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PostPosted: September 13th, 2012, 9:12 am 
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"The worst pokemon."
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Another reason why you can't spell "ignorant" without IGN.

http://www.ign.com/top/rpgs

You'll see the problem as soon as you hit game number 99. I can't believe that they think ANY of the games are better. Specially considering that a good third of them don't even deserve to be anywhere near a top 100. I'd start naming a few, but I'd much rather you go through them yourself to experience the sheer shock of it first hand.

Currently the list stops at 41... but they are updating it pretty quick. It was at 61 yesterday.

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PostPosted: September 13th, 2012, 3:44 pm 
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I said yesterday that idea of Mario & Luigi: Partners in Time being anywhere on that list, let alone #66 is the best evidence of how bad the list is.

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PostPosted: September 13th, 2012, 3:45 pm 
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Fable II is better than Lunar 2. IGN said it, it is fact.

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PostPosted: September 13th, 2012, 3:50 pm 
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"The worst pokemon."
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How Chrono Cross made it to 61 is absolutely beyond me.

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PostPosted: September 13th, 2012, 5:51 pm 
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Odin Sphere is better than Lufia 2. Are you serious? Oh, IGN.

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PostPosted: September 13th, 2012, 5:54 pm 
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"The worst pokemon."
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I don't see how Odin Sphere made the list to begin with. It's not really a RPG. It's a side scrolling beat'em up with slight RPG elements. It's like calling Dust: An Elysian Tail an RPG.

Let alone that the game was garbage. Yeah, it looked pretty, but that was it. I can't believe what you had to do to level up your HP in that game... or that they expected you to play through the game 5 freaking times before you could fight the final boss.

RAGE!

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PostPosted: September 13th, 2012, 7:52 pm 
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Ixzion wrote:
Odin Sphere is better than Lufia 2. Are you serious? Oh, IGN.


Mario & Luigi: PiT is better than Lufia 2, Vagrant Story, Lunar 2, Final Fantasy 8, and Final Fantasy 9.

That is rage.

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PostPosted: September 15th, 2012, 7:59 am 
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My reaction to the top 10.

"Oh, typical. Lol western RPG bias~"

"Oh, Final Fantasy IV."

*reaches number one, FFVI

"Not bad."

:P

These things are so subjective though. Like, I know my top 5 is FFVI, Lufia II, Earthbound, Chrono Trigger, and Breath of Fire III. But I know people would disagree.

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PostPosted: September 15th, 2012, 9:25 am 
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"The worst pokemon."
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Earthbound was still way too low but I have to say I'm impressed with how hey ended it. Though I totally called WoW and Skyrim being somewhere at the top.

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PostPosted: September 15th, 2012, 4:21 pm 
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ToV not there? Inconceivable!

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PostPosted: September 16th, 2012, 3:49 pm 
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Neither was Star Ocean 2 present at all. Someone must die for this.

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PostPosted: October 1st, 2012, 12:30 pm 
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Not to mention Parasite Eve. I think that game at the very least deserves to be in top 100. I'm sure there are plenty others though.

Actually, I'm going to take the time to go through this horrible list and pick out all the games that I played that I KNOW don't deserve to be on the list. Though I'm sure that even though I'll hit a good few, there will be others that don't deserve their place in the IGN(orant) list since I wouldn't have played them. Also, I'll narrow it by the series as a whole since there were several entries from the same series.

Fable: Even aside from all the hype about how the game was incredibly long and diverse and how everything you did mattered to the word... and ultimately not meaning anything, the game and the series has been nothing but crap. Not only was everything you did NOT important or impacted the world, but the game was a cakewalk. There's absolutely NO penalty for death. Yeah, you may get a scar on your character, but who the hell even cares? How this deserved top 100 is just retarded.

