I've brought it up plenty of times, but I've never really gone into detail what it is. Figure I'd give as much explanation as I can.
Second Life is a social program. In fact, that's the must-have reason to play it. And by that, I mean, if you don't have a social life in Second Life, you're not gonna get enough enjoyment out of it to be worth playing. In fact, if you don't know anybody going in, you're going to have a rough time without anybody to help you get started. Now, you don't necessarily have to go into it
wanting a social life. Heck, I only tried it out because I found out that you could be furry. Gaining a social life sorta just happened.
Don't be freaked out by the furry, though. Furs are quite in the minority in Second Life. In fact, you're not very likely to see any outside of furry-focused areas. With that said, this is me.
I'm a rabbit girl named Erika. Why? Well, I at first started out as the male-me raccoon-dragon. But SL allows you to change your avatar's gender at any time. I got curious, tried being a girl for a while, and found that... well, it's a long story. Let's just say that this is pretty much where my gender-confusion began.
With that out of the way, let's bring up the game.
...Okay, I guess I can show you what a human avatar looks like, first.
Sorry, it's the best I've taken of non-furs.
Now then, let me just say that the world of Second Life is HUGE. The world is set up with multiple sims of a decent size, basically the size of a city block. Here's a picture of one in full, where my home is.
http://img.photobucket.com/albums/v468/ ... ation3.jpgNow imagine thousands of areas of that size, many of which are connected to each other to form a larger landmass. And no, that's
not an exaggeration.
Okay, hopefully I don't get too technical with this. Like I said, it's a social game. You go to many sims. You chat with people, whether through typing or, in some places, over voice. Fairly typical. You can have friends. Is there a limit? None that I'm aware of. There's also a special type of friend called a "Partner". What you consider it is up to you. Could be something as big as internet marriage, could be something simpler like "the bestest of best friends". Typically, though, it represents a relationship of some sort.
Second Life is an open-source world. In other words, it's almost entirely made up of user content. You can build interesting things with a simple (once you get the hang of it) building tool. You can upload textures. You can make your own clothes. You can write your own scripts using SL's own programming language. Because of this, almost everything is stored online, and you'd better have high-speed internet, or else it's going to take several minutes just for everything to load (you'll still be able to move around, but somewhat blind), plus you'd be dealing with a movement delay (imagine it taking two seconds to register that you want to move and another two seconds to register that you've stopped moving). Also, hope you have a decent graphics card. You're not going to get a pretty sky, glowing effects or pristine water with an integrated card, let me assure you.
As for who you are, you can be whoever and whatever you want to be. You have a nifty avatar editor that you can access at any time and change whenever you feel like it, allowing you to change a wide scope of dimensions, like height, weight, arm length, skin color, gender, etc.. The world also has lots of clothes, hairstyles, and other various accessories to choose from. Most importantly, you can attatch objects to various attatchment points on your avatar, which is what allows furries to be furries. The attatchment doesn't have to make sense, either. Case in point: here's someone with a gelatin avatar:
You can also change up how you move. Well, sorta. It requires an outside program of some sort to actually create animations. You'll mostly want to just go out shopping for one. Oh, and everyone in Second Life can fly and breathe underwater.
Second Life has its own currency. Which is a big "duh" as far as MMOs go. But because of all the user-created content, there's a HUGE market in the game world. People are selling everything, from clothes to furniture to avatars to nifty scripted gadgets to working geni-- anyway, yeah. And you know what? Second Life actually allows the buying and selling of in-world currency. In fact, it's probably how the creators are able to provide this world for free. The only monthy fee (from the game creators) is if you want to own land.
Which isn't to say you
have to own land to have a home. Some landowners offer their land up for rent, either with pre-fab homes or letting you build your own. I, myself, rent a home for L$2,620/month, which comes to around US $10.38. Which is a middle-range rent, really. I'm partly paying for the beautiful sim I linked to above. (Trust me, it's beautiful. It only looks arid from afar.)
You're probably wondering why one would want to own a home in a virtual world. And honestly, I'm not sure. It's not really necessary, and there are a lot of people who simply wander around or have made their home out of their favorite hangout. Having your own home mostly just allows you to have a place to set out your own furniture and toys.
Actually, you don't have to have money, either. There are plenty of freebies lying around SL, and some places are dedicated towards giving out these freebies. Mind you, the quality of these freebies greatly varies, but sometimes you can find some nice stuff here and there. In fact, SL gives you a fairly decent library of various clothes, avatars, and toys when you sign up (includng a working go-kart and pop-gun). And good news: your inventory has seemingly unlimited space. If there is a limit, I don't know what it is. I've heard people boast inventories in the tens of thousands. (They're probably freebie addicts.)
