Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently November 6th, 2024, 1:54 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 11 posts ] 
Author Message
PostPosted: August 7th, 2010, 2:00 pm 
Rank 4: Fighter in Training Rank 4: Fighter in Training
Offline
User avatar

  Level 0
 

Joined: April 20th, 2007, 6:19 pm

Posts: 1370
i took this idea from the pav and thought you guys might like to ponder it here.

i think mine would be clearly defining everything i wanted to happen prior to making the game so id spend less time remaking, and more time building new stuff.

what would yours be?

_________________
Image
Artistry made by JPS
Card Three is released! Download it here!


Top
Profile  
 
PostPosted: August 8th, 2010, 1:09 am 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Offline
User avatar

  Level 0
 

Joined: February 12th, 2007, 6:10 pm

Posts: 2648

Location: near Washington D.C.
Other than what you mention it is hard to imagine anything that one would want to change about their game that they can't just change. I guess if your game is really big than maybe you might want to change certain things that would be too burdensome (like storyline elements that traverse numerous events). As for me though I just change whatever I don't like. The only time I ever had to remake stuff was when I first got RPGM3, dove in and made a lot of things only later realizing better ways to make them. That however is part of the experience and is unavoidable unless one specifically decides to not make a big game from the start. I guess in that sense I would say that I wish I could change making so many things from the start but I really don't regret that because it gave me experience.

_________________
Modal Realms
"a proper designation of universal existence"


Top
Profile  
 
PostPosted: August 8th, 2010, 4:41 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Keep it cool
Offline
User avatar

  Level 13
 

Joined: August 16th, 2005, 1:09 am

Posts: 2672

Location: Where am I?
I say this somewhat jokingly, but maybe it would've been better to have cancelled Usuru rather than release it.

_________________
ImageImageImageImage
I'm 1ce (previously Gitaroo). Nice to meet you.

Image

My studio is Quixotic Productions! Check it!


Top
Profile  
 
PostPosted: August 11th, 2010, 2:57 pm 
Site Admin Site Admin
"The worst pokemon."
Offline
User avatar

  Level 97
 

Joined: January 16th, 2006, 1:09 pm

Posts: 15377

Location: 33.2076° N, 92.6663° W
Condensed dialog.

_________________
Image
"Belief extremely stately towards great accomplishment."
-eruperade


Top
Profile  
 
PostPosted: August 11th, 2010, 3:52 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
How would I improve Jester's Hunt? Easy. Better-looking maps. They're all rather bland-looking, using only the most basic pieces and almost nothing really creative. The cloud level is the worst, as that's almost all the level consists of, with almost zero scenery being used.

I might've also done something different with the final battle. As long as you go in with a certain amount of health, you absolutely cannot lose. I think the main issue is that I included no way of making any mistakes. Instead, there's just an unavoidable counter-attack. Which means that if you don't go in with enough health, you absolutely cannot win.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: August 28th, 2010, 6:14 am 
Rank 0: Magonian Apprentice
Master of None
Offline
User avatar

  Level 0
 

Joined: July 14th, 2005, 9:43 am

Posts: 61

Location: Earth
Increased draw distance. Since we're doing ifs.

_________________
The Map Editor Guide (Doans Edition) - Map Editor Technical Demo 2.0 - Download it now!!!


Top
Profile  
 
PostPosted: August 30th, 2010, 11:48 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Offline
User avatar

  Level 0
 

Joined: February 12th, 2007, 6:10 pm

Posts: 2648

Location: near Washington D.C.
thefinalrune wrote:
Increased draw distance. Since we're doing ifs.

I don't follow what you are saying.

_________________
Modal Realms
"a proper designation of universal existence"


Top
Profile  
 
PostPosted: August 31st, 2010, 8:14 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
I'd assume the complaint is that RPGM2 has a draw distance of only 14 steps in each direction.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: August 31st, 2010, 9:52 pm 
Rank 6: Potent White Mage Rank 6: Potent White Mage
Offline
User avatar

  Level 0
 

Joined: February 12th, 2007, 6:10 pm

Posts: 2648

Location: near Washington D.C.
Oh I see.

But I thought this question was about what you would like to change about the game you are making or made as opposed to what you'd like to change about the RPGM software itself. Can you change the draw distance in RPGM2?

_________________
Modal Realms
"a proper designation of universal existence"


Top
Profile  
 
PostPosted: September 1st, 2010, 5:31 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Yeah, this is about changing your own game, and no, you can't change the draw distance.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: September 2nd, 2010, 2:58 pm 
Rank 2: Eager White Mage Rank 2: Eager White Mage
Offline

  Level 0
 

Joined: May 18th, 2005, 9:37 pm

Posts: 429

Location: Lansing, MI
You can if you shrink the characters and zoom in.

_________________
Image


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group