Kingdom Hearts: Look, I know how much of a cult following the series has. And I admit that it is in fact popular. But that doesn't make it good. Several times I've tried to get though this game, but the story is just a compete unplayable mess. And that makes sense really. I don't know how you would be able to make sense of a game that takes characters from completely different games (the Final Fantasy series) and smash them together with Disney, of all things. And know, I loved Final Fantasy. And I love Disney. I can sing just about any of those songs from heart. But why on earth would you try to cram all of this into a single game. And on top of all that, there are other things that just drive me bonkers. Like the whole gummi ship thing, or the fact that you are stuck with Donald and Goofy of all people though the whole game. Again, I admit that the series is popular. That is is liked by quite a few people. But I don't think it deserves to make top 100.

Dragon Quest: The last I played in the series was VIII. And that was the one that broke me. Throughout the entire series, they never evolved or changed. They never pushed the bill, and the entire experience of the series is just boring. Honestly, the only reason that this series had entries on the top list wasn't because of them being good... but simply because they were the games that started the genre. And while, yes, that's a good thing... it doesn't mean they are of the quality needed for top 100. The entire formula for the series is built on nothing but pointless fetch quests. The plot points are short and character development has always been minimal. And on a gameplay standpoint, losing half of your entire money every time you game over is insane. Specially considering it's hard to come by in the first place. And that, combo'd with the fact that even if they didn't take half your money, buying new equipment is near impossible. Not once in any of the games did I make it to the newest town and was able to come anywhere close to being able to outfit my party entirely with new gear. So yeah, these games made it on the list just for their title and not for their quality.

Final Fantasy Tactics Advance: Now this is just insulting. While yes, Tactics original made it much higher... advance was just terrible. The story is fine, even the job class leveling is bearable. But what made this game completely unplayable was the law system. SK and I talked a bit about this in a article we wrote here: http://www.rpgmmag.com/articles/dumbelements.php And yes, while there are ways to stop some laws, it doesn't excuse the system for being in place. The game would have been much better had there just been no laws at all. And you know what? Without laws, the game might have actually had a place on this list.

Mario & Luigi Partners in Time: This game sucks. I don't even know why I have to explain this. In fact, I don't think Super Star Saga made the the list at all. Which is crazy, because Super Star Saga was a MUCH better game. But even according to IGN's site, these two games were equal in score. So why wasn't Super Star Saga on the list then? IGN really is retarded.

Chrono Cross: http://www.youtube.com/playlist?list=PL38637E6B3063B686

Odin Sphere: As if Chrono Cross wasn't a slap across the face. Odin Sphere isn't even a freaking RPG. It's a side scrolling beat 'em up with very slight RPG elements. And leveling those RPG elements is one of the most retarded thing in video game history. In fact, go back to this: http://www.rpgmmag.com/articles/dumbelements.php and scroll down a bit to see exactly what you have to do to level. And aside from that, you still have to play the game over 5 times to even access the final boss. And each time you play it over, you do so with a different character who has MINOR differences. They all share the same spell, have to explore the same dungeons, and have to fight the same bosses. How this got so high on the list blows my mind.

Ogre Battle: This one really hits home with me as I've just recently played this game. I'm a huge fan of tactical RPGs. But this one is just unplayable. Aside from the only story being a few lines from the boss of every map, aside from the absolute time sink it takes to get through a map (as you can't save mid-map), aside from the fact you can not control your party members in battle, you still have to deal with a random factor that completely breaks the game. You see, in battle, everyone automatically attacks. You can kind of have them focus on a certain enemy by telling them to either attack the 'best' 'strongest' 'weakest' or 'leader.' The problem is, this absolutely does not work. I'd sit there turn after turn changing it, trying to get them to focus on specific enemy, and they just won't do it. It's so frustrating because you are kicked out of a fight every two turns to go back to the map even if both sides still have people alive. And if the enemies get weak enough, they'll just run to the nearest town and revive/heal. Things they wouldn't do if I had full control over how they fought. And the random aspect completely ruins this game. To get a unit to change jobs, they need three things: The proper level, a high enough Charisma, and high enough Alliance. The level part is easy enough. But Charisma and Alliance is based on how you fight. If you fight an enemy two levels under you, your Charisma lowers. If you kill an enemy unit that is a healer, that's considered killing an innocent... you get lowered Alliance. You are punished for doing well at the game, basically. And not only that, you draw tarrot cards as you progress through the game. These cards are the ONLY influence you have in battle, so they are desperately needed. But they are drawn at random and some have very bad effects. For example, if you draw the Tower card, your Charisma is lowered by two to that whole unit. And there's the World card that states anything you draw afterwards affects every single unit out, not just the one. Those two cards alone, coupled with fighting low level enemies (which, btw, come for you even if you try to run from them) or killing clerics that you can't stop from dying, just cripples the game. How someone looked at this game and though, "yeah, this is top 100 material" needs to be clubbed with a center block.


