Smash for Fun, For Glory

Borderlands: The Pre-Sequel announced:
Follows the story of Handsome Jack before he was a bad guy in Borderlands 2. There are 4 characters:
Athena the Gladiator
Wilhelm the Enforcer
Nisha the Lawbringer
Claptrap the Fragtrap

http://www.ign.com/wikis/borderlands-th ... Characters

The Wolf Among Us
Let's talk

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PostPosted: April 20th, 2014, 4:32 am 
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Stories:

Story 1: Heart-Forth Alica Kickstarter Funded
https://www.kickstarter.com/projects/11 ... rth-alicia

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Quote:
A '90s-inspired Metroidvania RPG about a young wizard on her journey to stop a Spirit from consuming her homeland.


Story 2:
Game Informer's Mike Futter: "E3 must be a showcase for exclusives"

Quote:
I spent most of my day putting together release lists for each of the three major console platforms. It was a time consuming endeavor, but it was also educational and rewarding.

If one thing is clear to me now, it’s that this E3 is as important (if not moreso) than last year. The second half of 2014 is very thin for all three current platforms right now. Worse, the number of confirmed exclusives is absurdly slim.

Through the rest of 2014, here’s what the AAA profile as we know it right now looks like:

Xbox One Exclusives (Complete Release List)

Disney Fantasia: Music Evolved* (Also on Xbox 360)
Project Spark
Quantum Break
Sunset Overdrive
The Halo “journey” that Microsoft has been teasing.

PlayStation 4 Exclusives (Complete Release List)

Diablo III Ultimate Evil Edition
Driveclub
The Last of Us Remastered
The Order 1886
Planetside 2

Wii U Exclusives (Complete Release List)

Bayonetta 2
Mario Kart 8
Sonic Boom
Super Smash Bros. Wii U

Multiplatform (All three)

Call of Duty**
Just Dance**
Skylanders**
Watch Dogs*

Multiplatform (PS4/Xbox One)

Alien Isolation*
Assassin’s Creed Unity
Batman: Arkham Knight
The Crew
Destiny*
Dragon Age: Inquisition*
Dying Light*
The Elder Scrolls Online
The Evil Within*
Evolve
FIFA**
Madden**
Middle-earth: Shadow of Mordor*
Murdered: Soul Suspect*
NBA 2K15**
Sniper Elite 3*
Wolfenstein: The New Order*
WWE 2K15**

*Also available on last-generation hardware.

** Not yet announced and/or detailed, but reasonably suspected to be cross-generation.

Of the twenty-two multiplatform games above, only six are exclusive to new-generation consoles. That’s not nearly enough to motivate consumers who haven’t already upgraded to make the investment. We need to see more new-gen exclusive games at E3, and some of them need to be out this year.

One major variable is the indie community. Sony is bridging the gap between AAA titles with strong indie titles. Nintendo and Microsoft are lagging behind.

The titles that have been announced though, do not significantly overlap. Indies are currently the de facto exclusives, though likely not indefinitely as many of those titles go into development on other platforms.

Even with the indie presence on all three consoles, AAA and exclusives still drive mainstream consumer interest. All three platform holders need to have aces up their sleeves for E3. There must be titles they have waiting in reserve as surprises.

E3 2013 featured a series of promises, especially from Sony and Microsoft. We were inspired and excited to buy new hardware, even without robust libraries. This year, it’s time for all three companies to start delivering and make these investments worthwhile.


I think E3 talk is in order.

Story 3: Sony Pictures registers BioShock movie domains

Sony Pictures may be doing BioShock movie. Let's talk.

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PostPosted: April 20th, 2014, 3:10 pm 
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These are some great topics. :D I definitely will talk some Alicia! I just backed it.

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PostPosted: April 27th, 2014, 2:17 pm 
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Story #1:

ET was actually found in the NM desert:
http://www.usatoday.com/story/tech/2014 ... l/8232609/

Quote:
ALAMOGORDO, N.M. (AP) — A decades-old urban legend was put to rest Saturday when workers for a documentary film production company recovered "E.T." Atari game cartridges from a heap of garbage buried deep in the New Mexico desert.

The "Atari grave" was, until that moment, a highly debated tale among gaming enthusiasts and other self-described geeks for 30 years. The story claimed that in its death throes, the video game company sent about a dozen truckloads of cartridges of what many call the worst video game ever to be forever hidden in a concrete-covered landfill in southeastern New Mexico.

The search for the cartridges of a game that contributed to the demise of Atari will be featured in an upcoming documentary about the biggest video game company of the early '80s.

As a backhoe scattered a huge scoop of 30-year-old trash and dirt over the sand, the film crew spotted boxes and booklets carrying the Atari logo. Soon after, a game cartridge turned up, then another and another.

