Wow, it's been close to a decade!
After much thought and prayer, I am reluctantly closing up shop. I am unable to finish up the AltSoft Arcade Vol 2. I'm saying this just in case there's someone out there who was hoping I'd some day finish my work.
Games That No One Will Ever Get To See
The AltSoft Arcade Vol 2
Puppy Panic
Dr. D. Zaster and his sidekick Steve have kidnapped all of the puppies from the pleasant town of Spanielburg, and the evil doctor is going to turn them into zombies! Fortunately, the troublesome puppies have escaped from his grasp. He has his minions out looking for them. As a newcomer to the area, your character of choice is eager to help out.
This is a mini-RPG sorta like Candy Capers. Explore the Kalupa jungle, a cave, abandoned mines, and Castle Zaster in search of the missing puppies. Return all eight puppies to the Puppy Play Pen in town to win the game. The town has an Inn you can stay at, shops, and you can buy upgrades to your abilities. There are a few monsters outside in this adventure, but most of them are inside the various dungeons where the puppies are. This game was completed in 2014.
Towers Of Phisbo
The wizard Phisbo has plunged the land of Priya into darkness, thunder storms, and fog. Three mysterious towers may hold the key to reversing the situation if you can unlock their secrets. Another mini-RPG. The town has an Inn, shops, and you can upgrade your abilities at the Training Hall. A free-roaming game, you can complete your tasks in any order you wish. This game features medium sized monsters, but there aren't as many of them as the small monsters in other mini-games. This game was completed in 2014.
Canyon Explorer
A traditional style mini-game with eight levels of canyons and reservoirs to explore. Collect treasures along the way, and face down medium sized monsters as you search for a mystical rune stone that unlocks the rune gate, opening the way to the next level.
The layouts of Levels 1, 2, 7, and 8 are complete, although no objects or encounters have been placed yet. I got a good start on Level 3, which I'd say is half finished. This is a field-heavy game, and I have had many problems with getting myself motivated to work with that field editor again. It is difficult and taxing on the mind, using an area-affect tool that is too large for the fine elevation work I need to do. I've also decided that the game just might be too hard with medium sized monsters. It definitely won't work with small monsters due to the limit on how many events you can have on a field. I also don't want to reuse the small monsters that already appear in other AltSoft Arcade games if possible.
Having ditched Canyon Explorer altogether, my thoughts turned to making another mini-RPG to possibly salvage the AltSoft Arcade Vol 2 with at least a third game. After much thought and prayer, God has remained silent on this issue. I need an idea for a good mini-RPG that features the large bird, ogre, basilisk (serpent), and troll. Most of the encounters would take place outside across three to four fields, with only one dungeon and town. I don't really want to do the "monsters have stolen all our treasure" thing again, as that's already been done in Candy Capers and Puppy Panic. Towers Of Phisbo has a unique idea (manipulating the weather and changing darkness to daylight). I need some kind of unique idea like that, and I just can't come up with anything. I'd also need an idea for how your character upgrades their stats in town (in Candy Capers, you do that by purchasing flavored slushies, in Puppy Panic you get flavored ice cream at the Ice Cream Shop, and in Towers Of Phisbo you can visit the training hall). Each game has a different way that you upgrade your stats. Actually, it's all the same, really. You pay money to upgrade your stats. But it's the presentation that differs from game to game.
Sojourn
Rounding out the AltSoft Arcade Vol 2, my first game that doesn't have battles. The great outdoors is a maze, and you have to find your way to the castle atop the cliff. Collect treasures along the way for points toward your score, and solve a few puzzles inside dungeons to progress. No monsters. No fuss. Just an uneventful "sojourn" from Point A to Point B. Work was started long ago on the map where this game takes place, although it's still in the early stages of development.
AltSoft Arcade Vol 3
Yes, there was going to be a volume 3! Three secret unlockable characters this time. And you can also assemble a party of up to three characters before diving into one of the games. Up to three character party, or take the solo challenge and go it alone.
Dragon Kingdom
The dragons have stolen the 15 treasures of the kingdom and also kidnapped the princess and placed her under a spell of sleep. Another mini-RPG spanning one town, a few fields, and one dungeon (the dragon cave). It would have all the features of the other games. Inn, shops, upgrade your abilities. Some kind of obstacles that you need to find special items to get past, and you need to find the ingredients for a potion that will bring the princess out of her sleep, all while exploring and fighting... well, dragons.