One of the more popular sort of hang-outs in Second Life are clubs. Here, people can chat, dance, and oogle at the hired help (yes, there are jobs in SL, but mostly at clubs, working as a dancer, host, or DJ). I like hanging out at 80s clubs, myself. Many clubs also hold contests, generally where there's a vote for the best-dressed to a theme. The prize is usually money, which is probably the easiest way to get money in SL, if you don't want to pay real money and aren't good enough to make your own stuff to sell.
There's also role-play sims in the game. Some are of the typical swords and sorcery sort, some are more futuristic with guns and zombies, some are geared to old west lifestyles, and so forth. I've even seen one very nice role-play sim based entirely around Sonic the Hedgehog:
(Not shown in this image is the part of this sim that looks like it came straight out of the Genesis titles.)
SL also has its own railroad, which is neat. It's free to use for anybody who has their own locamotive, and goes on for somewhere around 6 miles.
I'm willing to bet that every one of those sports cars to the side are driveable. Although SL's driving physics take some getting used to.
Now, as I hinted at ealier, Second Life does have a "dark side". It
is basically what happens if you take the internet and made it into a 3D world. So there's some rather sexual and offensive stuff to be seen. They're avoidable once you know how, though. In fact, each sim in SL has their own content rating. There's the PG places. PG doesn't mean "for kids". PG places are meant if you want to represent something professionally and tastefully, or for those who simply want to get away from the nasty stuff and swearing and stuff. Then there's the Mature sims, which are standard. They don't necessarily earn their rating; they're mature "just in case". Recently added were Adult sims, which you guys will probably want to avoid. I'd tell you what's in them, but I haven't been. You have to be age-verified to enter them, anyway.
Actually, you sorta have to be 18 to play, or else you get sent to the "Teen Grid", which I heard isn't that great. It is entirely possible to get away with being on the main grid without being old enough, though, as long as you're not acting like a noob and don't admit to anything that might reveal your age (like saying anything about still being in high school). Just recently I met someone who was 15 in reality. I wouldn't have guessed had she not said anything.
So there's Second Life for you guys. Did I forget anything? Probably. Like there's other types of sims besides hangouts, shops, and clubs. Like there's also movie theaters and virtual fairgrounds. But ultimately, Second Life is pretty much just a glorified chat program. The primary focus of being a social game, along with the "easy but only after you get the hang of it" interface, and the likeliness in you getting lost in a vast, open-source world makes the game hard for me to recommend. I mean, I love it. I get to be a rabbit girl, with lots of friends, and a little family (a sister and her daughter, my niece). At the same time, though, I kinda almost hate it. Because of Second Life, I realized just how hollow my real life was. You certainly don't get the same social interaction in games like MMORPGs as you do in a game like this.
With that said, if anybody actually is interested, I can welcome you there to show you the ropes and help you figure out how things work. The website is here (and there's better pics of humans):
http://secondlife.com/Just be aware that, if you do wind up with a social life in Second Life, you're going to have a hard time leaving. Thus is the nature of an MMO.
I've got plenty more pictures if you guys are interested (majority furry, of course). They're in this account, here:
http://www.koinup.com/Erika_and_Draygone/works/I think this one's my favorite:
(Oh, and I love how the Mag's search feature ignores the term "life".
)
Edit.So, if any of you have kept an eye on my YouTube account, you'll have seen that I've been uploading random clips of Second Life here and there. Namely, these:
http://www.youtube.com/playlist?list=PL8772C2C0392BEB01Now, I've been wanting to do a video series on SL for a long while. Something more in-depth than the little videos above. I've just been waiting for the right opportunity. That opportunity is now.
This'll be a "whatever I feel like doing" series. Sometimes I'll show off the mechanics of SL. Sometimes I'll be exploring random places. Sometimes I'll be showing off various avatars. Sometimes I'll be building things. Basically, I intend to delve into the world of Second Life more than ever before, letting you all see second-hand what makes this world so special to me. In a way, it could probably be considered a "let's play", but I liken it to more a casual documentary. It's not gonna be part of my LP series. Heck, it's not gonna recieve the same level of editing as my LP series. It's something I'm just gonna record if I have the time, sync up the audio, boom, done. Now, during the second video, there's a couple spots that I censor, but thinking on it, that'd probably take too much effort if I wound up having to do that a lot, so I won't bother from here on.
With that said, here it is. The first video is just of the sign-up process... for reasons that I don't know why I recorded the sign-up process... You can skip to the second video if you want. In the second video, I start off at Welcome Island, a tutorial area of SL, before teleporting to someplace random (literally, I had no choice in the matter) and showing off just a few of the basic game mechanics. Bonanza, you might be interested.
Oh, and one more thing. You might want to watch it at full-screen level. I don't record at HD (it'll cause horrid de-sync if I try), but it'll make the text easier to read.
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