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PostPosted: January 26th, 2010, 9:31 pm 
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Heh, I had forgotten about the Vidgits feature. That looks so much better than stacking full-sized videos on top of each other. :P

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PostPosted: January 28th, 2010, 7:38 am 
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Let's Play "A Spiteful Dead" Ep12 - A Bittersweet Reunion

Alicia and Sophie make their way into the sewers, on their way to the communications tower on the north island. What a coincidence, Robert's in the sewers, too! But is this a good thing or a bad thing?

(And as it turns out, having multiple Vidgets on the same page isn't working, so...)



Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)

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PostPosted: January 28th, 2010, 11:22 am 
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Do enemies really focus on the characters in the front more than that back? And if so, that sucks for me, 'cause if you mess around with the order of the characters in my game before a certain point, it'll mess up scene transistion and you'll have more than one character and a missing one. I really wish you could disable that.

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PostPosted: January 28th, 2010, 7:13 pm 
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It's been a while since I tested with RPGM1, but I think that's how it generally is with RPGs with this sort of battle system. Or else, why would they allow the player to change party order?

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PostPosted: January 28th, 2010, 7:20 pm 
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Personal preference?

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PostPosted: February 1st, 2010, 9:42 am 
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Let's Play "A Spiteful Dead" Ep13 - Running Blind

Do not adjust your screen. It won't help.

We continue to explore what might be the longest dungeon in the game.



Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)

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PostPosted: February 3rd, 2010, 6:24 am 
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Hey guys, you aware of the new "Project Pages" feature over at RPG Maker Pavilion? Apparently Valk's trying to take the Pav in a new direction, and that involves giving big projects their own mini-sites to leech off the main site. ( More info: http://www.pavilionboards.com/forum/sho ... hp?t=23246 )

Naturally, I took advantage of this, and requested my own for my let's plays. It's not necessary for you guys to sign up and carry discussions there instead of here (yeah, I know how some of you would feel about that), but go ahead and take a quick look, anyway.
http://www.rpgmpavilion.com/index.php?page=drayhome

I've got five pages set up (see Nav bar in upper-left corner).

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PostPosted: February 4th, 2010, 11:18 am 
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Let's Play "The Spiteful Dead" Ep14 - The Resident Evil

We continue our trek to the communications tower, making another stop along the way: Sevvi National Park. Here, we find what may be members of the Order of Xisthruos, and they have a few "flags" lying around that might be worth picking up.

This episode has been split into "mini-sodes" so you can watch what you want, when you want.
Here's Mini-Sode A, with the rest linked below it:



The Rest
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Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)
More info on the game is found [in this topic].

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PostPosted: February 4th, 2010, 12:50 pm 
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I SO totally caught that track from Tsukuru 4.

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PostPosted: February 4th, 2010, 9:05 pm 
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You SO are correct! Did you catch it mentioned in the credits, or have you just used it enough to know the songs well?

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PostPosted: February 5th, 2010, 10:03 am 
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Actually, as soon as the episoded ended, I went ahead and replied before I'd forget. So yeah, it was just from listening to the OST for RT4 so much.

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PostPosted: February 8th, 2010, 8:43 am 
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Let's Play "The Spiteful Dead" Ep15 - Death in Glorious Light

So upon backtracking, I discovered that the game actually does contain subquests. So here I tackle an optional boss, in what is undoubtedly my shortest LPisode, yet!

(Don't worry, we'll finally get back to the story next time.)



Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)
More info on the game is found [in this topic].

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PostPosted: February 8th, 2010, 12:40 pm 
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I completely missed that... and if it was for a 1 time only revive all item, then it's not really worth it. If the item doesn't break ever, then yeah, it's all good... and also very broken. But whatever.

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PostPosted: February 9th, 2010, 12:05 am 
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It's infinate use. And it's not that broken. Not when you remember that party members are only revived with 1HP.

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PostPosted: February 9th, 2010, 10:01 am 
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I guess you are right. The most use it could get is reviving 3 people at once... and if the person who used it has too high of speed, the enemy will have a turn next and just put them right back down.

But still, infinate revives still sound a little broken. I mean, IV's are now useless.

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PostPosted: February 10th, 2010, 11:35 pm 
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That's probably why the boss was optional. :P

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PostPosted: February 11th, 2010, 7:15 pm 
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Let's Play "The Spiteful Dead" Ep16 - Enlightenment

At last, we've reached the communications tower. It's a long way up to the top. During our visit, we see some old friends, and encounter a few new enemies. Or rather, a bunch of new enemies. Xisthruos went to town with Anime Maker.

This episode has been split into "mini-sodes" so you can watch what you want, when you want.
Here's Mini-Sode A, with the rest linked below it:



The Rest
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Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)
More info on the game is found [in this topic].

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PostPosted: February 12th, 2010, 11:03 am 
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You made a comment in minisode B about how you wish RPG Maker should handle game overs like Dragon Quest or Mario RPG. And while I made a comment about it in the vid, I thought I'd just go ahead and post here as well... because it's actually quite possible with battle systems like this (as in, no-random encounter... meaning you could use this too in the game-we-do-not-speak-of).

Remember that forced game over concept I did? Well, when you touch an enemy, instead of just selecting battle, go to 2-way choise, and set it to Win/Lose. If you lose, you won't game over and have to load from last save. Instead you can move location back to a save point or the world map. That way, all the experience you gain is still with you.

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PostPosted: February 15th, 2010, 8:58 am 
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Apparently nobody told me I forgot to add this link in Ep15. :P
(Related to the "die laughing" story.)
http://www.youtube.com/watch?v=73oqa7-7yyA

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PostPosted: February 16th, 2010, 8:31 pm 
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It's not like I plan for these to occur, but I had a definate hunch about this one...


Let's Play "The Spiteful Dead" Ep17 - The Spiteful Living, part I

At last, we find Benjamin and establish contact off the island. But, in our haste, we doom ourselves to destruction. But at least things can't get any worse... right?

This episode has been split into "mini-sodes" so you can watch what you want, when you want.
Here's Mini-Sode A, with the rest linked below it:



Image Image

Interested in the game you see? Just click [HERE] to download it.
(RPG Maker for PS1 required.)
More info on the game is found [in this topic].

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