Organized Slime
The Slimefather and his goons have been running a racket in the kingdom, and it's up to you to hunt them down and put an end to their nefarious doings while recovering the kingdom's treasure that was paid by the people to the slimes (in exchange for not getting slimed). Fight up to three slimes at a time. Another mini-RPG with all that usual stuff. Inn, shops, upgrade abilities.
Manticore Mayhem
Yet another mini-RPG. Not sure what this game was going to be about, really. I just wanted to have a game where I can square off with the manticore character without having to play Raiders.
Mimic Mania
You're inside a dungeon, and there are treasure chests galore. Woo-hoo! Lots of loot! Except that some of them are alive! This game would have up to four versions to keep you on your toes, always guessing which treasure chest will contain the next monster.
AltSoft Arcade Vol 4 and beyond
Yes, there was going to be even more! An entirely new cast of characters to choose from.
Labyrinths! Deluxe
This sequel to Labyrinths! was going to take place inside one large 20-floor dungeon.
Advanced Labyrinths
Another sequel to Labyrinths!, this one would have a world map for you to explore as you visit labyrinth levels to obtain rune stones to unlock rune gates so that you can progress on the world map.
Ghost Town 2
I'm getting way too ambitious here with an idea for a game where each of the eight towns has a "nether" town that you can visit. Using a magic item that you find, you can transition between the real-world town and a "ghost realm".
Sojourn 2
An idea as good as Sojourn just screams for a sequel, doesn't it?
Full-Length Games No One Will Ever Play
Defenders Of (something), or Serpentoch
Monsters vs monsters!
The good monsters have been forced to live underground as the goblin and orc hordes have taken control of the surface. You play as a lizardman, birdman, and wolfman. An elderly tree-man tells stories of the Serpentoch, a race of dragons who had the ability to engender peace in those around them. Venture to the dangerous surface, exploring jungles and facing random encounters with goblins, orcs, and other monsters. For each battle you win, your guys gain "experience points" that they can spend at the training hall back home to upgrade their abilities and learn magic spells. Visit different regions in this free-roaming RPG, boldly entering castle strongholds and discovering underground outposts where other good monsters have taken up hiding. Search for clues about what happened to the Serpentoch.
In this game, each region deals in a different currency. I'll use gemstones for a point of reference. You may visit a region where rubies are treasured and diamonds aren't worth hardly a thing. Then visit another region where diamonds are prized and rubies don't have much worth. Each region has a trading post with its own trade rates. You can trade your rubies, sapphires, diamonds, and emeralds to get the most out of the currencies you have.
Heavily game-play driven, free-roaming. Go anywhere and do anything you want, and upgrade your abilities the way you want to, with no limit on how buff you can make your three guys.
Champions Of (something)
An attempt to create a tactical strategy environment with RPG Maker 3. Yes, you read that correctly. Instead of focusing on moving individual characters, which isn't possible, this one would focus on moving parties. You play as the king of the kingdom, which has come under assault by the monster kingdom. Spend resources to recruit a stout party leader, then take control of him and recruit members to his party. Outfit the party with equipment and send them out to attack an enemy stronghold. The enemy controls resource producing locations such as sawmills and mines, and they also control towns. Choose a place to attack and fight the monsters who defend that area or town. Then get ready for the enemy's counterattack. Back at "home base", have the king recruit another party leader, outfit him with a party, and send them out to take control of an enemy stronghold. After you have moved all of your parties on the map, it's the enemy's turn, and they counterattack at locations you have gained control of. Then it's your turn again, and resource generating locations will produce resources for the king. Maintain your front line of parties, capturing resource producing locations and towns, and decide which ones you can leave undefended. Recruit more parties as you can afford to.
Resource management, party management, and strategy. Push your way toward an eventual victory at the enemy's base.
Reign Of Terroth
Sequel to Warriors Of Altos. It's been three years since Terroth and his valiant party defeated Lord Thelgor's monster army. Rumors of Lord Thelgor having somehow survived are circulating, and rumors that he controls an army in a foreign land. Meanwhile, King Terroth of Vivengard has gone missing. Raine, Sethe, and Brells reassemble to visit a foreign land in search of their lost friend.