Film director Zak Penn showed assembled gaming fans one cartridge retrieved from the site and said that hundreds more were in the surrounding mounds of garbage.

About 200 residents and game enthusiasts gathered early Saturday at the old landfill in Alamogordo to watch crews search for up to a million discarded copies of "E.T. The Extraterrestrial" that the game's maker wanted to hide forever.

"I feel pretty relieved and psyched that they actually got to see something," Penn said as members of the production team sifted through the mounds of trash, pulling out boxes, games and other Atari products.

Most of the crowd left the landfill before the discovery, turned away by strong winds that kicked up massive clouds of dust mingled with garbage.

By the time the games were found, only a few dozen people remained. Some were playing the infamous game in a makeshift gaming den with a TV and an 1980s game console in the back of a van, while others took selfies beside a life-size E.T. doll inside a DeLorean car like the one that was turned into a time machine in the "Back To The Future" movies.

Among the watchers was Armando Ortega, a city official who as a teenager back in 1983 got a tip from a landfill employee about the massive dump of games.

"It was pitch dark here that night, but we came with our flashlights and found dozens of games," he said. They braved the darkness, coyotes and snakes of the desert landfill and had to sneak past the security guard. But it paid off as they found dozens of crushed but still playable cartridges.

The game's finding came as no surprise to James Heller, a former Atari manager who was invited by the production to the dig site. He says in 1983 the company tasked him with finding an inexpensive way to dispose of 728,000 cartridges they had in a warehouse in El Paso, Texas. After a few local kids ran into trouble for scavenging and the media started calling him about it, he decided to pour a layer of concrete over the games.

"I never heard about again it until June 2013, when I read an article about E.T. being excavated," he remembers. He was not aware of the controversy and never spoke out "because nobody asked."

The documentary about the search is being developed by companies including Xbox Entertainment Studios, and the film is expected to be released later this year on Microsoft's Xbox game consoles.

The city of Alamogordo agreed to give the documentarians up to 250 cartridges and plan to sell the rest that are unearthed.

Mayor Susie Galea hopes this brings more tourists to this southeastern New Mexico town that is home to an Air Force base and White Sands National Monument.

"Lots of people just pass through, unfortunately," she said.

The "E.T." game is among the factors blamed for the decline of Atari and the collapse in the U.S. of a multi-million-dollar video game industry that didn't bounce back for several years.

With the whether-or-not E.T. was buried in Alamogordo controversy solved, the other, subtler debate remains. Was it the worst game ever unleashed on gamers?

Tina Amini, deputy editor at gaming website Kotaku, says the game tanked because "it was practically broken" with that the E.T. falling into traps that were almost impossible to escape and would appear constantly and unpredictably.

The game designer, Howard Scott Warshaw, says he does not mind his creation being called that. "It may be a horrible game, but 32 years after, you are here, talking to me about it. It's a tremendous honor," that it still generates public discourse.

He, however, manages to stress that the company took too long to secure the rights for the game and with Christmas production schedules pressing he was left with just five weeks to design, write and test "the worst game ever."


Story #2:
Sonic meets Oculus Rift demo



Story #3:
Street Fighter: Assassin's Fist comes out in May!
http://www.joystiq.com/2014/04/27/live- ... ng-in-may/

Quote:
Street Fighter: Assassin's Fist, the live-action web series adaptation of Capcom's Street Fighter games, will be punching up your computer, tablet, smartphone and anything else that can connect to Machinima's YouTube channel next month. Two new trailers for the series popped up this month, highlighting fighters Ken and Ryu.

If you're unfamiliar with Assassin's Fist, this is the fan-made, Kickstarter-funded follow-up to the viral Street Fighter: Legacy short that made its way around the Internet four years ago. The series, while not produced by Capcom, has been given the company's official blessing. We believe the conversation may have gone like this: "Hey, can we make a live-action series based on Street Fighter?"



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PostPosted: April 27th, 2014, 3:36 pm 
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It's not the only Occulus video he's got, either. Here's some adapted for older games, some better than others.

Mario 64 - https://www.youtube.com/watch?v=28ivkU5i_x4
Zelda: Wind Waker - https://www.youtube.com/watch?v=fLfOxG3hvvw
Metroid Prime - https://www.youtube.com/watch?v=yrU8xQRIryY
Mario Kart Wii - https://www.youtube.com/watch?v=NBhMhc_xx1E

Also, here's a couple made specifically for Occulus:
Mario Kart proof of concept - https://www.youtube.com/watch?v=e35oVjVPCGM
Zelda 1 - https://www.youtube.com/watch?v=NKgmfUrllm8

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