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PostPosted: May 25th, 2013, 12:23 pm 
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What is it? Well it's an epic adventure. How so? Well you'll just have to play to find out!

This is mainly a small teaser video of what I have planned (the premise is cheesy but I think I can make it work).




I'll release a few details:


-will be a fully custom action battle system
-custom attack system if you've seen my Jester's Hunt revamp video then you may know what I'm talking about.
-fun and interesting bosses
-character building
-an Epic time!


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PostPosted: May 29th, 2013, 12:07 am 
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As always, very impressive.

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PostPosted: November 23rd, 2013, 9:26 am 
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Been a long time since I updated, but this project is still in progress. Actually the next couple of days I'm dedicating quite a bit of time to work on it. It needs to be re-polished badly, it had little to no direction before. After months of slowly getting the story pieced together I think I finally have a stable enough one to make a full attempt at this. I've no clue when I can show some progress just check back here I suppose.


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PostPosted: December 6th, 2013, 1:12 pm 
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You're a young hero enjoying a relaxing day fishing when all of a sudden something unexpected happens that flings you into an unknown castle, where you're met up by a alternating accent fairy, who needs you to get her certain objects from exciting worlds in exchange for a wish. Get ready for a comical game with a few popular cameos!

Teaser so far:



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PostPosted: December 16th, 2013, 12:52 pm 
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Was pondering an idea to use a Rock paper scissors type battle system for my game. Mainly because my action battle system is just getting too complex and frustrates me to the point of scrapping it all together. So I'm wondering would you guys like to see a Rock Paper Scissors type system? Pretty much would just be turn based for attacking.


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PostPosted: December 16th, 2013, 1:01 pm 
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The trailer you have here looks nice. You have always had a knack for making interesting-looking concepts. Now I wonder if you will make it a full game? :p

Turn-based attacking is good, too. I say just make whatever is interesting to you and won't make you stressed out. The point of creating is to have fun while you're doing it.

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PostPosted: December 16th, 2013, 1:11 pm 
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Ixzion wrote:
The trailer you have here looks nice. You have always had a knack for making interesting-looking concepts. Now I wonder if you will make it a full game? :p

Turn-based attacking is good, too. I say just make whatever is interesting to you and won't make you stressed out. The point of creating is to have fun while you're doing it.



Thanks Ix, and yeah for the most part I'm having a blast writing the story and such. Hopefully this turn-based attacking works well, mainly because it's a lot easier to script, for me anyway. I've got the day off today so I'm going to spend a good portion of it hashing it all out. I'll post my results soon :)


UPDATE:

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PostPosted: January 14th, 2014, 11:20 am 
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Re-worked again to become a puzzle/platformer.


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PostPosted: January 15th, 2014, 7:13 pm 
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Very nice. :)

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PostPosted: January 16th, 2014, 10:48 am 
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AnonymousBo wrote:
Very nice. :)



Thanks Bo :)


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PostPosted: February 22nd, 2014, 7:52 am 
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On a little bit of hold until I can work some of the story elements out a little better.


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