Site Announcements

  • Account registration restricted. Email lord.ixzion AT gmail.com and I will get you set up. Thanks.
  • RPGMM Discord Channel - https://discord.gg/YJnAfVr

  • New to the site? Let us know!! - Check here.
  • RPGM Magazine Mission Statement. - Check here.
  • We now have a forum up specifically for the races, check it out. - Check here.


[Continue]

It is currently March 4th, 2025, 2:52 am
View unanswered posts | View active topics


All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 12 posts ] 
Author Message
PostPosted: December 8th, 2009, 3:07 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
I'm making an RPG Maker 3 game and I was wondering if
A) You can somehow speed up the battle system. It's pretty slow-paced.
B) If immunities for enemies actually work. I made a boss with Anti-Slow and Anti-Bad Status and its still affected by Slow 100% of the time.


Top
Profile  
 
PostPosted: December 8th, 2009, 5:46 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Hello, lemonlyre. Welcome to the Mag. Hope you stick around.

Anyway, I don't use RPGM3 very much, and I'm sure an avid RPGM3 user will come in with a more clear answer, but from what I've heard, many folks speed up the battle system by putting their party members on whatever RPGM3's way of saying "Auto-Haste" is.

Also, do you mean you had Anti-Slow and Anti-Bad Status on at the same time? I'm sure you didn't, but I'd almost wonder if RPGM3 would interpret that as a double-negative, and make it immune to every status effect except slow.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: December 8th, 2009, 5:56 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
It also didn't work when it was just Anti-Bad Status. Anyway, thank you for welcoming me. I've been playing RPG Maker since the release of RM1. Unfortunately I have no way of uploading my games... Can a PS3 Slim do that?


Top
Profile  
 
PostPosted: December 8th, 2009, 6:03 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
Oh, I almost forgot. I'm also working on an RPGM2 Shooter, but whenever the player is killed by a projectile, they just have their health restored. It works fine when a knife enemy kills them, though. The projectile foes have their AI as an action script that takes over to the knife enemy's game over content script when the player is shot with 1 HP. It fully restores the player, but it doesn't send them to their last save point like it should.


Top
Profile  
 
PostPosted: December 8th, 2009, 8:40 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
I can give RPGM2 help. Sounds to me like you're trying to use a teleport command in an action script. That's not really possible. The best solution that I'm aware of is to have the player put into an invisible vehicle in the Intro Map script. More specifically, you'll want a script like this:

Apply Together
Call Script [Player Loss]
Branch: Repeat always
-Player enter vehicle
-Player control vehicle
Branch: End

The Apply Together lets it call the script while still putting the player in the vehicle. The vehicle portion is repeated so they can't get out of it and end the script as a result. And for the Player Loss script:

Branch: Repeat always
-Branch: If player's health is at or lower than 0
--Teleport to last save point (I assume you already had the specifics of the teleport figured out)
-Branch: End
-Wait 1F
Branch: End

That wait at the end is there to prevent the game from lagging. The downside to this is the run button won't function while in the vehicle. You'll have to either settle for setting the vehicle speed to let the player always walk or always run.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: March 26th, 2010, 2:33 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
Everything is working fine now, except for one thing. I have a script for enemy movement that goes something like this:

Variable: RNG 1 ? 8
Condition: Variable = 1
Move 1 Space North
Condition End

Repeat for each direction with numbers 2-8
My problem is that if the enemy would move into a wall, the script gets stuck on the "Move 1 Space" command and the enemy stops moving.

2nd Question: I have a PS3 Slim. Can I upload games with it?


Top
Profile  
 
PostPosted: March 26th, 2010, 4:28 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
3rd Question: The music I set in World Organization doesn't play. I started on hard mode. Does that have something to do with it?

4th Question: The doors I make constantly open and close on the map. How can I stop the animation?


Top
Profile  
 
PostPosted: March 29th, 2010, 9:49 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Hello, lemonlyre. Sorry for the slow response, was out on vacation.

1) The way enemies get stuck when told to move into walls is quite unfortunate, and I can't think of any way to make them unstuck. Best to use the regular random movement action command. Though if you want the enemy to eventually do other stuff, you'll want to create two scripts. The first is just the wandering command. The second starts off with Apply Together, calls the first script, and then goes into a repeated loop with a 1F command inside. Also inside the loop, you'll want a condition for when you want the enemy to do something else, under which case the event should be told to duplicate itself at its own location and then temporarily remove itself from the map. The event's other pages will also use those same conditions.

2) You can upload games with the PS3. I forget how, but I'm sure either Ixzion or Lantis could answer that for you.

3) You need to put the "Play Map Music" command in the Intro Map script.

4) The doors need to be events, with their motions set to 0 speed using an action script command. Although I think also doors placed as objects can also have their speed set to 0. See if it tells you how if you press Start while in the Object Placement editor. But if your doors are going to lead anywhere, you might as well make them events, anyhow.

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: March 29th, 2010, 10:33 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
Thank you so much. Now I can finally continue making it. By the way, in your opinion, would you like to see a fantasy FPS with bows and arrows and caves or a more standard one set in a mysterious mansion?


Top
Profile  
 
PostPosted: March 29th, 2010, 10:33 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
I dunno. What do you want to make?

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
PostPosted: March 30th, 2010, 1:51 pm 
Rank 0: Magonian Apprentice
RPGT4 Obsessor
Offline
User avatar

  Level 0
 

Joined: December 8th, 2009, 2:41 pm

Posts: 20
I'm not sure which I want to do. By the way, about the answer to the first question. I hate to ask, but could you tell me how the script would look if it was done correctly? I'm not sure I understand the deleting itself thing.


Top
Profile  
 
PostPosted: March 30th, 2010, 2:06 pm 
Rank 11: Sexy Black Mage Rank 11: Sexy Black Mage
Spotted Skunk/Dragon
Offline
User avatar

  Level 158
 

Joined: May 18th, 2005, 4:18 pm

Posts: 7289

Location: <- That Way ->
Actually, I probably just confused you unecessarily. Duplicating/removing the event from itself is only necessary if you want an event to change pages through means other than touching it or checking it (such as by pressing a button). But just in case, I'll show you anyway.

Off the top of my head, it'd look something like this.

[Script 1: Walk]
Event Wander

[Script 2: Main Movement]
Apply Together
Call Script: [Script 1: Walk]
Branch: Repeat (Flag 0 is Off)
- Branch (Whatever circumstance you'd want the enemy to do something else)
- - Duplicate Event (Current event, at coordinates 0, 0, 0)
- - Temporary Removal
- End Branch
- Wait: 1F
End Branch

The other pages of the event would start under the same conditions that caused the event to duplicate or remove itself. If, however, you only need the event to wan

_________________
Image Image
"What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."


Top
Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group