Paradox
In the best tradition of text adventures of older times... John Riggs is a fighter pilot for the Coalition. During a fierce battle in space involving many fighters and capitol ships, John's ship is chased out of the combat zone by a relentless Vrushk pilot. During the chase, he enters some kind of distortion field, then an entire planet appears out of nowhere. Plummeting through the sky out of control, he crash lands on an island.
You wake up on the island a good distance from the smoldering wreckage of your ship. An ominous plume of smoke can be seen in the distance. The enemy pilot crashed as well, and he could be out there somewhere... hunting you. Encounter numerous paradoxical things on the island, such as a hurricane that comes and goes whenever it feels like it.
Having barely survived the hurricane, you make it to an ancient structure of some sort that houses a sentient computer named Jenna. She informs you that she was created by Dr. Harding to monitor time paradoxes as he conducts his research into time travel on the island. Something went wrong, a time paradox was created, and Jenna erected a force field around the planet so that the rest of the universe would not be affected by the time paradox. Unfortunately, the presence of the time paradox has made it possible for other paradoxes to exist on the island, such as the hurricane that exists and also does not exist at the same time.
You will need to create time paradoxes in order to progress in your quest to discover what went wrong and how to fix it. Jenna doesn't have all the answers. She was only created to monitor time paradoxes and protect the rest of the universe. She can detect time paradoxes, but she doesn't know what they are or where they are on the island. Visit three different time periods. Past, present, and future. As you search for a rhyme and meaning behind all of this, you will create more time paradoxes. You must keep track of everything that you do, as one little slip could create a paradox.
You'll also need to deal with that enemy pilot, who is stalking you. Use time travel to your advantage and set a trap for him. When you finally discover the first paradox that started it all and fix that, you will have to fix all of the paradoxes that you created along the way.
This game would've been incredibly difficult to beat, sporting mind-numbing puzzle situations just like the text adventures of old.
Decay
My magnum opus for storytelling gaming, an epic adventure of discovery with a twist ending that no one will ever see coming. The neighboring kingdom of Ryasia is building a fort a little too close to the border between the kingdoms of Olabon and Ryasia. The king Of Olabon is enraged and on the verge of declaring war. Meanwhile, a mining and excavation operation at a mountain has unearthed a lost treasure. From a markings on the walls, they believe it to be the final resting place of the Chalice Of Kukamunga (working name), an ancient wizardly artifact that is rumored to make one invulnerable in combat. When news of this discovery arrives at Olabon, Princess Alathia immediately embarks on a quest to retrieve the chalice, accompanied by her personal guard, a man-at-arms in training, and Holnan the court sage, who is of the people of Esilar, who were conquered years ago by Alathia's kingdom and taken from their homeland as slaves. Holnan serves the king as a sage because he has an uncanny ability to interpret dreams.
Arriving at the unearthed shrine before the forces of Ryasia do, Alathia's party finds the chalice, and she grabs it from the pedestal where it rests. On the journey home, they notice that quite a few things have changed while they were in the shrine. Landscaping is different in places, and it has the surreal feel of another world. Arriving home, they discover that the landscaping isn't all that's changed. Townspeople hold different occupations than they once did, many of the buildings in town have been moved around, and worst of all... The king says that they already brought back the chalice yesterday.
A quick search for the chalice reveals that it has gone missing. The king is befuddled as Alathia holds up the chalice that she and her party retrieved from the shrine.
Many things are different from the way they were before. Even time, it seems, is different. Our heroes theorize that they have somehow entered an alternate reality where everything is a little different from the home they left when they began their journey.
Travel from one alternate reality to another as our heroes try to solve the puzzle of what is going on and why. But nothing is as it seems, and it turns out that almost no one is as they seem, either...
~*~*~
There are probably others, but that's the main bulk of what I wanted to do. By the way, I'm not leaving the Mag. The last time I announced that I was unable to finish a project, someone got all upset and said I was leaving the RPG Maker community. Anyway, I'll still be here doing more Youtube vids in the future. And if anyone has a good idea on how to salvage the AltSoft Arcade Vol 2, I will consider anything thrown at me.
Thanks, everyone, for your support over the years. And I thank you for your time.
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