There were other games I wanted to add to this list, but I simply couldn't as I haven't played enough of them to make fair statements. I wanted to mention Elder Scrolls as I believe you spend more time doing absolutely nothing, while playing as a character that has about as much development as a rock. Or Pokemon since they are literally the Madden of RPGs... how they got multiple entries on the top list is baffling. And then there's the Ultima series, that Spoony recently reviewed. How they got there is questionable too.

Basically, I hate IGN.

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PostPosted: October 1st, 2012, 3:53 pm 
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I think Pokémon is deserving of the top 100, but only the first two generations. Gold and Silver had basically the same quest, sure, but it added so much on top of the original games that I think it was a worthy sequel. Now, I wouldn't really compare this series to Madden, 'cause they don't release a new one that often (and half the time, it's a remake of the older games), but otherwise, yeah, they do rehash it over and over again, just with a new coat of paint and a slightly more important story. But at least they HAVE something to add. Unlike Madden, which really should only be updated via DLC.

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Last edited by ErikaFuzzbottom on October 1st, 2012, 4:10 pm, edited 1 time in total.

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PostPosted: October 1st, 2012, 3:58 pm 
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Lantis wrote:
Ogre Battle: This one really hits home with me as I've just recently played this game. I'm a huge fan of tactical RPGs. But this one is just unplayable. Aside from the only story being a few lines from the boss of every map, aside from the absolute time sink it takes to get through a map (as you can't save mid-map), aside from the fact you can not control your party members in battle, you still have to deal with a random factor that completely breaks the game. You see, in battle, everyone automatically attacks. You can kind of have them focus on a certain enemy by telling them to either attack the 'best' 'strongest' 'weakest' or 'leader.' The problem is, this absolutely does not work. I'd sit there turn after turn changing it, trying to get them to focus on specific enemy, and they just won't do it. It's so frustrating because you are kicked out of a fight every two turns to go back to the map even if both sides still have people alive. And if the enemies get weak enough, they'll just run to the nearest town and revive/heal. Things they wouldn't do if I had full control over how they fought. And the random aspect completely ruins this game. To get a unit to change jobs, they need three things: The proper level, a high enough Charisma, and high enough Alliance. The level part is easy enough. But Charisma and Alliance is based on how you fight. If you fight an enemy two levels under you, your Charisma lowers. If you kill an enemy unit that is a healer, that's considered killing an innocent... you get lowered Alliance. You are punished for doing well at the game, basically. And not only that, you draw tarrot cards as you progress through the game. These cards are the ONLY influence you have in battle, so they are desperately needed. But they are drawn at random and some have very bad effects. For example, if you draw the Tower card, your Charisma is lowered by two to that whole unit. And there's the World card that states anything you draw afterwards affects every single unit out, not just the one. Those two cards alone, coupled with fighting low level enemies (which, btw, come for you even if you try to run from them) or killing clerics that you can't stop from dying, just cripples the game. How someone looked at this game and though, "yeah, this is top 100 material" needs to be clubbed with a center block.


I agree with most of everything you said except you argument about Ogre Battle.

It may not be the best tactical RPG, but it's still a fantastic game, especially for its time.

What angers me the most about Ogre battle being on there however, is the absence of two better games from the same series, Tactics Ogre: let Us Cling Together, which is the precursor to Final fantasy Tactics, and Ogre Battle 64: person of Lordly Caliber, which is pretty much a direct sequel to Ogre Battle for the SNES, and is better in every single way.

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